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Gamermall.com rating:
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I encourage you to use Quick/Speed Kills rather than
melee combat. If you're stuck in an area with enemies and think there
is an alternative method for the Quick Kill, there probably is one.
This Walkthrough will map out EVERY Quick Kill opportunity, so read on!
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The descent into madness begins. All over again.
--MISSION OBJECTIVE: FIND KAILEENA
Roll under the door and head left. Run up the large baskets and jump
from ledge to ledge. Use a wall run to reach the next area. From there,
run up the wall and shimmy on up to the top.
Drop down and use the ladder. Slide down and then head to the next
area. As you head down the way, look for the pole to grab onto. Jump
from pole to pole to the ledge up on top.
Head down the ledge and hop over the railing. Jump to the pole and then
turn around to jump to a ledge to shimmy.
Shimmy over and jump down. Now do a wall run all the way to the end and
then jump up and shimmy to the left. Jump over the ledge and to the
Water Fountain Save Point.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
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+++ AREA: THE RAMPARTS +++
______ __ __ ____ ___ ___ __ ___ ___ ___ ___ ______ ____
/_ __// // // __/ / _ \ / _ | / |/ // _ \ / _ | / _ \/_ __// __/
/ / / _ // _/ / , _// __ | / /|_/ // ___// __ | / , _/ / / _\ \
/_/ /_//_//___/ /_/|_|/_/ |_|/_/ /_//_/ /_/ |_|/_/|_| /_/ /___/
Head down the way and use the Landscape View. Take the ladder up and
head down to the nearby door.
--OBJECTIVE: LEARN THE QUICK KILL
After the Quick Kill lesson, use Landscape View again to see your
environment. See that pole on the left of the screen? Hop over the
ledge and slide down. Use a Quick Kill on the nearby Archer to kill
him. From there, use a wall run to the next ledge. Shimmy to the right
until you get to the end.
See that ladder? Jump from that ledge to reach that area. Take the
ladder down but wait for the enemy below to walk away. Use a Quick Kill
and then continue down the corner. Fight off the next guard (or don't)
and then use a wall run and jump. Shimmy up and onto the next area.
Climb up the ladder and turn left. Wall run to the curtain and slide
down. Fight off the three guards (or don't) then head into the shack
they emerged from. Climb up the ladder ad jump to the next ladder (turn
around) and head up. Run up the wall and jump to the ledge. Jump to the
ladder and head up to the next area.
Jump down and head for the door. There is a ledge next to the door so
jump up to it. Jump up and use the wall run to the next ledge. Start
the Quick kill on the Archer. Once he's dead, head for the ladder and
slide down.
--OBJECTIVE: USE AN ENVIRONMENT QUICK KILL
Here's your first chance to use the environment for a Quick Kill! After
sliding down the ladder, use First Person view to see ledges on top.
Run up to those ledges and jump from each one. When prompted, start the
Quick kill on the first guard. After that, sneak up on the Archer and
do the same to him. Jump over the ledge the Archer was guarding and
head for the ladder. Go up and over the ledge to find the Water
Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
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+++ AREA: THE HARBOR DISTRICT +++
________ ______ __ _____ ___ ___ ____ ___
/_ __/ // / __/ / // / _ | / _ \/ _ )/ __ \/ _ \
/ / / _ / _/ / _ / __ |/ , _/ _ / /_/ / , _/
/_/ /_//_/___/ /_//_/_/ |_/_/|_/____/\____/_/|_|
___ _________________ _______________
/ _ \/ _/ __/_ __/ _ \/ _/ ___/_ __/
/ // // /_\ \ / / / , _// // /__ / /
/____/___/___/ /_/ /_/|_/___/\___/ /_/
Continue on down and use a wall run and jump to the next ledge. Shimmy
on the ledge all the way to the right then climb up. Cross the beam to
the next ledge. Jump from the next beam to reach the next area.
Jump from the beam to the next one. Below will be two enemies. Jump
down from the top beam and initiate the Quick Kill for both fools.
Head for the corner and run up the wall and jump to the beam. Jump up
and cross the next beam to next area. Head down the way to the next
beam and jump to it. Climb up and then jump between the wall gaps and
slide down. Fight off the two baddies (or don't) and jump for the next
beam.
Jump from beam to beam and look for a Wall Gap. Jump to it and climb up
to the ledge. From there, make a LONG jump (do not use a wall run) to
the next beam and then jump to the next Wall Gap. Slide down and
initiate the Quick Kill on the guard below (turn around to initiate the
cat vision).
--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Head up the stairs to the next area. Use Landscape View to see the
area. Across from the Prince is a large wooden scaffolding. Do you see
it? Slowly sneak to the ledge (but don't jump to it yet!) and the
pigeons nearby will distract the nearby guard. Stay hidden or the
pigeons will give you away!
Once the coast looks clear, jump to the ledge on that wooden
scaffolding and initiate the Quick Kill on the first guard. From there,
sneak up on the Archer and use a Quick Kill.
Now head up the ladder and jump to the railing but do not jump over
yet! There is a lone Archer roaming around. Either use a Quick Kill or
use combat to get him. Head for the corner and roll to the next area.
--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Run up the wall to the top ledge. Use Landscape View to see a large
wooden beam above the baddies. Do you see it? Use a wall run and jump
and jump on the beam. Initiate the Quick Kill on both of them.
Once that's done, do a wall run to the beam and climb up. Jump over the
gap and head up the stairs to the blocked off corner.
From here, use a wall-to-wall jump to make it to the top. Jump from
ledge to ledge and shimmy down to the balcony. Continue crossing and
jumping beams to the next area.
Hop over the railing to another Quick Kill area.
--OBJECTIVE: USE ENVIRONMENT FOR A QUICK KILL
Jump over the railing and past to the next ledge. Use Landscape View to
see two guards on the bottom. The guard on the left will turn
occasionally, so watch him. When he turns around, jump down and
initiate the Quick Kill on both of them.
Now continue through and jump the beam to the ledge and shimmy to the
left side. Climb up the next beam and jump over. Jump the gap to the
next area. From there, do a wall run and jump to the beam on the left
to grab it. Jump on the wall to the left and hop to the higher beam.
Jump over the gap to the next area. Head for the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
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+++ AREA: THE PALACE BALCONY +++
________ ______ ___ ___ __ ___ _________
/_ __/ // / __/ / _ \/ _ | / / / _ |/ ___/ __/
/ / / _ / _/ / ___/ __ |/ /__/ __ / /__/ _/
/_/ /_//_/___/ /_/ /_/ |_/____/_/ |_\___/___/
___ ___ __ _________ _ ____ __
/ _ )/ _ | / / / ___/ __ \/ |/ /\ \/ /
/ _ / __ |/ /__/ /__/ /_/ / / \ /
/____/_/ |_/____/\___/\____/_/|_/ /_/
This next part will be a little tricky. Jump over the railing and onto
the ledge. Across from you is the Palace Balcony with a guard.
Do a Wall Run (the guard will walk away while you do this) and jump to
the next railing but do not hop over yet.
--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Use Landscape View to see a ledge just above the immobile guard. Hop
over and run up the nearby ledge next to the entrance and climb up.
Shimmy to the beam and wait for the Archer to leave. Initiate the Quick
Kill and then sneak to the nearby fence.
Use Landscape View again to see two Archers. One all the way in the
back and one nearby that moves left to right frequently.
When the nearby Archer looks away, scurry to the area next to him.
Climb over the table and run up the wall and jump to the beam. Cross
the beam and initiate the Quick Kill on both Archers.
--OBJECTIVE: LEARN HOW TO USE STAB SQUARES AND WALL SHUTTERS
Near the Archers is a large pedestal with two Stab Squares above it.
Follow the instructions indicated onscreen to learn about how to use
these two items.
Jump to the top balcony and then use a wall run and shutter jump to
reach the next area. Now step on the nearby switch to open the door and
continue through.
--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILL
In the next area, Landscape View will confuse you here but follow these
instructions: use a Wall Run and stab the square. Drop down and jump
the gap to the other Stab Square.
Initiate the Quick Kill on the guard below. Jump on the second pillar
and jump to the beam across from you. Climb up and hop over the
railing. Use Landscape View to see an Archer facing forward. See that
long ledge on the right side of the screen?
Run up the wall to it and shimmy to the beam above the Archer. Jump to
the Wall Gap across the beam and slide down. Turn around. You know what
to do here.
--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
Now hop over the railing and jump to the beam. Initiate another Quick
Kill from above. Head for the door to see furniture blocking the way.
Break them but stay hidden! Once the alerted guard goes back to his
post, sneak in and run up the wall. Shimmy and hop behind him and use a
Quick Kill.
Look for Stab Squares above. Run up the wall and use the Squares. Use a
Wall Run and stab the next square. Wall run again to the next balcony.
Now use Landscape View to see an Archer across the way.
Use a Wall Run and shutter jump and initiate the Quick Kill on the
Archer. Now run up the wall next to the door and jump for the beam.
Jump to the next beam then jump straight up.
Shimmy over and jump to the next ledge. Use Landscape View to see two
guards. Hop over the railing and use the nearby Stab Square. Wall Run
and jump to the next ledge and cross the beam.
Jump over the Wall Gap and slide down and initiate the Quick Kill. For
the other guard, look up to see another beam. Run up the wall and jump
to it. Cross the beam (but don't jump!) and turn right to see some Stab
Squares. Jump to the one across you and then use a Wall run and stab.
Jump across the gap to the next beam and then jump to the Wall Gap and
slide down. Initiate the Quick Kill.
--OBJECTIVE: OPEN THE DOOR
Enter the next room and look for a Stab Square. Run up the wall and
stab it. Use a wall run and shimmy on the ledge all the way to the
right and climb up. Head for the corner and run up the wall to trigger
the opening of the door and then jump at the same time to reach the
beam above it. Now enter the room to find the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
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+++ AREA: THE PALACE +++
________ ______ ___ ___ __ ___ _________
/_ __/ // / __/ / _ \/ _ | / / / _ |/ ___/ __/
/ / / _ / _/ / ___/ __ |/ /__/ __ / /__/ _/
/_/ /_//_/___/ /_/ /_/ |_/____/_/ |_\___/___/
Now it's death trap time! Use a Wall run and then roll out of the way
and head around the hall. Simply cross the sawblades when it's clear
and then run up the wall when the spikes rotate.
Hop over the ledge and use another wall run and jump to the next area
when the sawblades are clear. Wait for the spikes to rotate and then
run up the wall to the area above.
Pass the sawblades and head for the Rotating Handle and turn it
clockwise to open the trapdoor above. Just near the handle is a large
bronze slit on the wall. Run up to it and press the attack button to
initiate a secret step block. Quickly run up the step block and up to
the top room. Find the Water Fountain across from you and save.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
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+++ AREA: THE THRONE ROOM +++
________ _____ ____ _ ______ ___ ____ ____ __ ___
/_ __/ // / _ \/ __ \/ |/ / __/ / _ \/ __ \/ __ \/ |/ /
/ / / _ / , _/ /_/ / / _/ / , _/ /_/ / /_/ / /|_/ /
/_/ /_//_/_/|_|\____/_/|_/___/ /_/|_|\____/\____/_/ /_/
--OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS
To the right of the Water Fountain is a Stab Square on the wall above.
Do you see it? Head for the ledge underneath it and use Landscape View
to see an Archer on the balcony. Run up the wall and stab it. Use a
Wall run and climb up the ledge. Use a wall run and shutter jump for a
Quick Kill (press the initiate button or the Quick Kill won't happen).
Now use another wall run to the next area. Run up the wall to the
higher ledge and use Landscape View. You'll see a Stab Square on the
left side of the screen, a shutter on the right, and a ledge to shimmy
underneath it.
Use a Wall Run and shutter jump to the nearby ledge. Jump and use the
stab square. Jump across the gap and shimmy onto the beam. Cross the
beam and then jump towards the Wall Gap and slide down. Initiate the
Quick Kill. Run up the wall and up the ledge. Shimmy to the right and
use the stab square.
Wall run and jump to the large pillar and WAIT! Move the camera to
watch the Archer on his patrol. When he turns around, move and then
jump to the pillar and then jump to the railing and hop over. Sneak up
to Archer and initiate the Quick Kill. See those stairs? DO NOT USE
THEM!
--OBJECTIVE: INITIATE A DOUBLE SPEED KILL
Look for another pillar across from the Archer. Hop over the railing
and jump to the pillar. Turn around and then jump to the Wall Gap
across the two guards and slide down. Initiate the kill and continue.
NEW POWER ACQUIRED: RECALL
After the cutscene, the Prince can once again Rewind time (if he
royally screws up something). Continue down the hall and activate the
switch at the end by running up at it to open the door.
Continue past the crumbling balcony. Jump across the first gap but do
NOT jump the second gap! Look for a Stab Square above and access it.
Use a Wall run and stab and then another wall run to the next ledge.
Wall run to the nearest curtain and slide down. Enter the room to find
the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
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+++ AREA: THE TRAPPED HALLWAY +++
________ ______ _________ ___ ___ ___ _______
/_ __/ // / __/ /_ __/ _ \/ _ | / _ \/ _ \/ __/ _ \
/ / / _ / _/ / / / , _/ __ |/ ___/ ___/ _// // /
/_/ /_//_/___/ /_/ /_/|_/_/ |_/_/ /_/ /___/____/
__ _____ __ __ _ _______ __
/ // / _ | / / / /| | /| / / _ \ \/ /
/ _ / __ |/ /__/ /_| |/ |/ / __ |\ /
/_//_/_/ |_/____/____/__/|__/_/ |_|/_/
Head down the hall for some more spiked traps. Roll your way past them
to the end of the hall and run up the wall to activate the switch for
the door below.
Head down the stairs to a large room with six pillars. The floor will
crumble so keep going.
Access the nearest pillar and climb up. Jump to the next one and then
jump to the next one but stay put!
Turn left to see a ledge on the wall. Jump to it and climb up. Shimmy
to the right and jump up. Shimmy all the way to the right and jump to
the next pillar.
Turn around and look for stab squares on the wall. Jump to them and use
them. Use Wall runs and stabs to get to the next pillar. Jump to the
last pillar and jump towards the wall on the left to land on a beam.
Jump to the ledge across the beam and jump towards the curtain.
As you slide down the curtain, jump before you reach the bottom to
access a Wall Gap. Slide and jump down and then access the Water
Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE RUINED PALACE +++
______ __ __ ____ ___ __ __ ____ _ __ ____ ___
/_ __// // // __/ / _ \ / / / // _// |/ // __// _ \
/ / / _ // _/ / , _// /_/ /_/ / / // _/ / // /
/_/ /_//_//___/ /_/|_| \____//___//_/|_//___//____/
___ ___ __ ___ _____ ____
/ _ \ / _ | / / / _ | / ___// __/
/ ___// __ | / /__ / __ |/ /__ / _/
/_/ /_/ |_|/____//_/ |_|\___//___/
Continue down the hall for more spiked traps and doodads. Run and roll
past them to the next area.
--OBJECTIVE: FIND GOLDEN CHEST
Jump the large gap to the next ledge. Head down and then use a Wall run
on the next wall. Defeat the guard and then jump the ledge and shimmy
to the left. Defeat the two guards that emerge and then enter the hall
they came from to find a large Golden Chest. Open it to find 10 SAND
CREDITS.
Now look for the nearby ledge and climb up. Defeat the guard and then
look for a Stab square on the wall. Jump to it and stab it. Jump up and
stab another one and then jump up to the ledge and shimmy left.
Jump across the large gap and then use a Wall Run and shutter jump to
the next ledge. Shimmy to the exit and use the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE ROYAL CHAMBERS +++
______ __ __ ____ ___ ____ __ __ ___ __
/_ __// // // __/ / _ \ / __ \\ \/ // _ | / /
/ / / _ // _/ / , _// /_/ / \ // __ | / /__
/_/ /_//_//___/ /_/|_| \____/ /_//_/ |_|/____/
_____ __ __ ___ __ ___ ___ ____ ___ ____
/ ___// // // _ | / |/ // _ ) / __// _ \ / __/
/ /__ / _ // __ | / /|_/ // _ |/ _/ / , _/_\ \
\___//_//_//_/ |_|/_/ /_//____//___//_/|_|/___/
Head down the stairs and enter the next area. After the cutscene, use
the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE SEWERS +++
______ __ __ ____ ____ ____ _ __ ____ ___ ____
/_ __// // // __/ / __// __/| | /| / // __// _ \ / __/
/ / / _ // _/ _\ \ / _/ | |/ |/ // _/ / , _/_\ \
/_/ /_//_//___/ /___//___/ |__/|__//___//_/|_|/___/
Move forward and jump to the swing pole. Swing from bar to bar to the
next ledge. Head down the path and jump to the next swing pole but DO
NOT JUMP! Jump to the swing pole and shimmy all the way to the other
side and jump down. Jump to the swing pole and vault higher to the
upper ledge and shimmy to the left. At the end, jump down the Wall Gap
and slide all the way down and jump down.
--OBJECTIVE: DESCEND FURTHER INTO THE SEWERS
Defeat the green devils (or don't) and head down the hall towards the
Bronze Slit on the wall. Run up and stab it to trigger the wall. Jump
down the open hole and slide down the Wall Gap. At the bottom, jump
across to the swing pole and jump down to the bottom of the room.
--OBJECTIVE: ACTIVATE THE DOOR
At the bottom room, head for the corner and use Landscape View to see
two Stab squares on the left side of the screen. Run up the wall and
stab it. Jump up and stab again and then Wall Run to the ledge. Shimmy
all the way to the right and then jump to the nearby pole to bring it
down. Once it's done, slide down and exit the newly opened door.
Cross the beam and then jump to the Wall Gap across from the Prince and
slide down. Jump down and continue on down the path.
Use Landscape View on the next area to see three ledges on the right
side of the screen. Do you see them?
Make a long jump to the closest ledge and jump up. Continue on up and
then jump to the nearby pole to bring it down. Turn around and jump for
the swing pole. When the moving stab square gets close, jump and stab
it and make a quick wall run to the ledge. From there, use Landscape
View to see another area. Use a Wall Run and slide down and then jump
down. Move forward to activate the Dark Prince.
+++ AREA: THE SEWERS (DARK PRINCE) +++
______ __ __ ____ ____ ____ _ __ ____ ___ ____
/_ __// // // __/ / __// __/| | /| / // __// _ \ / __/
/ / / _ // _/ _\ \ / _/ | |/ |/ // _/ / , _/_\ \
/_/ /_//_//___/ /___//___/ |__/|__//___//_/|_|/___/
See that large block with the Lion symbol? Press the Triangle Button to
pull it forward and open the door across from you.
Destroy the enemies (or don't) and head for the door before it closes.
Jump the beam to the next beam and jump to the pole. Slide down and
destroy the enemies and continue through.
--OBJECTIVE: FIND THE GOLDEN CHEST
In the next area, jump down the large gap to find a Golden Chest. Run
up the wall and then jump and swing with the chain to reach the next
ledge. Jump and chain swing two times on the next beam to reach the
other side and slide down the Wall Gap.
In this area, turn to the left chamber and activate the Lion Switch to
open the door on the right side. Quickly run for the door before it
closes. Once that's done, run up the wall and shimmy to the left and
jump up. Turn around to see a ladder. Wall run to the ladder and climb
up. Head for the corner and find the Bronze Slit on the wall. Activate
it (don't jump down) and then jump to the nearby swing pole.
Swing to the next swing pole and then wait for the spikes to rotate
away. Do a wall to wall jump and head for the top. Continue through and
jump the beam to the Wall Gap and slide down to the bottom.
--AREA: THE SEWERS (THE PRINCE)
After the transformation, head up the nearby ledge and jump up to the
top. Jump the gap to the moving stab square and stab it. Do a wall run
to the next area and continue down the hall (destroy the enemies if you
want). Look for the Bronze Slit and activate it to open the door. Run
under it to the next area.
--OBJECTIVE: GET HEALTH UPGRADE #1
In the next area are two paths: the path on the right has sawblades and
spikes and a Water Fountain and the path on the left leads to a Health
upgrade. Take the left path. Jump the gaps, cross the beams, jump the
beams to the Golden Water Fountain and head for it. Drink the water to
activate the mini-game.
--HEALTH UPGRADE MINI-GAME:
Move forward to activate the sawblades. Pass them and head for the beam
but DO NOT CROSS YET!
Instead of trying to dodge the arrows on the wall, jump down the beam
and shimmy all the way to the end and then jump up and jump past the
sawblades to the next beam. Roll past the spikes and the lone sawblade
towards the light to upgrade your health!
Go back to the room with the Water Fountain. Get past the sawblades and
spikes and save your game.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE TUNNELS +++
______ __ __ ____ ______ __ __ _ __ _ __ ____ __ ____
/_ __// // // __/ /_ __// / / // |/ // |/ // __// / / __/
/ / / _ // _/ / / / /_/ // // // _/ / /__ _\ \
/_/ /_//_//___/ /_/ \____//_/|_//_/|_//___//____//___/
Continue down the path and use a Wall run and jump to the next ledge.
Do a long jump to reach the ladder and then climb up. Jump the gap the
ledge and jump. Time your jumps to the top so that you don't get pelted
with arrows and emerge out of the sewers.
Head on down the path and jump the gap. Across from you are two
Archers. You can try jumping the next gap and initiating Quick Kills
but its possible that you'll blow it. If it goes wrong, just engage iin
battle and destroy them.
Look for the ledge on the wall and run up to it. Jump up to the top and
shimmy to the right. Jump the gap and shimmy to the right. Jump the gap
and make your way up. Quickly jump up after the arrows shoot and jump
up again. At the top, shimmy to the right and jump up.
Jump up tow ledges to the top of the building. Use the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE FORTRESS +++
______ __ __ ____ ____ ____ ___ ______ ___ ____ ____ ____
/_ __// // // __/ / __// __ \ / _ \/_ __// _ \ / __// __// __/
/ / / _ // _/ / _/ / /_/ // , _/ / / / , _// _/ _\ \ _\ \
/_/ /_//_//___/ /_/ \____//_/|_| /_/ /_/|_|/___//___//___/
Use the Landscape View to see a long Wall Gap in front of you. Use the
nearby Wall Gap and slide down and wait for the nearby guard.
--OBJECTIVE: UNLOCK THE SAND PLATE
When prompted, initiate the Quick Kill on the nearby guard. From there,
use a Quick Kill on the Forman to release the lock on the Sand Plate.
NEW POWER ACQUIRED: SAND TANK
On the nearby wall, use a Wall Run when the spikes rotate and jump the
nearby swing pole. Jump to the next swing pole and land on the ledge.
Fight off the Archer then make a long jump for the chain across from
ledge. Slide down the chain and activate the Quick Kill.
There are two more enemies down this area. Use Quick Kills or fight
them off.
--OBJECTIVE: FIND THE GOLDEN CHEST
Before climbing to the next area, head down the path and jump over the
railing. Find the Golden Chest for some Sand Credits and head back.
Look for a stab square and jump to it and stab it. Jump up and stab the
next one. Use a Wall Run and stab the square. Use another Wall Run and
shutter jump two times to the next ledge.
Jump down and look for the other ledge and run up to it but DO NOT jump
over the railing. Watch the two guards as they patrol the upper area.
When they turn around, use the Quick Kill on both of them.
--OBJECTIVE: OPEN THE DOOR
Once the guards are gone, use the Rotation Handle and turn it counter-
clockwise to open the door. Use a Wall Run when the spikes rotate to
the next area.
+++ AREA: THE FORTRESS (DARK PRINCE) +++
______ __ __ ____ ____ ____ ___ ______ ___ ____ ____ ____
/_ __// // // __/ / __// __ \ / _ \/_ __// _ \ / __// __// __/
/ / / _ // _/ / _/ / /_/ // , _/ / / / , _// _/ _\ \ _\ \
/_/ /_//_//___/ /_/ \____//_/|_| /_/ /_/|_|/___//___//___/
After the transformation, use a Wall Run and chain swing to the next
ledge. If you want, jump down the ledge and initiate a Speed Kill and
then go back up.
Use a Wall run and chain swing and then jump to the nearby chain. Slide
down the chain and initiate another Speed Kill. From there, jump down
and destroy the enemies down here. See that pole in dead center of the
court? Jump to it and climb up. Swing past three swing poles and then
activate the Bronze Slit. Now exit the area.
--MINI-GAME: CHARIOT RACING
Control the chariot and follow the path. When the second enemy chariot
sidetracks you, keep pushing him to the left before heading into the
overpass so that he crashes.
After passing the overpass, stay right and fight off any enemies that
jump on. Now stay left and the chariot will do a slow motion jump. Stay
right and watch for the man with the fruit stand! Veer left and the
chariot will do another slow motion jump. From there, stay on the path
and everything will follow through.
Once that's done, it's back to basics. Head into the room and jump up
the ledges to the top. Climb the ladder and jump the ledge. Jump the
ledge again to the next ladder and to the top.
Head for the railing and hop over it. Jump to the ladder and climb up.
Now jump the gap and shimmy to the left and jump the next gap to the
ladder and climb up. Jump the gap again and hop over the ledge.
Continue on down towards the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE LOWER CITY +++
__ ____ _ __ ____ ___ _____ ____ ________ __
/ / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ /
/ /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ /
/____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/
Move forwards and use Landscape view to see a beam on the right. Cross
the beam and jump to the next beam. Cross the beam and then jump
towards the ledge and shimmy to the right. Jump down twice and shimmy
to the right to the next beam.
Cross the beam and jump the gap to the next area. Use a Wall Run and
shutter jump and initiate a Quick Kill on the immobile guard. From
there, use a Quick Kill on the guard inside (if you want).
Use Landscape View to see a Stab square in the middle of the screen.
Hop over the ledge and jump down and stab the square. When the guard
closes in, initiate the Quick Kill. Use a Quick Kill on the guard
across from you also. Now cross the nearby beam and jump to the swing
pole. Swing and jump to the Wall Gap and slide down and wait!
--OBJECTIVE: UNLOCK THE SAND PLATE
When prompted, initiate the Double Speed Kill on the guards below.
After that, use the Quick Kill on the Forman and then access the Sand
Plate to get some Sand Credits.
Now exit the area under the Wall Gap and make a left. Fight off the two
guards and then look for a stab square on the wall. Run up to it and
stab it. Wall run to the right and climb up the ledge. Jump down and
fight off the two demon dogs.
Once that's done, continue down the street and use the Wall Run to the
other side. Jump the next gap to the other side and then jump the next
gap to the next building.
+++ AREA: THE LOWER CITY (DARK PRINCE) +++
__ ____ _ __ ____ ___ _____ ____ ________ __
/ / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ /
/ /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ /
/____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/
Eliminate the demon dogs (or don't) and then jump and chain swing to
the next area. Run past the crumbling floor and wall run to the swing
pole but DO NOT JUMP! Climb the swing pole and jump up the ledge. Use a
Quick Kill on the Archer.
Wall run and chain swing to the next ledge. The floor crumbles so
quickly go around the corner and make a jump and chain swing to the far
ladder (do NOT use a Wall Run). Climb the ladder to the top and use the
Water Fountain across the mini-pool.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE LOWER CITY ROOFTOPS +++
__ ____ _ __ ____ ___ _____ ____ ________ __
/ / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ /
/ /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ /
/____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/
___ ____ ____ ____ ______ ____ ___ ____
/ _ \ / __ \ / __ \ / __//_ __// __ \ / _ \ / __/
/ , _// /_/ // /_/ // _/ / / / /_/ // ___/_\ \
/_/|_| \____/ \____//_/ /_/ \____//_/ /___/
Across the Water Fountain, move the camera to see an Archer on the
adjacent roof. When he turns around, jump the gap and use a Quick Kill
on him. Now jump down the railing and eliminate the Archer below.
From there, use a Wall Run and shutter jump twice to the next ledge.
Now go the corner and jump the gap to the next building. Run up the
wall and use a Quick Kill on the Archer. Now use Landscape View to see
two Archers across the way patrolling around.
When both Archer are looking away, jump the gap and quickly use Quick
Kills. If they see you, throw them both off the balcony.
Now run up the wall to the upper ledge. Make a LONG jump to the lower
balcony and then use Landscape View.
Use a Wall Run and shutter jump to the chain and slide down. Use the
Quick Kill on the nearby Archer. Once he's down, quickly hide near the
pillar and use landscape View to see the Archer. When he turns around,
use a Quick Kill.
--OBJECTIVE: ACQUIRE HEALTH UPGRADE
Exit to the next area and look for a stab square on the wall. Run up
the wall and stab it and jump the gap to the ledge. Jump up to the
upper ledge and then jump up again to the top. Use a Wall Run and then
stab the square to latch on. Jump down and stab the square and then
jump down.
As you land on the street, you'll see two doors. The door with the red
walls is the exit and the door on the lower steps is where the upgrade
is. Access the two stab squares on the adjacent wall and then wall run
and stab the Bronze Slit to open both doors. Head for the lower door.
Make your way down to the bottom and head through. Break open the
Golden Chest to find some Sand Credits. Head to the end of the hall and
run up two walls to the Golden Water Fountain. Drink from it to trigger
the mini-game.
--HEALTH UPGRADE MINI-GAME #2:
Roll past the rotating spikes and cross and jump the beam. Quickly make
for the center of the beam and WAIT!
After the arrows are thrown, quickly cross and then jump across to the
next beam and climb up. Cross further and you'll see three ledges that
slide in and out. Wait for the bottom ledge to slide out and then make
the jump. Quickly jump up to the top and access the light to upgrade
your health!
Now head back to the street. At the exit, use the Bronze Slit to exit
this area back to the street. Access the Bronze Slit outside to open
the doors again and then enter the area with the red walls and access
the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
Get ready because it's boss battle time!
***********************************************************************
***********************************************************************
+++ AREA: THE ARENA +++
______ __ __ ____ ___ ___ ____ _ __ ___
/_ __// // // __/ / _ | / _ \ / __// |/ // _ |
/ / / _ // _/ / __ | / , _// _/ / // __ |
/_/ /_//_//___/ /_/ |_|/_/|_|/___//_/|_//_/ |_|
Continue down the path to see a large behemoth (sorta like the Gigante
boss from Resident Evil 4). Head into the arena to trigger the boss
battle.
--BOSS BATTLE: THE BUTCHER PART 1
This boss cannot be weakened conventionally. Striking him will not hurt
him so you'll need to blind him permanently in order to defeat him.
Around the arena are two ledges to climb up. Access either one and
climb up to the top of the arena.
STRATEGY:
Once the battle starts, move upwards to find the first walkway with the
stab squares. Access the stab squares and jump your way to the top.
Cross the ledge and make the long jump towards the boss. Just like the
Quick/Speed Kills, the dagger will shimmer each time for maximum
damage. Press the button for each shimmer to blind the boss's eye. Once
the Prince blinds the first eye, he jumps down and it's time for the
second eye. Find the second walkway and head up to the top ledge.
Jump the beam towards the boss and use the Speed Kills to blind him
permanently. Now that it's blind, you can start doing some damage!
--BOSS BATTLE: THE BUTCHER PART 2
Slash away at his legs like crazy! Use evasive rolls and keep slashing
until he finally keels over. After he keels, press the Quick Kill
buttons to finally destroy the boss. See how easy that was!
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE ARENA TUNNEL (DARK PRINCE) +++
______ __ __ ____ ___ ___ ____ _ __ ___
/_ __// // // __/ / _ | / _ \ / __// |/ // _ |
/ / / _ // _/ / __ | / , _// _/ / // __ |
/_/ /_//_//___/ /_/ |_|/_/|_|/___//_/|_//_/ |_|
______ __ __ _ __ _ __ ____ __
/_ __// / / // |/ // |/ // __// /
/ / / /_/ // // // _/ / /__
/_/ \____//_/|_//_/|_//___//____/
Use a Wall Run to the other side. Run up the wall to the ledge and
shimmy left. Jump up to the sliding ledge and make a quick jump and
chain swing to the next ledge. Now climb up to the top.
Move down the hall and make a jump and chain swing to the next ledge.
When the stone block moves away, jump up to the top. Go down the hall
and access the ladder and go all the way down.
Activate the Lion Switch and then jump to it and head for the top and
quickly exit the door before it closes. Use a wall run and chain swing
to the next ledge. Shimmy down and then jump and chain swing to the
next ledge. Jump up and then jump past two more beams to the other
side. Head down the path the water pool.
Watch the cutscene and then access the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE BALCONIES +++
______ __ __ ____ ___ ___ __ _____ ____ _ __ ____ ____ ____
/_ __// // // __/ / _ ) / _ | / / / ___// __ \ / |/ // _// __// __/
/ / / _ // _/ / _ |/ __ | / /__/ /__ / /_/ // /_/ / / _/ _\ \
/_/ /_//_//___/ /____//_/ |_|/____/\___/ \____//_/|_//___//___//___/
Use a Wall Run and shutter jump to initiate the Quick Kill on the
Archer across from you (wait for him to turn around). Use the Quick
Kill on him and then another Quick Kill on the nearby guard.
Climb up the ledge and use Landscape View to watch the patrol of the
Archer cross the way. When he turns around, wall run and shutter jump
to land behind him. Use a Quick Kill and then hop over the railing.
Jump the gap and hop over and use a Quick Kill on the other guard.
--OBJECTIVE: UNLOCK THE SAND PLATE
Hop over the next railing and access the stab squares on the wall. Wall
run to the next square and stab it and then wall run and jump tot the
chain. Slide down the chain and initiate the Quick Kill. Cross the beam
and jump over to the next chain and slide down.
Initiate the Quick Kill on the first guard and then use another Quick
Kill on the second guard. Head around the corridor to the open doorway
and you'll see the Forman all by himself (if you killed the guards
around you silently). When he's turning around, initiate the Quick
Kill. Now access the Sand Plate to acquire a new power
NEW POWER ACQUIRED: THE EYE OF THE STORM
--OBJECTIVE: USE EYE OF THE STORM
Climb back up to the corridor to encounter some enemies (two guards and
two Archers). Eliminate them and then look for the switch on the wall.
Run up to it to open the door. From there, use the Eye of the Storm and
make it to the door before it closes. Now roll under the door and make
a left to find the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE DARK ALLEY +++
________ ______ ___ ___ ___ __ __ ___ __ __ ______ __
/_ __/ // / __/ / _ \/ _ | / _ \/ //_/ / _ | / / / / / __/\ \/ /
/ / / _ / _/ / // / __ |/ , _/ ,< / __ |/ /__/ /__/ _/ \ /
/_/ /_//_/___/ /____/_/ |_/_/|_/_/|_| /_/ |_/____/____/___/ /_/
Head to corner and use a continuous wall jump to the top. Stab the
square up on top and then wall run to the ledge. Climb the ladder up to
the top area.
Head down the bridge and jump down slowly to distract some pigeons.
STAY PUT! Use Landscape View to see two Archers: one on the lower left
and one on the upper left of the screen. When the nearby Archer heads
for the bottom of the screen, head over to him and use a Quick Kill.
For the other Archer, climb back up the ledge and jump over the railing
on the other side. When the Archer walks by, the Prince will duck for
cover. Once the Archer turns around, jump the gap and start the Quick
Kill. Now run up the wall to trigger a cutscene.
After the cutscene, move forward and use a Quick Kill on the nearby
guard on the lower area. Look for a stab square on the wall and run up
to it and stab it. Wall run to the next square and stab it. Wall run
again to the next ledge and fight off two enemies. Throw them off the
roof and then jump the gap to the next roof.
Throw those enemies off the roof to trigger a cutscene. After that's
done, enter the room and cross the beam. Jump to the Wall Gap and slide
down. Turn around and jump to the stab square and stab it. Now Wall Run
to the nearby curtain and slide down.
Exit the area and run up the wall to the upper ledge down the street.
See that red curtain? Use a Wall Run and then jump to the bottom ledge
before you fall down. Head down the hall and to the corner. Use a
continuous wall jump to the top and shimmy left and access the beam.
Jump the beam towards the balcony and then wall run to the next area.
Now climb up two ladders to the top and then access the Water Fountain.
_) |
__| _` |\ \ / _ \ __ \ _ \ | __ \ __|
\__ \ ( | \ \ / __/ | | ( | | | | |
____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__|
_|
***********************************************************************
***********************************************************************
+++ AREA: THE TEMPLE ROOFTOPS +++
________ ______ ____________ ______ __ ____
/_ __/ // / __/ /_ __/ __/ |/ / _ \/ / / __/
/ / / _ / _/ / / / _// /|_/ / ___/ /__/ _/
/_/ /_//_/___/ /_/ /___/_/ /_/_/ /____/___/
___ ____ ____ ______________ ___ ____
/ _ \/ __ \/ __ \/ __/_ __/ __ \/ _ \/ __/
/ , _/ /_/ / /_/ / _/ / / / /_/ / ___/\ \
/_/|_|\____/\____/_/ /_/ \____/_/ /___/
After the cutscene, jump down and hold the BLOCK BUTTON! Invisible
enemies will attack and you must be on your guard. Defeat them all and
then look for the stab square on the wall where Farah was standing.
Run up to it and stab it. Jump up and shimmy all the way to the right
and then jump the gap to the nearby pillar. Climb up and jump the gap
to the stab square. Jump to it and stab it. Wall run and shutter jump
to the next ledge and then make a long jump to the platform below.
Hold the BLOCK BUTTON to keep from being attacked by invisible enemies.
Destroy them and then move the large bell. Drag the large bell under
the Sun symbol on the wall. Run up the wall and access the Bronze Slit
to open two doors.
--OBJECTIVE: ENTER THE PALACE
Jump on top of the bell and do a wall run back to the previous ledge
and enter the door before it closes. Now use a Wall run to the next
ledge and shimmy right. Jump the gap to the stab square and stab it.
Wall Run to the next ledge and shimmy left. Jump the gap to the stab
square and stab it. Now jump towards the Bronze Slit to activate some
ledges.
Jump down and shimmy left and then jump up. Jump the gap and jump up
and shimmy right. Drop down and shimmy right and then jump towards the
stab square and stab it. Wall run and jump to the next ledge. Run up
the wall to the top and fight off some demon dogs.
--OBJECTIVE: USE CURVED WALL RUNS
When the coast is clear; head for the area with the Sun symbol on the
ground and then use Landscape View. See that swing pole? To access it,
the Prince will have to use a Wall Run on the curved wall. Get on top
of the stone and then Wall Run around the wall and then jump tot eh
swing bar. Swing and jump to the Bronze slit and stab it.
Access the raised pedestal and climb it up. Use another curved Wall Run
to the next area and another curved Wall Run to access the swing bar on
top. Swing to the ledge on the right side. Jump the large gap to the
other side and climb up. Run up the wall and use the stab square. Wall
run and jump the swing pole and swing to the beam but DO NOT JUMP TO
THE NEXT LEDGE YET!
--OBJECTIVE: UNLOCK THE SAND PLATE
When the guard turns around, make the leap to the ledge and climb up.
Use Landscape View to see a beam on the left side of the screen. Do you
see it? Hop over the railing and jump to the beam BUT DO NOT USE THE
QUICK KILL YET! Jump to the stab square across from you and use a Wall
Run and shutter jump to the next square. Wall run to the next square
and stab it.
Once prompted, initiate the Double Speed Kill. After that, sneak up on
the Foreman and use a Quick Kill on him. Access the Sand Plate.
NEW POWER ACQUIRED: SAND TANK
Now grab the large bell and drag it to the corner with the two stab
squares on the wall. Climb up the bell and run up the wall and stab the
squares. Jump and stab the other one and head for the top. Now for an
environmental puzzle!
--DOME PUZZLE:
Across from the Prince is another balcony with a Rotation Handle.
Access it and press the Analog Stick UP.
Now jump down and access the stab squares nearby. Make the curved wall
runs to the next side and jump up the ledge and down the wall.
In this area are two Rotation Handles. Access the closest one and press
the Analog Stick DOWN. CUTSCENE.
After the cutscene, access the handle the Prince is standing in front
of and press the Analog Stick DOWN. Access the other handle and press
the Analog Stick UP. Go back to the other handle and press the Analog
Stick UP. CUTSCENE.
After the cutscene, access the handle the Prince is standing in front
of and press the Analog Stick DOWN. Now fight off some demon dogs. Once
that's done, climb back to the first Rotation Handle and access it.
Press the Analog Stick UP to finish this puzzle.
--OBJECTIVE: EXIT THE AREA
Now jump down and drag the large bell towards the wall with the Bronze
Slit. Run up the Bronze slit and stab it to trigger a cutscene. After
the cutscene, stab the Bronze Slit again and enter the door on the
left. Shimmy on the ledges and jump the gap to the square and stab it.
Wall run to the next area.
Run up the wall and stab the square and then jump straight up. Shimmy
and jump from ledge to ledge to the top. Jump to the stab square and
then Wall Run to the next area. Access the Water Fountain at the end of
the hall.
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