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Gamermall.com rating:
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This is the complete guide to Metroid Prime: Hunters. It covers the entire
game, beginning to end, room for room, in high detail. All Scans are pointed
out and strategies are given for fighting the major enemies or maneuvering
through the obstacle courses. If you're looking for a 100% completion rating,
then this is the Walkthrough you're looking for.
Author's Note: Most of the large areas in the game have a small hallway
between them. These hallways serve as "loading buffers" and have no real use.
This guide typically ignores their very existence. Just pass through them even
when the guide doesn't mention them at all.
A Note on Organization: Each part of the walkthrough is divided into areas for
ease of use. To recognize when one area ends and another begins, look for the
line of hyphens (-). At the beginning of each area's section, if there are new
scans or items covered in that part of the guide, then it is pointed out. To
locate a specific area in the game, use the in-game map on the pause menu.
A Note on Checkpoints: If you die and return to an earlier checkpoint, you
will have to repeat all Scans and Item Pickups after that checkpoint.
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---------zzzzzzz-------- Part I: Celestial Archives
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The Alimbic Cluster
When the game begins, a brief introductory sequence plays. Sit through it if
you like (very little of the game will make sense if you don't). After the
intro, a map of the Alimbic Cluster will appear on the Touch Screen. The two
sliders on the bottom and left of the Touch Screen adjusts Samus' destination.
By default, they rest on the Celestial Archives. Press the large, red Land
Ship button to enter the Celestial Archives.
-----------------
Celestial Gateway
New Scans: Hunter Gunship (equipment), Celestial Archives (object),
Alimbic Prophecy 01 (lore)
Jump off your Hunter Gunship and take a look around. There are two portals on
the left and right of the door (we'll activate them later), a computer console
in front of the Gunship and a green barrier beneath the landing platform. We
won't be able to open this barrier for a little while, but keep it in mind.
Switch to the Scan Visor and scan the Hunter Gunship for it's equipment scan,
and the Computer Console in front of it for the Celestial Archives object scan.
Move towards the door, and scan the Alimbic Prophecy 01 lore which hangs just
above the door (most Lore scans are in the form of Datashades, which are
invisible unless you have the Scan Visor on). Blast open the door and follow
the long, bending hall to the Helm Room.
---------
Helm Room
New Scans: Synergy Processor (object), Synergy Drive (object),
Port Helm (object), Starboard Helm (object),
Psycho Bit v1.0 (bioform)
Switch back to the Scan Visor and step towards the large platform in front of
you. Scan it's left side for the Synergy Processor object. To the left of the
Synergy Processor is the Synergy Drive object, behind the blue force field.
Scan it as well. A catwalk near the center of the room climbs up. Go up it,
and follow the catwalk to the left first. Scan the console for the Port Helm
object scan, then to the opposite side of the catwalk for the Starboard Helm
object scan.
Scan the button next to the door against the far wall to unlock it. Shoot it
open and go inside. As soon as the door closes, both doors in the room will be
locked and several Psycho Bits v1.0s will appear. Scan one of them for their
bioform scan, then kill them all to unlock the doors. Open the door at the top
of the ramp and follow the hall to the Meditation Room.
----------------
Meditation Room
New Scans: Alimbic Panel (object), Navigational Chart (object),
Petrasyl (bioform), Synergy Strut (object),
Tetra Trade Map (object)
Use the Charge Beam to destroy the crates and gather their contents. Follow
the hall down and to the right. Scan the left wall for the Alimbic Panel
object, then enter the doorway to the right. Scan then kill the Petrasyl, who
will drop a Small Missile Pack. Scan any of three force fields for a Synergy
Strut object, then the blue panel near the ramp for the Tetra Trade Map object.
Blast the Brown Door with a missile to unlock it, then leave the room.
---------------
Data Shrine 01
New Scans: Science Hub (object), Alimbic Artifacts (object),
Artifact Shield (object), Shield Key (object),
Cartograph Artifact (object), Lesser Ithrak (bioform)
New Items: Cartograph Artifact, Energy Tank
The hallway goes to the left and right here. The right dead ends almost
immediately, so go to the left. Notice the small crawlspace beneath the floor;
we'll get to that in a moment. Keep following the hallway left, and kill the
Psycho Bits v1.0s that get in the way. Near the end of the hall, your Gunship
will send a message that another ship has landed in the Celestial Archives. Go
through the silver door to the right.
When you enter the room, both doors will immediately lock. Quickly scan the
small, low wall before you; this is the Science Hub object. In front of the
Science Hub is a computer which holds the Alimbic Artifacts object scan. Jump
up to the center platform and scan the large, blue diamond for the Artifact
Shield object scan. Once you do, several Psycho Bit v1.0s will appear. There
are several waves of them; just keep killing them until they quit spawning.
A Shield Key will appear next to the Artifact Shield once all the Psycho Bits
are dead. Scan it, then take the key. The Artifact Shield will disappear,
revealing a Cartograph Artifact. Scan then take it. With the Artifact in
hand, the doors will unlock. Leave through the door with the two crystals
standing beside it (as a general rule, doors with crystals go forward, while
those without go back).
As soon as you enter the hall, four Psycho Bit v1.0s will attack. Kill them,
then jump down into the trench. Stop, and turn around. There is a small path
which goes under the floor. Roll into Alt Form and head down the tunnel to
find a Small Missile Pack. Roll back out and follow the tunnel's curve. On
the other end of the trench is another small tunnel. In Alt Form, go to the
end of the tunnel to find an Energy Tank. Return to the trench and jump up to
the platform. Keep following the tunnel's curve left. Near the end of the
hall there is a locked door. Try to go near it, and a Lesser Ithrak will jump
down. Scan then kill it. The door will unlock. Head through it to Fan Room
Alpha.
--------------
Fan Room Alpha
New Scans: Cooling Fans (object)
Scan the base of the pillar in front of you for the Cooling Fans object. Then,
jump up to the top of the pillar using the platforms that surround it. At the
top, head through the door to Data Shrine 02.
--------------
Data Shrine 02
New Scans: Kanden (bioform), Alimbic Joist (object)
New Items: Missile Expansion
This area is structurally similar to Data Shrine 01, but the configuration of
doors and Alt Form tunnels is a little different. You won't even be able to
access most of Data Shrine 02 until we return here later on. As before, the
hall stretches left and right. The left dead ends on an as-yet-unopenable
door, so head to the right. You'll see a Missile Expansion under the floor
after a short ways; we'll get this in a moment.
Keep following the hall. Near the end of the trench, you'll get a glimpse of a
green humanoid figure. This is Kanden, the first and easiest of your rival
hunters. He'll run if you get too close; try to scan him before he sees you.
If you don't, no worries - you'll be able to scan him again in a moment. Run
towards him, and he'll roll into his Alt Form and run down the tunnel. Roll
into your own Alt Form and follow him.
On the other side of the tunnel, change out of Alt Form and kill the Psycho Bit
v1.0. Keep following the trench, and halfway across scan the angled beam on
the ceiling above for the Alimbic Joist object. Kill another Psycho Bit, then
continue on. At the far end of the trench is another tunnel. Go Alt Form and
roll to it's end to get that Missile Expansion we saw earlier. Return to the
trench. Jump onto the path above Kanden's Tunnel and kill the Psycho Bit v1.0s
that guard the door. Leave through the door to Fan Room Beta.
--------------
Fan Room Beta
New Scans: Tetra Galaxy (object)
Scan the center window on the far wall for the Tetra Galaxy object, then jump
to the top of the pillar. Kill the Petrasyls that get in your way. Head
through the door at the top to Data Shrine 03.
---------------
Data Shrine 03
New Scans: Stinglarva (bioform), Political Hub (object),
Anthropological Hub (object), Attameter Artifact (object),
Alimbic Turret v1.0 (bioform)
New Items: Attameter Artifact
Blast open the crates to your right and gather up their contents. Follow the
hallway to the left. The hall deadends at a silver door. Go inside, where
Kanden will attack you.
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Begin Hunter Duel: Kanden
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Kanden begins the fight in his Stinglarva Alt Form, so scan him quick. All
rival Hunters must have their Humanoid and Alt Forms scanned individually.
Blast the Stinglarva a few times with the Power Beam, and he'll change back
into his Humanoid form. Scan him now if you missed him before. Keep pelting
Kanden with rapid or charged shots, and absolutely never stand still. Hide
behind objects, strafe around him, jump around like an idiot - anything to keep
him from hitting you. Not that he hits hard, it's just good practice for later
when not being hit actually will matter. Try to make all shots connect with
his head, especially Charge Shots. Kanden is really easy and should be no
trouble to even the most novice player.
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End Hunter Duel: Kanden
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When Kanden is defeated, he will leave behind a Shield Key. Pick it up, and
one of the doors on the upper catwalk will unlock. Blow the door open, then
roll inside with the Alt Form to find the Attameter Artifact. Go back out to
the main room and scan the Anthropological and Political Hubs on the left and
right sides of the room. Leave through the other door (the one you didn't come
through).
Out in the hall, turn right and scan the Alimbic Turret v1.0 directly in front
of you before you blow it up. He's got a friend behind him; blow it up too.
With both Turrets dead, the door on the left wall will unlock. Go in to the
Synergy Core.
-------------
Synergy Core
New Scans: Binary Subscripture (object), Lift Controls (object)
New Items: Binary Subscripture
Scan the yellow button on the floor to your left. This will activate a portal,
but don't go through it yet. Begin jumping up the platforms. Part of the way
up, on the wall above the door you came through, is the Lift Controls object
scan. Take note of the yellow force field, but you won't be able to do
anything with it right now. Climb to the top of the shaft and enter the door
at the top.
In this room is an Artifact Shield which holds the Binary Subscripture, the
last Artifact you need for this visit to Celestial Archives. Surrounding the
shield are four switches. Scan then shoot each of these switches, and the
Shield Key will appear. Pick it up, then scan and grab the Binary
Subscripture. The door to the next room will unlock, leading to the Stronghold
Portal. But before we go there, return to the portal we passed earlier. It
will take you to the Celestial Gateway.
------------------
Celestial Gateway
Jump into the Gunship (stand in front of it, jump on top of it and stand near
it's center) to save and heal, then return to the Synergy Core through the
portal
-------------
Synergy Core
Jump back to the top of the shaft and go through the door on the other side of
the deactivated Artifact Shield. If you have all three Artifacts (which you
should, since the game doesn't let you progress without them in this first
level) then the machine in this room will activate and open a portal. Step
inside.
----------------
Stronghold Void
New Scans: Stronghold Door (object), Stronghold Void (lore),
Cretaphid v1 (bioform), Biodefense Chamber A (lore),
Octolith (object)
New Items: Octolith
First thing in Stronghold Void, switch to the Scan Visor and get the Stronghold
Void lore scan. It's right in front of you as you arrive. Head straight
forward, up the stairs, and scan the door before opening it for the Stronghold
Door object. Shoot then stand right next to the second door to open it.
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Begin Boss: Cretaphid v1
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First, scan the pillar to get the Cretaphid v1 scan. Then, get the Biodefense
Chamber A scan to the right of the door (this is one of the easier scans in the
game to miss). Cretaphid v1 will shoot lasers at you from his red eyes; they
don't deal much damage, so no sweat if you get hit a few times. Circle the
pillar in a clockwise or counter-clockwise pattern, shooting the blue eyes with
rapid and charge Power Beam shots. Once all of the eyes are destroyed, then
the Cretaphid's "brain" will appear at the top of the pillar. Shoot it with
rapid and charge shots until the pillar flashes or the brain descends,
whichever happens first. Repeat the process until Cretaphid v1 dies.
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End Boss: Cretaphid v1
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Pick up the health that Cretaphid v1 leaves behind, then scan and grab the
Octolith. Return to the portal. On the way back, your Gunship sends a
message: eight minutes to security lockdown. Jump into the Stronghold Portal
to return to the Synergy Core.
-------------
Synergy Core
Try to use the Alt Form as much as possible on your way out - it moves much
faster then the Humanoid Form. However, several of the doors on the way back
are locked. Kill all of the Alimbic Turret v1.0s, Psycho Bit v1.0s and Lesser
Ithraks you come across along the way to ensure the door ahead is unlocked.
Kill the waves of Psycho Bits v1.0 in the Binary Subscripture room, then head
through the door and jump down. The portal to Celestial Gateway is
deactivated, so don't get any clever ideas. Return to Data Shrine 03.
--------------
Data Shrine 03
Run to the right and blast through the silver door. Hug the right wall and
leave through the other door. Back out in the hall, run to the left and kill
the Psycho Bit v1.0s to unlock the door. Go through to Fan Room Beta.
-------------
Fan Room Beta
Drop down to the bottom of the shaft and go through the door to Data Shrine 02.
Ignore the Petrasyls; the door isn't locked.
--------------
Data Shrine 02
Run to the right into the trench, and roll through the tunnel back in the
direction you just came from (the same tunnel you chased Kanden through
earlier). Kill the Lesser Ithrak on the other side of the tunnel, then follow
the tunnel's curve. A pair of Alimbic Turret v1.0s and another Lesser Ithrak
guard the door. Kill them to unlock it, and go through to Fan Room Alpha.
--------------
Fan Room Alpha
Drop to the bottom of the shaft and go through to Data Shrine 01.
--------------
Data Shrine 01
When you step through the door, a Lesser Ithrak will ambush you from the right.
Kill it, then follow the hallway left. Kill the Psycho Bit v1.0s, then shoot
through the silver door. Kill the group of Psycho Bits to unlock the door on
the other end of the hall. Go through it and to the left, into the door to the
Meditation Room. Kill the trio of Psycho Bits on the way.
---------------
Meditation Room
Run up the ramps in the Meditation Room. Kill any Petrasyls that get in your
way, but ignore the rest. At the top of the room, go through the door into the
Helm Room.
----------
Helm Room
New Scans: Guardian (bioform)
Move down the ramp and into the main Helm Room, where you will be immediately
attacked by three Guardians. If you're pressed for time, don't bother scanning
them. You'll get plenty of opportunity later. Fighting Guardians is a lot
like fighting rival Hunters, only they are not as powerful and don't have Alt
Forms. Fight them just as you fought Kanden: Circle around, hitting them with
rapid shots and trying to hit their heads with Charged Shots. Once all three
Guardians are dead, head through the door back to Celestial Gateway.
------------------
Celestial Gateway
Jump into your Gunship, save your game and select "Launch Ship" on the touch
screen to leave the Celestial Archives.
-------------------
The Alimbic Cluster
The map of the Alimbic Cluster will reappear on the touch screen, and a new
planet will appear. Set a course for Alinos by moving the navigational sliders
so they line up with Alinos, then press the "Land Ship" button.
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Alinos Gateway
New Scans: Alinos (object), Magma Station (object),
Alimbic Prophecy 02 (lore), Alimbic Datashade 01 (lore),
Alimbic Datashade 02 (lore)
New Items: Missile Expansion
Jump down from the Gunship and scan the console for the Alinos object. Run
down the stairs, and move around to the rear end of the pyramid structure.
There is a small machine back here which can be scanned for the Magma Station
object. Head back to the front of the pyramid and jump along the rocks over
the lava, but be quick - they sink. Get the Alimbic Prophecy 02 lore scan from
above the door, then head to the right for Alimbic Datashade 01 & 02 lore
scans. Return to the door, but don't go through yet. Head to the left, where
you can just see a Missile Expansion in an alcove above you. Jump onto the
rubble, then roll into the alcove. Use bomb jumps to reach the Missile
Expansion. Drop back down and head through the door.
----------
Echo Hall
New Scans: Exposed Rebar (object), Zoomer (bioform), History 01 (lore),
War Wasp (bioform)
New Items: Energy Tank, Cartograph Artifact
Run down the hall a ways, and stop to scan and then kill some Zoomers. The
plants on the floor can also be destroyed, and some of them hold items.
Remember that for emergencies later on. There is a large, square sandy area at
the end of the hall. Scan the left side of the room for the History 01 lore,
and the right side for the Exposed Rebar object. Roll into Alt Form and enter
the tunnel.
This is a wee bit of a maze here, but it isn't large or difficult.
Nevertheless, I'll give directions. Follow the maze's path until you hit a
crossroads. Go right, then left, then right again at the next split, then
straight. You will be in a small alcove filled with Zoomers. Slaughter the
lot of them to reveal a Shield Key. Pick it up, and roll back into Alt Form
and return to the maze (use the same entrance you came in through to exit). Go
straight, left at the next fork, straight, and around the corner to the door
you just unlocked. Bomb it open. Ignore the right path, and keep going
forward. Down this branch and to the right is an Energy Tank. Return to the
tunnel you just passed and roll into it. At the end of the path is an elevated
tunnel; bomb jump into it. At the top is a small room with the Cartograph
Artifact. Grab it, then head through the door with the two blue crystals.
Scan and kill the War Wasps on the other side of the tunnel, then go through
the door to High Ground.
------------
High Ground
New Scans: Flow Regulator (object), Interment Chamber (lore), Magma
Vent (object), Science Sarcophagus (lore), Battle
Sarcophagus (lore), Alimbic Scripture (object), Blastcap (bioform),
Spire (bioform)
New Items: Missile Expansion
There's a whole swarm of Zoomers in this room. Kill them all to unlock the
door. Scan the orange strip on the left wall before you go through the door to
get the Flow Regulator object scan. Go left around the corner and kill more
Zoomers to unlock another door. Through the door, take two more lefts. On the
way, you'll see an opening covered by a purple force field. You won't be able
to open this until later, but turn on your Scan Visor and scan the hole in the
wall for the Interment Chamber lore. Another left, and scan the cracked floor
for the Magma Vent object, then jump up through the hole in the ceiling.
Spire, another rival Hunter, will attack. You don't really fight him yet (he
runs away after he takes a few hits), but now is a good chance to scan him.
After you've sent Spire packing, return to the center of the room. Scan both
of the large square blocks in the courtyard to get the Battle and Science
Sarcoghi lore scans. Scan one of the inscribed walls for the Alimbic Scripture
object. Face the Battle Sarcophagus, then turn around and run up the ramp.
Hang a right at the top and grab the Missile Expansion.
Climb back up the Battle Sarcophagus ramp, then run to the left along the wall.
Scan the Blastcap, then jump over it and into the silver door to the next room.
---------------------
Elder Passage (lower)
New Scans: Voldrum (bioform), Dialanche (bioform)
New Items: Attameter Artifact
Head forward. There's an Artifact Shield to your left, but there isn't much we
can do with it without a Shield Key. Head to the right, where a force field
will activate and trap you in the room. A blue plate on the wall will
activate, steadily spitting out a stream of Voldrums. Destroy the Voldrum
Generator first, then scan and kill the Voldrum itself. Another generator will
activate behind you. Same deal.
Once both Voldrum Generators are destroyed, then the force field above will
disappear and Spire will reappear. He'll take a few shots at you through the
hole; you should do the same. If you couldn't scan him back in High Ground,
then do it now. After a while, Spire will jump down into the pit and use his
Dialanche Alt Form. Scan it, then blast away. After a few shots, Spire will
run away. Again. But don't think too low of the guy. He's the last of his
race, after all. Scan the orange switch on the wall to make the Shield Key
appear. Take it, and claim the Attameter Artifact as your reward. Return to
High Ground through the silver door.
------------
High Ground
New Item: Binary Subscripture
~o~o~o~o~o~o~o~o~o~o~o~o~
Begin Hunter Duel: Spire
~o~o~o~o~o~o~o~o~o~o~o~o~
Time for a real, honest-to-goodness brawl with Spire. Just blast away at him,
using High Ground's considerable architecture for cover. When he rolls into
Dialanche, then jump up onto one of the Sarcophagi where the Dialanche has a
much harder time reaching. Spire should fall as easily as Kanden did.
~o~o~o~o~o~o~o~o~o~o~o~o
End Hunter Duel: Spire
~o~o~o~o~o~o~o~o~o~o~o~o
When Spire is defeated, he will drop a Shield Key. Take it, and grab the last
Artifact in the corner of the High Ground. After you pick up the Binary
Subscripture, then the floating platforms above High Ground will rearrange
themselves. Jump across them to the previously unreachable silver door, and
enter it to the Elder Passage (upper). More Generators will also activate,
these producing Psycho Bit v1.0s. They can be safely ignored.
---------------------
Elder Passage (upper)
Scan the yellow switch in front of you and enter the portal to return to Alinos
Gateway.
---------------
Alinos Gateway
Save and heal at the Gunship, then return to the Elder Passage.
---------------------
Elder Passage (upper)
Enter the Stronghold Portal
----------------
Stronghold Void
New Scans: Slench 1A (bioform), Slench 1B (bioform),
Energy Blaster (bioform), Biodefense Chamber B (lore)
New Items: Octolith
Head through the pair of doors to the next boss fight.
~o~o~o~o~o~o~o~o~o~o~
Begin Boss: Slench 1
~o~o~o~o~o~o~o~o~o~o~
Quickly scan the lore on the right side of the door for the Biodefense Chamber
B lore scan, then scan the Slench itself plus one of the three round discs that
surround it for the Slench 1A and Energy Blaster bioform scans.
The Slench is a bit more difficult to fight then the Cretaphid, but luckily is
a bit easier to explain. For the first part of the fight, strafe back and
forth to dodge the Slench's attacks, and shoot at the Slench's tentacles with
the Power Beam. Once all three tentacles are destroyed (be fast - they
regenerate), the Slench will detach itself from the wall.
Once the Slench is removed from the wall, scan it again for the Slench 1B
bioform scan. Now, begin circling the eye and shooting Power Beam shots
directly into it's pupil. After a preset amount of time or the Slench loses
one-third of it's health (whichever happens first), then it will return to the
wall and the process begins again. The lower the Slench's HPs, the faster it
will move. This is particularly annoying in the Slench 1B portions of the
fight, since the Slench's pupil is a fairly small target. Keep it up and he'll
die rather easily.
Player Tip: In the fight with Slench 1, when he switches to his B form, I
found it helpful to run forward right underneath the eye. Not only did that
make the pupil a bigger and easier target to hit, but it was much easier to
dodge his projectiles there--minimal right and left movements dodged almost all
of them, and then all I had to do was strafe. It was easy to take off a third
of his health very quickly every time using this trick, because you could land
a number of successive hits just from dodging. I usually just followed his
right to left movements to dodge - that way, his projectiles would almost
always land to my side. I only got hit a couple of times, when it was time to
change directions.
Don't know how much help that will be, and it's not as useful against his later
forms (you don't want to get that close when he could crush you), but I thought
I'd send it in, because I haven't seen anyone else come up with a strategy like
that.
You can also destroy his tentacles in every fight with missiles. Two missiles
kill off a tentacle, and since his green blobs often drop missiles, it seems
like the best way to go. (Scott M.)
~o~o~o~o~o~o~o~o~o~o
End Boss: Slench 1
~o~o~o~o~o~o~o~o~o~o
Grab the Octolith, then run out. You've got four and one-half minutes to
return to the Gunship - and a Hunter is waiting in ambush.
----------------------
Elder Passage (upper)
Drop down the pit to Lower Elder Passage and run out the silver door to High
Ground.
------------
High Ground
Jump into the pit in the middle of the area, landing in the tunnels beneath
High Ground. There are four tunnels; three are blocked by force fields, one is
not. Run down this tunnel and follow it to the end. Blast the door and enter
Echo Hall.
----------
Echo Hall
New Scans: Weavel (bioform), Halfturret (bioform)
Ignore the War Wasps and roll into the tunnel. When you come out on the other
side, Weavel will attack.
~o~o~o~o~o~o~o~o~o~o~o~o~o~
Begin Hunter Duel: Weavel
~o~o~o~o~o~o~o~o~o~o~o~o~o~
Weavel is a different kind of Hunter from Kanden or Spire. His chief ability
is to split in half, his legs becoming a gun turret and his upper body a melee
automaton. Blast away at Weavel (don't forget to scan!) until he switches to
his Halfturret Alt Form. Scan then destroy the Halfturret by circling it and
using rapid shots. The Halfturret fires fast, but isn't very accurate against
moving targets. Weavel's upper half probably ran down the tunnel opposite the
one you came from. Chase him. If you appear in the maze, you used the wrong
tunnel. On the other side of the exit tunnel, roll to the right to drop
through a gap in the wreckage. Weavel should be waiting for you. Finish him
off.
If this is your first run through the game, then Weavel will now be available
in Multiplayer Matches (Kanden and Spire are available from the start).
~o~o~o~o~o~o~o~o~o~o~o~o~
End Hunter Duel: Weavel
~o~o~o~o~o~o~o~o~o~o~o~o~
Run down the hall to Alinos Gateway.
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Alinos Gateway
Jump back into the Gunship, save and press the Launch Ship button.
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The Alimbic Cluster
Back on the Alimbic Cluster map, two new areas will appear: Vesper Defense
Outpost (VDO) and Arcterra. You can do either one first, but I recommend VDO
be finished first. Not only is it much easier, it's also much shorter. If you
choose to do Arcterra first, then skip down to Part 4. Return here to Part 3
when it's time to do VDO; you won't be able to do Part 5 without finishing at
least the first part of VDO.
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VDO Gateway
New Scans: VDO (object), Alimbic Prophecy 03 (lore)
Jump down from the Gunship and scan the computer for the VDO object scan. Walk
down the sloping bridge to the left, then go right behind the wall to the door.
Scan above the door for Alimbic Prophecy 03 lore before going through it to the
Bioweaponry Lab.
---------------
Bioweaponry Lab
New Scans: Spore Farm (object), Mixing Tanks (object),
Lab Equipment (object), Clone Engine (object), Fuel Rod (object)
Kill the floating ring of Petrasyls so you can safely traverse the room. Scan
the glass windows on the left and right sides of the room for the Spore Farm,
Mixing Tanks, Clone Engine and Lab Equipment object scans. Scan the device in
the middle of the room for the Fuel Rod object. Head through the opposite door
from where you entered into the next room.
-----------------------
Weapons Complex (lower)
New Scans: Frozen Fuel Line (object), Alimbic Turret v1.4 (bioform)
Hang a left and follow the corridor. Scan the floor to find the Frozen Fuel
Line object. At the end of the corridor, scan and destroy the Alimbic Turret
v1.4. On your left is a small door with blue crystals. Go through it to the
Cortex CPU.
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Cortex CPU
New Scans: Cortex Chamber (object)
New Items: Missile Expansion, Battlehammer
Roll to the left and use a Bomb Jump to get up onto the elevator. Ride it up
one level, then roll to the right. Come to a rest underneath the Missile
Expansion. Use a Triple Bomb Jump to get up to the Missile Expansion.
Player Tip: Alternatively, you can bomb jump up to the platform near the
Missile Expansion, then use another bomb jump up and to the right to reach the
Missile Expansion. (Atrimis)
Roll back to the left, over the elevator and to the far left of the second
level. At the end is a Jump Pad. Time it so you roll onto the Jump Pad while
the green damage fields are turned off. A series of Jump Pads will propel you
into a tunnel if you time it correctly. If you time it poorly and you pass
through the damage field, you'll still be bounced to the top of the shaft but
you'll take some damage as well. Once in the tunnel at the top of the Jump Pad
Shaft, roll to it's end.
On the other side, change back to Humanoid Form. Scan the tank in front of you
for the Cortex Chamber scan, then scan the four switches in each corner of the
room. The Battlehammer will rise from the floor. Use it to blast through the
green force field that blocks the door (aim for the little triangle that floats
around the force field) and return to the Cortex CPU Morph Ball Maze.
Drop to the bottom of the Jump Pad shaft. You will probably land on a
Quadtroid enemy; you'll be able to scan one later, but for now just kill it
with bombs. Ride the elevator back up to where the Missile Expansion was.
There is a tunnel above and to the left that is flanked by two blue pillars.
Bomb jump up to it and roll through it.
---------------------------
Compression Chamber (upper)
New Scans: History 05 (lore), History 06 (lore), History 07 (lore),
Alimbic War 10 (lore), Stronghold Portal (object)
Get the History 07 scan to the right of the door, then scan the Stronghold
Portal object (you can only get this object if you scan it before activating
the portal, so unless you purposefully skip an Artifact in one of the two
previous levels then this is your first chance to get it. Use the Battlehammer
to blast through the green force fields. Use the Power Beam to clear the room
of enemies and generators (try to conserve Universal Ammo as much as possible
this early in the game - you don't have much). Get the History 06 lore scan in
the middle of the room, and the Alimbic War 10 lore from the alcove near the
ceiling. Between the two doorways into this room is a force field switch.
Scan it, then turn around. There is another switch in the alcove at the far
end of the room. You'll have to jump to reach it, and it may take several
attempts to scan the whole thing. Grab the History 05 Lore from the right rear
corner of the room, then return to the Cortex CPU.
Reader Note: If you do not scan the switch on your first visit to VDO, then
you will not be able to lower the force field to the UA Expansion. A bug in
the game prevents the force field from lowering if you do not lower it in your
first visit. - matt steven
-----------
Cortex CPU
Return to where you encountered the Quadtroid (beneath the Jump Pad Shaft) and
roll into the tunnel against the left wall.
---------------------------
Compression Chamber (lower)
New Scans: Psycho Bit v4.0 (bioform), Oubliette 08 (lore),
History 08 (lore)
New Items: UA Expansion, Binary Subscripture
Scan then destroy the Psycho Bit v4.0s and their generators. If you scanned
both switches in the Upper Compression Chamber, then the force fields down here
should be deactivated. Roll under the pillar first for a UA Expansion, then
through one of the small openings into the next room. Kill the Lesser Ithrak,
and a Shield Key will appear. Grab it, then scan for the Oubliette 08 lore
behind the barrier. There is also a Jump Pad back here, hidden in a small Alt
Form tunnel. Use it to launch back up to the Upper Compression Chamber.
Scan the History 08 lore in the middle of the room, then grab the Binary
Subscripture artifact. A Guardian will appear in the room below you. This
Guardian is much tougher then the trio you fought in the Celestial Archives.
And he got a hold of Kanden's Volt Driver. Drop down through the hole in the
floor and kill the Guardian to disable the remaining force fields in the room.
Return to the Cortex CPU.
-----------
Cortex CPU
Return to the Weapons Complex.
-----------------------
Weapons Complex (lower)
New Scans: History 03 (lore), History 04 (lore),
Octolith Safeguard (lore), Crash Pillar (bioform),
Alimbic Prophecy 07 (lore)
New Item: Attameter Artifact
Go to the room we passed earlier, directly in front of the door to the Cortex
CPU. There's an Artifact Shield here. Kill the Psycho Bit v1.0s and their
Generators, and the Force Field in the floor will deactivate. Get the History
03, History 04 and Octolith Safeguard lore scans in the corners of the room,
then drop down and kill the Lesser Ithraks who fall from the ceiling (you can
shoot them before dropping down if you like). A Shield Key will appear upon
their demise. Pick it up and ride the elevator back up. Take the Attameter
Artifact.
Blast through the green force field with the Battlehammer. Scan the object in
the next room; this is a Crash Pillar. Step near it, and it will jump in the
air. Shoot the red eye on it's underside before it lands. Repeat until it
dies. Scan the Alimbic Prophecy 07 lore above the door, then ride the elevator
up (we won't be able to open that door for a while). At the top, activate the
portal and take it to VDO Gateway.
------------
VDO Gateway
Save and heal at your Gunship. Use the Jump Pads to return to the portal and
go back to the Upper Weapons Complex.
------------------------
Weapons Complex (upper)
New Scans: Sylux (bioform), Lockjaw (bioform), Gestation Tanks (object),
Delano 7 (object)
New Items: Cartograph Artifact
From the portal, hang a left into the corridor. Follow the tunnel (there is
only one linear path). After a few turns, you will encounter Sylux.
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Begin Hunter Duel: Sylux
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Sylux is arguably the hardest Hunter in the Adventure mode, but he still isn't
all that hard. He spends most of the fight slowly wearing away your energy
with his Shock Coil while he jumps and strafes all over the place. Use rapid
Power Beam shots, and rockets if you're accurate (don't bother with the
Battlehammer, you'll just waste UA). He's very difficult to hit with Charged
Shots, but if you can pull it off then by all means do so.
When he rolls into his Lockjaw alt form, he is most vulnerable but still
difficult to hit. Roll into your own Alt Form and try to hit him with Morph
Ball Bombs, or just stick to rapid power beam shots. Blow open the crates
around the area if you need health. One of Sylux's favorites tricks is to roll
into his Alt Form and go in a big loop to get behind you. When he does this,
don't chase him; just turn around and ambush him before he ambushes you.
After a while, the force fields in the area will deactivate, moving the battle
into the central area. Sylux's ship, the Delano 7, will arrive at this point
to provide cover fire. Scan the Delano 7 (this is your only chance to do so),
then fire a few rockets at it to disable it before turning your attention back
to Sylux. After a rough fight, he will succumb.
If this is your first time through the game, Sylux will now be added to your
Multiplayer Character Roster. If you visited Arcterra before Vesper Defense
Outpost, then Sylux will be the last Hunter you can unlock. Congratulations!
~o~o~o~o~o~o~o~o~o~o~o~o~
End Hunter Duel: Sylux
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With Sylux out of the way, a Shield Key will appear. Grab it and head around
to the tunnel you just opened. Take the Cartograph Artifact inside. Return to
the portal to VDO Gateway, grabbing the Gestation Tanks scan in the left tunnel
on the way out.
------------
VDO Gateway
Save and heal at your Gunship. Return to the Lower Weapons Complex via the
Portal or the Bioweaponry Lab - your choice.
------------------------
Weapons Complex (lower)
Roll through the door flanked by two blue crystals to the Cortex CPU.
-----------
Cortex CPU
Enter the tunnel near the center of the morph ball maze to the Upper
Compression Chamber.
---------------------------
Compression Chamber (upper)
Enter the Stronghold Portal
----------------
Stronghold Void
New Scans: Cretaphid v2
New Items: Octolith
Go to the end of the hall into Biodefense Chamber A to face another Cretaphid.
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Begin Boss: Cretaphid v2
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The basic idea to Cretaphid v2 is identical to Cretaphid v1. Kill the blue
eyes around the pillar to make the brain appear at it's top. Shoot the brain
until it dies. This boss has a new twist though: it shoots green blobs and
can randomize the eyes between red and blue. The eyes are invulnerable while
red. Still, you don't need to change your strategy at all. Just circle it to
avoid it's attacks, and don't forget to scan it. Cretaphid v2 is actually
quite a bit easier then Cv1, since the green blobs are very easy to dodge or
destroy and Cv2 doesn't have a laser attack.
~o~o~o~o~o~o~o~o~o~o~o~o~
End Boss: Cretaphid v2
~o~o~o~o~o~o~o~o~o~o~o~o~
Grab the Octolith and return to the Stronghold Portal. You've got three
minutes to return to your Gunship. More then enough time.
---------------------------
Compression Chamber (upper)
Roll into Alt Form and enter the passage to the Cortex CPU.
-----------
Cortex CPU
Ride the elevator to the bottom floor, then roll all the way to the right,
through the tunnel to the Lower Weapons Complex.
-----------------------
Weapons Complex (lower)
Take a right and go through the door at the end of the passage to the
Bioweaponry Lab.
----------------
Bioweaponry Lab
Leave through the opposite door to VDO Gateway.
------------
VDO Gateway
Jump in your Gunship and press the Launch Ship button to leave Vesper Defense
Outpost.
--------------------
The Alimbic Cluster
You have two choices at this point. You can either head to Arcterra, and do
the last of the first tier Octoliths, or you can return to the Celestial
Archives and do it's second part. If you choose to do Arcterra first (which I
strongly recommend all beginners do), then read on in Part 4. If you decide to
skip Arcterra for now, then skip down to Part 5.
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