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Gamermall.com rating:
9.4 |
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5. WALKTHROUGH
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NOTE: The game provides you a compass with your map (in the lower right
corner) so I WILL be referring to compass directions throughout the game.
==================================
5A. The Few, The Proud, The Dead =
==================================
After receiving mission orders, Samus makes planetfall on the oddly
fluctuating planet of Aether. After passing through the atmosphere, her
ship is struck by lightning, damaging it, yet she's able to touch down in a
small cave without further incident.
You begin the game with your Varia Suit, the Power Beam, the Charge beam, the
Missile Launcher, the Morph Ball, the Boost Ball, the Spider Ball, Morph Ball
Bombs, the Space Jump Boots, the Combat Visor, and the Scan Visor.
Landing Site - New Scans: Samus's Gunship
After exiting your ship, you can scan around with your Scan Visor to take in
the local flavor, but only your Gunship will be recorded. Head east.
Target and shoot down the odd webbing in your way, then shoot open the door
and proceed.
Hive Access Tunnel -
Don't mind these plants, they're harmless. The door to the east is
inaccessible to you at the moment, so bear south and drop down the shaft
here, despite the odd stench coming from it.
Hive Chamber A - New Scans: Gate Mark VI
You can shoot up the crates in this area, but odds are you're not short on
supplies, yet. In addition to scanning the gate, scan the small console
next to it (it appears red in the Scan Visor) to activate the locks. Shoot
out the two locks that appear to open the gate. Further ahead will be
another, more primitive gate. Follow the wires to a slightly hidden
console, and scan it to open the gate to the next area. You can scan
consoles in this next room for info on the situation, or just step into the
Map Station, which will give you all the map data the GFMC have amassed
while here. Your destination is the GFMC Compound at the end. Now, shoot
out the webbing on the east wall and proceed through the door.
Hive Tunnel - New Scans: Worker Splinter
Spooky, eh? Mind the Worker Splinters in the area (just don't step on them)
and make your way past these hanging bodies. Use the R Button to aim to the
high pod on the web and shoot it to open the way to the next room.
Command Chamber - New Scans: GSGT C. Benet, SPC B. Reevs, Bomb Slot, Dark
Trooper
You can't scan open the console here, so curl up into your Morph Ball (press
X) and roll under the gate. The nearby Workers will take off, so follow
them through the small passage. At the end of this passage, press A to lay
a Bomb to blow away the gate. Once in the next room, walk around the
console, roll into a ball, and lay a Bomb to hop yourself into the nearby
Bomb Slot. Lay a Bomb in the slot and you'll restore power to the terminal
in the other room. Once you start heading back, the Troopers on the ground
will rise up amidst a purple haze. Concentrated fire is enough to kill
them. Once all four are down, roll back to the other room and take out the
three Dark Troopers that are here. If you're hurt, break open the nearby
crates for powerups. Once they're all down, roll back under the gate and
scan the console to activate it. With the gate open, you'll face another
four Dark Troopers. Destroy them and pass by to the door.
Hive Storage -
If you're low on energy, bust open these crates with your Charge Beam for
powerups, otherwise continue to the next door.
Hive Chamber B -
Well, now, who's that? Follow the oddly-familiar figure through the portal
he/she just created. You'll find you've bit off more than you can chew.
Heading back through the portal, you'll find your suit damaged. You've
lost your Missile Launcher, Morph Ball Bombs, Boost Ball, Spider Ball,
Space Jump Boots, as well as the Grapple Beam and Power Bombs you didn't
know you had (?). You still have your Charge Beam and Morph Ball, though.
Head past where the portal was and you'll find a deactivated gate. Shoot
the green pods to your right to uncover an open tunnel. Roll through it.
Hive Chamber C -
Jump up as soon as you enter the room to engage four more Dark Troopers.
Once they're toast, bust up the crates on the northeast wall to uncover a
door to a Save Station. Use it if you wish, then head through the west door.
Hive Transport Area -
Scan the terminal to activate the elevator, then step into the hologram to
ride back up to the surface. To the right is another odd door you can't
open yet, so to the left we go, through the door.
Industrial Site - New Scans: GF Bridge, Green Kralee, Splinter Cocoon,
Splinter
First, open the gate like the other one and drop down. Scan the console on
the far side to raise the crate. Next, hop up the ledges on the south side
of the room. Watch the Splinter Cocoons, because Splinters will pop out.
Climb the ledges up to a spot opposite the bridge. Scan the nearby console
to reveal the locks on the bridge. Destroy those to lower it. Continue
on through the door.
Collapsed Tunnel - New Scans: PFC M. Veroni
After scanning the nearby dead guy, roll through the tunnel. Watch the
Green Kralees and pass through the door.
Temple Assembly Site -
The dark crystal to your right can't be activated at the moment, so continue
on to the main area. Watch for Splinters in the area. The door on the
south end needs a Missile to open, which you don't have, so scan the console
near the big door with purple writing, which will lower the crate enough so
you can shoot the wire connecting it to the winch. Cross the fallen crate
and open the door here.
Dynamo Chamber - New Scans: Gate Mark VII
Pass through the open gates in this area and proceed to the closed gate.
Scan the console to your left to open the gate, but close the two behind
you. The opening will disturb a Splinter Cocoon, so shoot the Splinters
down. Pass through the door.
Communication Area - New Scans: PFC L. Brouda
There's little to do in this area but walk through the small gulley you're
stuck in, shooting Splinters. Scanning the nearby terminal will attempt a
distress signal, although it will fail, so just proceed to the next room,
where you'll fight three Dark Troopers before progressing through the door.
Trooper Security Station - New Scans: Growler Class Turret, SPC M. Angseth
In this area's main room are two Splinters and a Turret. Take them all out
and then roll through the hole in the wall to the actual security station.
Scan the console to open the gate ahead. Roll through the hole, and then
time your roll under the gate to avoid getting squashed. Move on to the
next door.
GFMC Compound - New Scans: GFS Tyr, CAPT A. Exeter, LCPL J. Brode, PFC G.
Haley, PFC I. Crany, PFC S. Millian, SPC F. Triplette, Dark Splinter,
Kinetic Orb Cannon.
Enter this area, and you'll discover what happened to the Marines. After
watching the cutscene, use a charged blast to destroy the nearby large
crate to find your Missile Launcher. Now that you're armed, it's a perfect
time for the Dark Splinters to attack. Take out the four that appear.
Now, enter the ship and scan the doors at the stern to access a new Map
Station, which gives you info on the entire area. Now, hop out the gaping
hole in the ship's side to get to higher ground. Walk around the ledge and
scan the console to activate the Kinetic Orb Cannon. Roll into it to be
fired up to a high ledge. Hop over to the red door and break it down with
a Missile.
*** MISSILE LAUNCHER ACQUIRED ***
Sacred Bridge - New Scans: PFC E. Denys, War Wasp
You can't do anything to the door, so roll down the right-hand tunnel to
roll down to the lower floor. Take out the War Wasps in the area, then look
up to the ledge and scan the console to activate the Orb Cannon. Roll in
to be fired up to the door.
Sacred Path - New Scan: War Wasp Hive
You can use Missiles to take out the Hives, here, but you should save one
for firing on the wall in the northeast corner (scan around to find it).
After weakening the wall, head over to the Orb Cannon (the console is
nearby, hidden just out of sight) and get fired through the wall. Proceed
through this new tunnel and you'll be able to roll through and reach the
door on the top ledge. Head up the Transport in here.
============================
4B. Plight of the Luminoth =
============================
==Great Temple==
Temple Transport A -
Head on through the door.
Transport A Access - New Scan: Sandbats
There will be a flock of little bats coming out the nearby hole. Don't
worry if you miss the scan, there are plenty later. Follow the wires and
roll through to the Save Station if you wish to use it. Then, roll back
out and head through the door at the south end.
Temple Sanctuary - New Scans: (see below)
Head to the center of the room to face your first major fight. The central
area will be cordoned off and you'll be attacked by five Dark Splinters.
Once they're defeated, the large cocoon on the ceiling will burst open:
MINI-BOSS: ALPHA SPLINTER and DARK ALPHA SPLINTER -
The standard Alpha Splinter has one attack, where it will leap forward and
then back. Lock-on and dash to the side when he does this. You don't need
to use Missiles, yet. Your Power Beam's more than enough. Once you cause
him enough damage, he'll be possessed by that weird purple cloud and become
the Dark Alpha Splinter. Now, he has two attacks: first he will fire a
purple ball of phlegm at you, then he'll charge at you, but he won't jump
back. Just continue to nail him with what little you have and he'll die
soon enough.
Following this battle, you'll get a strange item. Grab it and leave this
room by the only door open to you (the way you came is now sealed off).
Controller Transport -
Hop in, ride up, and go through the next door.
Main Energy Controller - New Scans: U-Mos, Energy Controller, Origins
Walk towards the center of this room and you'll meet U-Mos, the Luminoth
Sentinel who tells you of Dark Aether, the Ing, the Energy Transfer Module
you just picked up, and how you can help. He also gives you info on how
to read VIOLET Luminoth script. There's a Lore on the wall behind you to
read. Once you're all done here, head back down the Transport.
Temple Sanctuary -
Scan the Violet scripted door to your right, and head on through the far
door.
Transport B Access - New Scan: Lightflyer
Take out the Lightfliers in this room (they're pretty easy) and head through
the far door.
Temple Transport B -
Scan and drop.
==Temple Grounds==
Temple Assembly Site -
You oughtta recognize this place. Scan the door away. As you exit this
area, you'll find several Splinters being possessed. Take them out, then
knock down the Red Blast Shield on the nearby door with a Missile.
Storage Cavern B -
Take the ENERGY TANK here. Now, head back to the Assembly Site, then
southeast, past the odd purple crystal structure, through the Collapsed
Tunnel to...
Industrial Site - New Scan: J-Fme's Testament
Drop off the bridge and scan the Violet scripted door here to find the
remains of another Luminoth (who has a log entry). Enter the door beyond.
Agon Transport Access -
Mind the Green Kralee and continue on.
Transport to Agon Wastes - New Scan: Our Heritage
Before heading down the elevator, turn left and shoot up the web to find a
MISSILE EXPANSION. There's also a Lore around the outside of the cliff.
Now, scan and hop in the elevator.
== Agon Wastes ==
Transport to Temple Grounds - New Scan: Agon Bearerpod
You can use the plants in this room and in other rooms for items. Head out
the nearby door.
Plaza Access - New Scans: Lumite, Sandgrass
Take out the bugs in this room as you proceed to the opposite door.
Mining Plaza - New Scan: Sandigger
Watch the Sandiggers as you enter this area on the ground. Shoot the
glowing eyes on each of their heads to kill them. Hop onto the far
platform and bust down the Red Blast Shield to enter the next room.
Save Station A - New Scan: Blueroot Tree
There's really not much here besides some Sandbats and the Save Station. I
just pointed this out because if you go through the Morph Ball tunnel
behind the station, you'll lead to the Blueroot Tree. Going through the
other door in this room leads to a dead end (for now).
Mining Plaza -
Again, Sandiggers in the ground floor. Hop up the ledge on the east side
of the room, then work your way south and west around the perimeter of the
room. Once you reach a cracked pillar, target and fire a Missile at its
weak point at the base so it falls over. Shoot the Sandbats out of your
way and proceed across the plateau (past the Lore you can't scan).
Missile the next pillar to reach the north side, and a gate you can't get
through. Do an about face from that gate and hop back across to the
center plateau, on the higher ground. Hop over to that fancy-looking gate
thing (which you ALSO can't do anything with) and cross the bridge to the
eastern door.
Mining Station Access -
Roll on through, 'cause there's nothin' to do (yet).
Mining Station A - New Scans: Pirate Trooper, Brizgee
Head on into the main area to find the other group of bad guys you were
looking for. Three Pirate Troopers will attack you here. A couple of
charged shots are enough for each of them. Once they're all toast, start
climbing the ledges in the south (minding the Brizgees), then hop across
the platforms in the middle of the room when you're high enough. Jump
across to the translator door, then make your way around the sand falls to
the east side, where there's a pillar to knock over, which will bridge the
gap to a Red Blast Shield door.
Temple Access - New Scan: Shriekbat
Proceed through this tunnel, watching out for the Shriekbats on the
ceiling.
Agon Temple - New Scans: (see below)
Drop down into the main, very obviously arena-looking, pit.
BOSS: ALPHA SANDIGGER and BOMB GUARDIAN -
The Alpha Sandigger is fought just like a normal one, and it's down pretty
quickly. Shoot out one head and dark Ing possession force will swiftly
jump on it to make it the Bomb Guardian. Basically, this creature now has
one head. It crawls around and lays Bombs with its tail. Its tail is the
only vulnerable spot on its body, so hammer it with the Power Beam (or
even with Missiles, as the homing can zero in on this fast moving target)
and it will be stunned, causing its head to glow. Nail it with a fully-
charged shot to hurt it. Four of these will do the trick. Watch after
you damage it, because it may use an attack where it spits multiple Bombs
out its mouth. Once you defeat it, you'll earn the Morph Ball Bombs.
*** MORPH BALL BOMBS ACQUIRED ***
Now, bomb down the north wall and head through the north door.
Controller Access -
Roll up to the statue and bomb yourself into the slot. Bomb it to activate
it. Now, the camera shift is kinda odd, but you are on the other side, so
head on through the door.
Agon Energy Controller - New Scan: Saving Aether
Hop up behind the Controller to find what's left of the Temple's guardian.
Scan the holoprojector behind him (it's red in the visor) to learn about
the three keys needed to access the Dark Agon Temple, where all the energy
is. You will also have the ability to read AMBER translators now. So,
read the Lore just around the corner. Now, head all the way back south
to...
Mining Station A -
Scan open the Amber door on the upper floor to find a new door.
Sand Cache -
Grab the MISSILE EXPANSION here.
Mining Station A -
Now, head down to the ground floor and out the south door.
Portal Access A -
Roll into the hologram to get shot twice (out of the cannon). Roll around
the tunnel down to the ground floor. Carefully roll around behind the
dead Luminoth (avoiding the other cannon holo) to find a MISSILE EXPANSION.
Portal Terminal - New Scans: Dark Pirate Trooper, Light of Aether, Pillbug
Upon entering this area, you'll battle two Pirate Troopers and two new
Dark Pirate Troopers (basically more durable and stronger). Once they're
down, you can find a Bomb Slot on the far corner near the portal device.
Activate it and you'll start up a conveyor right next to it. Roll in, then
up to the barrier, which you can bomb. Roll out into the alcove and take
out the War Wasps, then hop onto the new platform you made over to the
other side and do the same thing with a second conveyor. After that
part's done, hop over back to the other side. This time, you'll need to
navigate around some Pillbugs, but the end is the same. Once the final
solar lens is in place, the Portal Machine will be working again. Scan
its console to activate a portal to Dark Aether, which you will
automatically step through.
========================
5C. A Walk in the Dark =
========================
==Dark Agon Wastes==
Portal Site - New Scans: Bladepod, Light Crystal, Light Beacon, Light Portal
Hop from Safe Zone to Safe Zone to stay alive in this twilight world. Shoot
the small ball of light to make another Safe Zone, then head for the Bomb
Slot in the far corner. Use it to open the door both here and on Aether.
You can't go back now, though, because the ledge to get there is too high,
so just head through the door you revealed now.
Crossroads - New Scan: Inglet
In the middle of this room are several Inglets, who can be destroyed with
several normal shots. Bust down the Red Blast Shield at the far end to
get to the next room.
Save Station 2 - New Scan: Nightbarb
Take out the Inglets here, then proceed down the tunnel to the Save
Station. Save if you wish, then head out the other door.
Dueling Range - New Scans: Warrior Ing, Lightbringer
Hop down to the nearest Light Crystal to your left to face your first
Warrior Ing. It'll take some time, since you don't have much in the way of
weaponry, but just keep hammering him and avoid his attacks. You can even
use the crystal as something to stand behind. Once he's down, head west
along the Safe Zone paths, then climb the ledges to the Lightbringer
wandering around. Hop from him to the next Safe Zone, then to the central
plateau, and head east along the bridge to the next door.
Junction Site -
Roll on through and out the other side.
Judgment Pit - New Scan: (see below)
Enter the main area for your next boss battle:
BOSS: JUMP GUARDIAN -
Like other Warrior Ing, this one can shoot transdimensional beams at you,
but unlike the others, this one can also leap across the field (instead of
using the puddle-travel system). If it lands on your ground floor, it will
generate a shockwave that will need to be jumped over. It's invincible when
it has a purple shield up (which it puts up right before it jumps). There's
no trick to beating him. Just shoot him with whatever you have and try to
avoid his attacks. This battle has to be won by outlasting him.
Once you defeat him, take the Space Jump Boots. Now, jump up on the south
side of the room (boy, isn't it nice to have THIS ability back?) and jump
to the west ledges, then turn around and circle around the room counter-
clock-wise to reach the Red Blast Shield door. Bust it down and move on.
*** SPACE JUMP BOOTS ACQUIRED ***
Dark Agon Temple Access -
Head straight on through. Nothing special to see, here.
Dark Agon Temple -
You'll notice the rather intricate lock on the door in front of you. That's
what you need the three Dark Keys for. Circle around to your left to find
another door.
Trial Tunnel -
Well, that was easy. The first Dark Key is yours.
*** DARK AGON KEY 1 ACQUIRED ***
Now, head back to the Judgment Pit. From here, you can either retrace your
steps all the way back to the Portal Chamber the way you came, or you can
take a slightly more dangerous, yet shorter, road through the south door...
Portal Access -
Take out the Lightflyer to create a temporary Safe Zone, then pass on
through to...
Portal Chamber -
Now that you have the Jump Boots, you can hop up the tall ledge, activate
the portal machine, and hop back to a place that WON'T kill you just for
hanging out.
==Agon Wastes==
Portal Terminal - New Scan: Dark Portal
Three Pirate Troopers are waiting to attack you out here. Deal with them.
Now, to move ahead in the game, your destination is Mining Station A, but
let's take the less-direct route there to pick up some stuff, shall we?
Remember that Bomb Slot that half-existed? Well, you opened that door, so
let's go that way (west).
Transport Center -
Use the Bomb Slot in this room to lower the way to the MISSILE EXPANSION.
Pass on through to the Save Station room. Roll through the tunnel to get
back to...
Mining Plaza - New Scan: Paradise
Now that you're back here, getting around is much simpler. Scan the Lore
that you couldn't before, and the Translator Door to get to the map station.
Head out using the upper east door.
Mining Station Access -
Use a Bomb in the center of the tunnel to fall into the Cannon, which will
shoot you up to the ENERGY TANK in the upper alcove. Leave by the east
door.
Mining Station A - New Scan: Cataclysm
Climb the perimeter to reach the statue just before the door to the Temple.
Hop onto the statue, then to the opening beyond. At the end of the tunnel,
scan the Lore and the console to open the gate to the next area.
Central Station Access -
Oh, lookie. Two Pirates who don't know you're here, yet. Fire a charged
shot or a Missile at the Phazon tanks they're standing over to blow them
away in a rather spectacular fashion, the move on to the real fight.
======================
5D. Bloody Pirates!! =
======================
Central Mining Station - New Scan: Pirate Skiff, Vigilance Class Turret
Enter the center of this area to be attacked by three Pirate Troopers, then
another two, then two Pirates manning the Turrets above. Blow them all
away. After the carnage, head through the east door.
Command Center Access -
You can't open the black door, yet, so set a Bomb at one of the weak spots
in the floor grating to open the way for a rolling with the Morph Ball
straight into the base.
Command Center - New Scans: Aether, Dark Aether, Log 44681, Log 48853, Log
50086, Log 54421, Log 62217
Try not to announce your arrival, here. Maintain a low profile as the
Pirates below you take off into the portal. Avoid the electrical stuff.
At the junction in this little tunnel, take a right to eventually reach a
MISSILE EXPANSION, then roll to the other end. As you exit, the main blast
door closes. Take out the two Pirate Troopers here, then go on a
scan-fest. Note that you can't open the portal, yet. Once you find the
elevator, ride it up to the second floor. Take out another Pirate Trooper,
then yet another through the glass in the command module. Head out the
nearby door.
Security Station B - New Scan: Log 70136
Your dark self will appear and shut the gates in front of you, but you can
still access the consoles beyond for info. Turn right around the corner to
get to the next door.
Command Center -
Scan the red console here to open the blast door, then backtrack through the
Security Station to the main area. Head through the now open door.
Biostorage Access - New Scan: Humility Class Turret
Take out the two Turrets here, then time your movement past the laser
defense system to the far door.
Biostorage Station - New Scans: Tallon Metroid, Log 63622
You'll face off against one, then two Pirates here. The scannable Metroids
are the ones in the big tank. Continue on to the next room.
Security Station A -
Take out the Turret, then enter the station and use the Bomb Slot to rotate
the gates. Exit by the other door.
Bioenergy Production - New Scan: Pirate Aerotrooper
Take out the two Aerotroopers in this room with heavy fire, then head over
to the east side of the room and scan the red console to activate the
processing racks. Now, what you need to do here is to create steps you can
climb, so head over to the other side of the room. Use the down arrow
on the north rack once, then on the center rack twice, then on the south
rack three times to be able to climb up to the ENERGY TANK. Then, set the
south rack up twice and the north rack down twice to be able to climb to
the door out of here.
Ventilation Area B -
Roll in and you'll find two energy conduits blocking your way. You need to
bomb into the upper area to make your way around. Avoid the red lasers,
and once you reach the other side, you'll have bombed out the conduits,
making for an easy way back.
Save Station C - New Scan: Log 67135
Save, if you wish, then move on.
Sand Processing -
Hop down into the pit and take out the two Turrets. Fire a Missile at the
back end of the pipe (it's red under the Scan Visor) and proceed to the
next room.
Main Reactor - New Scan: (see below), Phazon
Follow this corridor until you reach an opening in the wall and hop down
into the reactor room. Time to get freaky with your alter ego:
BOSS: DARK SAMUS -
Your enemy floats around as opposed to running, and has several attacks to
use against you. From the beginning, she has a scattershot Phazon blast
attack, a long-range Missile attack, and a close-range Phazon shield blast.
Once you get her health down by half, she'll also start using a jumping
boost attack which propels her forwards, and she'll have a Super Missile
attack, all of which can be avoided by dodging or taking cover. Just keep
pounding her with either charged shots or Missiles as long as she isn't
sheathed in blue (not blue light, as you can shoot her then, but blue
metallic stuff).
Once you deplete her health, she'll explode into tiny Phazon particles.
A nearby lift will lower. Hop on and ride it up to a new door.
Storage D - New Scan: Log 69898
Grab that floaty thingy and you now have the Dark Beam. Use it to open the
door leading back out.
*** DARK BEAM ACQUIRED ***
Main Reactor -
Target and fire the Dark Beam at the white crystal on the gate to open it,
then open the nearby black door and move on.
Security Station B -
Knock down the two gates with your new beam and move through the door on
the right.
Command Center - New Scan: Pirate Grenadier
Finally, you have something to open that portal with, but first, deal with
the new Pirates here, if you wish, and head south through the next room
to...
Biostorage Station -
Watch out for the Metroids. One charged Dark blast followed by a Missile
is the easiest way to take them out. Ride the elevator up and blast open
the black door.
Storage B -
Grab the MISSILE EXPANSION here. Now, head back to...
Command Chamber -
Fire a Dark shot into the portal to activate and step on through.
==Dark Agon Wastes==
Doomed Entry - New Scans: Nullified Crystal, Nullified Beacon, Dark Preed,
Light Lift Crystal
Head to the far side of the room, turn around, and fire a Missile at the
white statuary on the platform (it's red in the Scan Visor). Fire a Dark
shot at the Lift Crystal to lower the platform. Hop on, then to the next
highest platform, then over to the next Dark Key. Now, there's no need to
yet to go through the door in front of you just yet. Head through the
other black door on the north side of the room.
*** DARK AGON KEY 2 ACQUIRED ***
Oasis Access -
Once you reach the second Light Crystal, a Warrior Ing will attack. To
kill him quickly, let him get close to the Phazon crates, then blow those
to kingdom come to knock him down, then head on to the next room.
Dark Oasis -
To the left is a white door, so that's no good. Head to the right, taking
out the Inglets here and pass through the next door.
Hall of Stairs - New Scan: Dark Lift Crystal
Walk around the far side of this red-lined platform, look up, and fire a
Dark shot at the crystal to lower the platform. Hop up to the next room.
Save Station 3 -
Use, if desired, and move on.
Bitter Well -
Roll through the tunnel. You can bomb the rocks away and roll the lower
route, if you like Phazon burns. Instead, hop to the top of the rock, then
use a Bomb to propel yourself over the gap (holding to the right once it
blows) to avoid the worst of it, and move on.
Phazon Site -
Now, in order to bypass this room, you'll need to scan three consoles.
It can be tough to get to them, what with all the Phazon lying around and
the atmosphere slowly killing you. The first is on the west side (to your
right) pretty much in plain sight. The second is on the far east side
slightly obscured behind some crates. The third is atop the chain of moving
platforms in the center of the room. Once all three are scanned, the south
door will be open.
Watering Hole - New Scan: Ingclaw
There are some invisible bad guys here (which you can't scan) firing small
dark shots at you, which can disable nearby crystals if you're unlucky
enough. Quickly make your way through this room and to the other side.
Feeding Pit -
Head down to the left. Take out all the Nightbarbs you feel like killing,
then cross over to the northwest side of the room and fire at both the
Light Lift Crystals to lower the platforms. Hop across them to the door.
Ing Cache 1 -
Grab the Light Beam here and leave by shooting the door open with it.
*** LIGHT BEAM ACQUIRED ***
Feeding Pit - New Scans: Energized Crystal, Energized Beacon
There are now a bunch of Lumites in the room. They sometimes attach to
the fields on Light Crystals, so shoot the Crystal with the Light Beam to
energize it and kill the Lumites instantly. You can now use the Light and
Dark beams in alternation, so fire at the nearby Bladepods with whichever
you have more of to get ammo of the opposite kind. Use the Light Beam on
the door to head to the next area.
Feeding Pit Access - New Scan: Webling
Use the Light Beam to shoot down the Weblings in your way and move on.
Doomed Entry -
Hey! I remember this place! Right, so now that you have the Light Beam,
head over to the west doors. I suggest taking the upper one (the black
one).
Double Path - New Scan: Darkling Tentacle
Shoot the Dark Splinters out of your way and press on.
Battleground - New Scan: Ing Webtrap
Hey, Key #3. I'm sure there's no REAL reason they named this place the
"Battleground", right? As soon as you walk up to the Key, it'll be
engulfed by an Ing. You now have to face down six Warrior Ing total. Use
the Light Beam (charged, if you can get a shot) to take down these guys
quickly. If you run out, switch to your Dark Beam and start shooting the
Bladepods in the area to get more Light Ammo. Once all six are dead,
they'll surrender the Dark Key. Take it and head back to the Doomed Entry.
And uh, just in case you're wondering, the Webtrap is that barrier that pops
up on the doors when the Warriors attack. This is your only chance to scan
it, so take it now.
*** DARK AGON KEY 3 ACQUIRED ***
Doomed Entry -
Well, you need to go to the Dark Temple now, but you can't reach it from
this point in Dark Aether, so it's time to head back to Aether, but the
portal's not accessible from this side, so you need to find another. From
here, go north to the Dark Oasis.
Dark Oasis -
You can now go to the left to find an Ammo Station if you need it.
Otherwise, go to the right and shoot a Light shot at the portal to energize
it, and head back to Aether.
================================
5E. No Dune References, Please =
================================
==Agon Wastes==
Main Reactor -
If you're going for scans, take a slight detour back to the Biostorage
Station.
Biostorage Station - New Scans: Metroid Cocoon, Infant Tallon Metroid
Yeah, it's a little nastier in this room, now. The infants quickly pop out
of the cocoons to attack. Get what you need here and return to the
Command Chamber.
Command Chamber -
From here, climb up to the second floor (if not already there) and head out
the white door, through the tunnel to...
Central Mining Station - New Scans: Log 71599, J-Stl's Testament
Ah, note the holograms showing Turrets. Hop into one and get ready for
fun. There are two power generators in the area to take out. The first
is almost below you on the left side, and the second is mid-way out on the
right side. Once you blow them both, you'll be attacked by a couple of
Troopers, but killing them is a snap with this. Once done, press B to
hop out. Drop down to your first explosion, which lowered a skiff rack into
a platform to hop to the upper middle catwalks. Cross over to the hole you
created with your second explosion. Get the Pirate Log here, then walk
around to the impervious screen. Go past it to find a hole you can fit
into and find a Keybearer and a BEAM AMMO EXPANSION. Now that that's done,
drop down to the floor and leave. Now, you can head straight for the other
portal to Dark Aether, but let's get beefed up a bit first, eh? Head to
the Agon Temple.
Agon Temple -
Take the west black door.
Mine Shaft -
We won't go far, here. Roll into the tunnel and head left. At your first
Pillbug, kill it, then use a Double Bomb Jump to hop onto its platform.
From there, bomb to the tunnel above. Hold to the left as you go across
the disappearing blocks. Once you reach your second stack of four, keep
holding left to go into the wall, but don't go too far or you'll hit another
drop block. Hang at about the middle of the wall and bomb up to the next
level, then roll over to the ENERGY TANK. Now, leave by rolling and bombing
back to the right and head back to the Temple. Now, take the east white
door.
Sandcanyon -
Hop into the cannon here to get fired to the other side, then enter the
next door.
Ventilation Area A -
Enter the tunnel and roll to the right towards the second Pillbug. Kill
him, then Double Bomb Jump onto his platform, then Double Bomb Jump again
up the shaft there, then bomb and roll over to a MISSILE EXPANSION. Now,
head back to the Temple, and now go all the way to the...
Portal Terminal -
Activate the terminal to head back to Dark Aether.
==Dark Agon Wastes==
Portal Chamber -
From here, head back to the Dueling Range through the Save Station.
Dueling Range -
Go through the black door on the west side.
Ing Cache 4 -
Dispose of the Inglets in the area, then roll into a hole by the floor on
the east side to find a MISSILE EXPANSION. Now, head back to the Dueling
Range, and then on to the Judgment Pit.
Judgment Pit -
From here, you can enter the black door and access a new Save Station. Use
it, because it's almost time for a boss fight. Head to the Dark Agon Temple
from here.
Dark Agon Temple - New Scans: (see below)
Step into the light to use your three keys, then hop down to the arena
below:
BIG BOSS: AMORBIS -
Amorbis is actually several entities. They're all sand worms, and they
mainly attack by ramming you as they hop around and burrow through the
sand. While in this first form, you need to repeatedly hit them with
weapon fire of any kind, which will bust off their armor. Once that's
off, they will attach themselves to the nearby Dark Sphere for their
second form (scan again). Here, they can fire dark energy at you, either
in a single shot aimed at a nearby Crystal, in multiple shots, or in a
constant beam which you'll have to use acrobatics to avoid. In this form,
repeatedly shoot at its head with whatever (Light Beam works best) to bust
off its head carapace. After that, it'll try to suck you into it, so roll
up into ball form and oblige it. Once inside, lay Bombs to destroy the
creature. Like I said, there are multiple creatures. You'll first face
one, then two, then three for the finale.
Once all the Amorbis are toast, the Dark Sphere will burst open, and you
can take the Dark Suit. You're now slightly less vulnerable to Dark
Aether's atmosphere. From here, head north through the door.
*** DARK SUIT ACQUIRED ***
Dark Controller Access -
Just as before in the corresponding temple on Aether, use the Bomb Slot
here to access the controller.
Dark Agon Energy Controller -
Step up to the controller to absorb the energy in it. The Ing will be
understandably ticked that you took their stuff, so on the way back to the
Portal Chamber, you'll find a lot more Ing to tango with. Fight them or
just run past them (they don't really move or attack very quickly) and
head back to Agon. Head all the way to the Agon Energy Controller.
==Agon Wastes==
Agon Energy Controller -
Walk up to the controller to deposit the energy you have into it. One
temple down, two to go. Return to the Transport to Temple Grounds.
=======================
5F. Grounds Interlude =
=======================
==Temple Grounds==
Transport to Agon Wastes -
Okay, now that we're back at the "hub" of the world, it's time to pick up
some more junk before we move on to the next place. First, head back to
the Landing Site.
Landing Site - New Scan: M-Dhe's Testament
You can use the Light Beam on the monument here to turn it into a step,
whereby you can reach the body of another Keybearer. You can move on from
here, but there's no point, right now, so just head back to the Hive
Access Tunnel.
Hive Access Tunnel -
Hop down the shaft you hopped down at the veeeeery beginning of the game.
Hive Chamber A - New Scan: (see below)
Stepping forward will trigger this fight:
MINI-BOSS: DARK MISSILE TROOPER
This boss is pretty easy, actually. Just dodge and avoid his missile fire
and retaliate in kind. Destroying him will give up a MISSILE EXPANSION.
Now, leave by the gate and retrace your steps through the Hive all the way
to...
Hive Chamber B -
Head over to the ball tunnels and use a Bomb to blast the cap off the
closed one. Roll in to get a MISSILE EXPANSION. Now, exit this area,
and head all the way over to:
Temple Assembly Site -
Using the pillars in the middle of the room, hop up to the high ledge on
the south side of the room, then make your way around the room clockwise
to find a tunnel, where you'll find a MISSILE EXPANSION. Now, drop down
and use the Light Beam on the monument by the entrance of the room to
reveal a portal. Use it.
==Sky Temple Grounds==
Plain of Dark Worship -
Walk up to where the elevator was in the same place on Aether to find a
MISSILE EXPANSION. Leave and return to Aether.
==Temple Grounds==
Temple Assembly Site -
From here, head to the north door.
Dynamo Chamber -
At this point, you'll need to use the Space Jump to get over the gates,
then proceed.
Communications Area -
Jump up to the middle level here to find a glass shell. Blow it apart with
a Bomb to find a MISSILE EXPANSION. From here, jump onto a higher pillar,
then to the top of the room to the other door.
Storage Cavern A - New Scan: D-Isl's Testament
Hmm... Should there be something here? There's another Keybearer. Once
done here, head back to the Temple Assembly Site.
Temple Assembly Site -
Head to the elevator, then up it to the Great Temple.
==Great Temple==
Temple Transport B -
Head to the next room.
Transport B Access -
Roll up and enter a small side tunnel in your ball form. Use Bombs to
elevate yourself along the path. At the end, you'll find a MISSILE
EXPANSION. Now, head up to the Main Energy Controller.
Main Energy Controller -
Speak with U-Mos. He'll tell you that now is the time to head to Torvus
Bog. Go back downstairs.
Temple Sanctuary -
Scan open the Amber door to your left and head on through.
Transport C Access - New Scan: Harmony Class Drone
Use the Light Beam to move the monolith out of your way, then proceed,
past the drones, to the far door.
Temple Transport C -
Head on down the elevator and out.
==Temple Grounds==
Meeting Grounds - New Scan: Age of Anxiety
Take out the War Wasps buzzing around and proceed down the pipe. The Lore
is high and to your left, if you're looking. At the far end of this canyon
is the next door.
Hall of Eyes -
Only thing you can do here is activate the portal.
==Sky Temple Grounds==
Base Access -
Take out the Inglets and head through the only openable door, here.
Abandoned Base - New Scan: Corrupted Sentryeye
This area is the real reason you didn't leave Agon right after you got the
Light Beam. You definitely need the Dark Suit to survive this long walk
around this area. At the end, you'll find a suspended trolley. To get it
moving, you need to release the locks, which you do by energizing four
Bomb Slots, but there's a specific order you need to do them in. Start by
rolling into the west side conveyor, then blasting the first Bomb Slot
there, which will block your way forward, but that's okay. Now, head up
the east side conveyor and roll all the way to the third Bomb Slot, blast
it, then back to the second, then back to the first. You can now hop into
the trolley and ride it. As you'll probably expect, you'll be attacked on
this slow ride. Three flocks of Nightbarbs will try to swoop in and tear
you up. Once you reach the end, activate and enter the portal.
==Temple Grounds==
Path of Eyes - New Scan: The World Warped
Hop down and take out the two Dark Pirate Troopers. After that, Light Beam
the monolith to move it. Hop over the next monolith and take out the Pirate
Grenadier, then Light Beam the two monoliths down here. One only opens a
way to a Green Blast Shield, but the other will move into position so you
can hop onto it and to higher ground. In the next place you'll find water
and another monolith to shoot. Hop onto it from solid ground to get to the
Translator Door. Scan it to open it. Now, before heading in there, head
into the small ball tunnel to your left, which leads to a monolith you can
blast to create an easier pathway back, as well as a Lore. Now, head back
and through the new door.
Torvus Transport Access -
Pass by the War Wasps and through the Red Blast Shield.
Transport to Torvus Bog -
Activate the elevator and step in. Leave once at the bottom floor.
=================
5G. Bogged Down =
=================
==Torvus Bog==
Transport to Temple Grounds - New Scan: Torvus Bearerpod
Head out the door, here.
Temple Transport Access - New Scan: Torvus Hanging Pod
Take out the Shriekbats here and press on.
Torvus Lagoon - New Scans: S-Dly's Testament, Shredder, Hydlings
The first proper room in the bog. Watch out for the Shredder plants popping
out of the water in front of you. The door to your left is a Save Station,
if you wish to use it. To move ahead, drop into the water, clear away the
Hydlings, and slowly manuever your way around the roots to the black door.
Path of Roots -
Shoot the Hydlings out of your way and proceed through the water, roll
under the structure, then up and out to the next door.
Great Bridge - New Scans: Shrieker, Sentinel Crystal
Take out the Shriekers here through conventional means (as long as they're
visible) and cross over to the Red Blast Shield door.
Portal Chamber -
Simply roll through the tunnel in this area. Ignore the portal, as you
can't get to it from here. Head out the opposite door.
Torvus Lagoon -
Back here again. Scan the console to activate the bridge. You can now
access all the doors in this room, so head for the white door.
Ruined Alcove -
Take out the several Shredders in this room and press on.
Forgotten Bridge - New Scans: Grenchler, Bloatsac
There are two mean Grenchlers in this room. Take them out by pounding
their backside with heavy fire. Once they're both history, hop up onto
the platforms to get higher up. The controls for the bridge are on Dark
Aether, so all you can do is head for the portal.
==Dark Torvus Bog==
Dark Forgotten Bridge - New Scans: Dark Sentinel Crystal, Ingsphere Cache
Stay out of the dark water. It hurts quite a bit. All you need to do
here is energize the Bomb Slot, then jump back up to the portal using
nearby platforms (since the bridge moved).
==Torvus Bog==
Forgotten Bridge - New Scan: Dark Pirate Commando
Hope you've saved energy, because two Dark Pirate Commandoes are attacking.
This isn't a fight to the death, though, as they'll leave after a couple
of minutes of fighting, but you must fight, since the doors are locked.
If you can, try to hit them with a charged Dark blast, then use a Missile
to shatter them. Once they're dead or they've taken off, climb up to the
bridge, grab the MISSILE EXPANSION, and head through the door.
Abandoned Worksite - New Scan: Sporb
Your main objective is to enter the ball tunnel nearby and cross over the
wall to the other side (the tunnel is slightly tucked away just before the
ledge drops off). The Sporb makes this tough, though, so you can either try
to avoid its tongue as you progress, or roll up, get close enough for it to
unfold, then bail, unroll and shoot it dead. Either way, use Bombs to move
yourself along the side tunnel. Once you exit that, roll through the red
gross-looking tunnel to reach the other side. Drop down and exit through
the door.
Great Bridge -
From this point, you can scan the console in front of you which will
activate an Orb Cannon near the Translator Door. Hop in there from near
the blue door to get shot up to the bridge, then proceed through the black
door up here.
Temple Access -
Bring up your Scan Visor and look for a plate in the floor that's weak.
Bomb it open to find an ENERGY TANK. This will roll you to the bottom, so
return to the door, back to the Great Bridge, then enter this room again
and take the other black door through.
Torvus Temple -
Entering this room will trigger a battle with Pirates. First, you face two
Pirate Troopers, then two Pirate Aerotroopers, then four Pirate Troopers.
Once they're all kaput, you get the Super Missile Charge Combo for your
efforts. Ride up the elevator and blast open the Green Blast Shield with
your new Super Missile to move on.
*** SUPER MISSILE ACQUIRED ***
Controller Access -
You know what to do here.
Torvus Energy Controller - New Scan: Dark Aether
Scan the holoprojector to get the new EMERALD Translator files. Now, you
can read green Lores. Head back out of the Temple and back to...
Torvus Temple -
Scan the green text to get access to the elevator, then ride down to the
lower level. Scan open the Emerald door, here, and press on to the next
room.
Underground Tunnel - New Scan: Our War Begins
Roll into a ball and under the grating you're standing on to find a MISSILE
EXPANSION. There's a Grenchler at the far corner of this room, but he's
tough to fight in such close quarters, so I suggest suffering a bit of
damage, running past him, and rolling under the overhang to get to the
Lore and the next door.
Torvus Grove - New Scan: Pirate Commando
Now for some fun. The REAL Pirate Commandoes are here to attack, now.
There are two to fight, so Super Missile them into oblivion to be able to
move on to the next room.
Meditation Vista -
Scan the portal device to activate it and step through.
==Dark Torvus Bog==
Gloom Vista -
Proceed through the door back to the other room.
Polluted Mire - New Scan: Hunter Ing
You'll face the deadly Hunters in this room. Two of them. Use the Light
Beam to shoot them down only when they're tangible, or energize the Beacon
and try to lure them into it. Once they're dead, you can use the platforms
and ledges around the tree to climb up to the top and proceed through the
black door.
Dark Falls -
Use the Save Station here. Definitely use it. Leave this area by the
other door in the room.
Dark Forgotten Bridge -
Watch out for the Lightfliers and proceed to the next door.
Dark Arena Tunnel -
Proceed through this tunnel. When you fall, just bomb your way out to the
left, and exit through the door.
Dark Torvus Arena - New Scan: (see below)
Watch out for the Dark Preeds and hop down into the tunnel. Roll through
to follow the Warrior Ing who just took off:
BOSS: BOOST GUARDIAN -
This guy is a big pain in the butt. You can only really damage him in his
solid Ing form. When he's there, just hit him with charge Light Beams to
cause serious damage. The real trick is getting him into that form, because
after causing damage, he'll enter "boost" form. In this form, he'll boost
around the arena, causing major damage to you. Inglets will also spawn
at that point, as well. As far as I can tell, you can't touch him when
he's in boost form, so get into Morph Ball mode so you can see where he is
at all times and try to avoid him, which is tough, since he's faster than
you. If possible, try to lure him near the four pylons in the room. If he
crashes into one of those, not only will an Ultra Energy Unit be released,
but he'll go into puddle form. In this form, he can be shot, but not
damaged, so lay Bombs behind you as the puddle trails you around the room.
Avoid the puddle, by the way, because it causes the most damage of any of
his attacks. He'll alternate between boost and puddle form until you hit
him enough times to bring him out of it and back to solid form, where you
can further batter him with Light energy. Oh, and there are plenty of
Inglets thrown around in the area, too, but those don't cause nearly as
much damage as the Guardian, so consider them secondary. Once you drain his
life, he'll croak, surrendering the Boost Ball.
*** BOOST BALL ACQUIRED ***
Now, leave by the way you came in. In this half-pipe, get up some steam
with the boost and roll up the left side to find your first Dark Key, here.
Leave by the door.
*** DARK TORVUS KEY 1 ACQUIRED ***
Dark Arena Tunnel -
To get out of here, boost over the drop blocks. You're done in this part
of Dark Aether, so head all the way back to the portal.
==Torvus Bog==
Meditation Vista -
Head out to the Great Bridge room.
Great Bridge -
Now that you have Emerald files, you can scan the Translator Door here to
get to the Map Station for this area. Head back to the Great Bridge room
and continue to the...
Path of Roots - New Scan: The Ing Attack
Scan the new Lore and proceed out to the Lagoon. Save here, then head
back to the Transport to Temple Grounds. We need to take a little back
detour to get suited up for what lies ahead in this area.
==Temple Grounds==
Transport to Torvus Bog -
All right. From here, go to the Meeting Grounds. The trip around here is
easy, now that you have the Super Missile and can remove Green Blast
Shields.
Meeting Grounds -
All right. That big old halfpipe in the middle looks prime to be boosted
up, so, boost up the left side and you'll find a ball tunnel. Roll through
this lengthy tunnel.
Service Access -
Be careful after the second rocky portion, as you'll find a string of blocks
you need to boost over. Continue along the tunnel.
Path of Honor -
You're still in the tunnel, so just keep on rolling.
Hall of Honored Dead - New Scan: Spinner
Here's a new spot. You'll roll out of the tunnel, finally emerging in a
large plaza. In the center of the room is your next item, protected by an
energy field. To remove this field, you need to use the four Spinners in
the room to rotate the rings surrounding it. Start by using the purple
Spinner (in front of the first Sentinel's statue). Rotate it so that the
outer ring lights up. Then, use A to remove yourself from the Spinner.
Next, go to the blue Spinner across the room and do the same. The outer
ring must light up. Third, go to the yellow Spinner to its right. Finally,
use the red Spinner at the opposite end. Once all rings are lined up, the
field will be gone, and you can take the Seeker Launcher and head to the
Purple Blast Shield. Hold down Y to charge, and use R to aim at the five
purple dots surrounding the door. Let go once all five are targeted to
unleash the volley and open the door.
*** SEEKER LAUNCHER ACQUIRED ***
Path of Honor -
Head through this tunnel and to the far door.
Service Access -
Use a Bomb Jump to enter a nearby pipe on the north side. This will
bring you back to the Meeting Grounds. From there, head back to the Torvus
Transport and down.
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