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Gamermall.com rating:
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2)- Walkthrough
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Select a profile and enter any name you want (you're not referred to
by that name) to get this game started.
Note that the text in this game is actually rather funny, so pay
attention when reading or you might miss a good joke.
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2.0)- Prelude
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-= Flipside Tower =-
After a very lengthy cut scene (answer yes to Merlon's question or
your game will end), you are now in control of Mario in the town of
Flipside. Follow Tippi left and down the elevator.
-= Flipside 2nd floor =-
At the bottom of the elevator, go left and save your game, then follow
Tippi right. Use the elevator.
-= Flipside 3rd floor =-
Follow her left. Walk up to and "use" (up on the D-pad) the pillar.
Go back to the right and use the elevator again. Now use the elevator
to the right of the save block you used earlier.
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2.1)- Chapter 1: Lineland
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2.1.1)- 1-1: The Adventure Unfolds
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Enemies: Goomba, Squiglet, Koopa Troopa, Squig, Sproing-Oing, Piranha
Plant.
Walk left and break/stomp anything in your way. There is a mushroom in
one of the item bricks. When you reach a wall, use the brick to jump
over it. Jump the gap and go down the pipe (stand on top of it and
press down on the d-pad) to find a Shroom Shake. Exit through the
other pipe. Continue left, up the stairs and hit the save block. Enter
the house.
Use Tippi's find ability to reveal a door. Enter to activate a cut
scene. Answer no to his first 2 questions, then yes to his last one.
Use the flip ability to find a Shroom Shake and a Shell Shock. Go back
outside and save again.
Flip outside the house to find 3 item bricks. 2 contain a coin, and
the middle one contains Pal Pills. Walk down the stairs and flip again
to find a row of coins. Finally, walk up to the wall across the gap
and flip to bypass it then enter the door.
Walk to the right and use the first Koopa Troopa to take out all the
enemies there after. Continue until you reach an impassable pipe. Flip
into 3-D and grab the Goomba card behind the pipe.
There is another goomba that is only visible in 3-D mode, as well as
an item brick (Mushroom) over the middle pipe. After you clear the
pipes, flip back into 2-D and hit the item brick for another mushroom.
Jump on top of the bricks to get across the gap. The item brick at the
end of the row contains a coin, and the brick under it contains 5
coins. The next row of item bricks contain a coin, and the one on top
contains a happy flower.
Walk right. An impassable gap? Nonsense! Flip into 3-D to reveal a
path in the background. Once over, squish the goomba return to 2-D.
Jump over the gap and continue right. Enter the door.
Walk right until you hit a mound with a spring next to it. Flip into
3-D and walk behind the mound. The item brick contains pal pills.
Flip back into 2-D. The item brick contains a slow flower, make the
most of it. At the mound, flip into 3-D. There is a large number of
Squiglet's in your way. Time to make the most of that slow flower.
Squish them all for a large amount of points, but watch your 3-D time
bar. After they're all 6 feet under, continue right.
Up the stairs (in 3-D mode there is a Sproing-Oing under the stairs),
over the gap, and through the door.
Watch out for the Piranha Plant's in the pipes ahead. Flip into 3-D to
avoid them all together, or walk up next to their pipe until they
disappear, then jump over it.
The item brick contains a Mega Star (w00t!). Grab it and trash the
rest of the level. Jump up and hit the star box to end the level.
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2.1.2)- 1-2: Afoot in the Foothills
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Enemies: Koopa Troopa, Paratroopa, Spiny Tromp, Thwomp.
Walk right. The item bricks contain some coins and a mushroom. Jump up
the mountain (don't flip into 3-D or you'll fall off!). Once at the
top, stand in the rd square. Enjoy what happens next.
After landing, flip into 3-D to hit the blue ! block. Climb the new
mountain and hitch another ride. Enter the door.
Up the stairs and over the gap. Flip into 3-D to see 4 item bricks
(all contain coins) that you can use as a step. Hop up to the top.
HOLD IT! Don't hit those item bricks. Flip into 3-D and hit the bricks
behind them first.
To cross the gap, flip into 3-D and jump on top of the item bricks,
then on to the brown bricks. Walk right, then jump on the second set
of brown bricks. Follow them to solid ground. Flip into 3-D to avoid
the Spiny Tromps and make your way up the hill and through the door.
Walk right and enter the pipe. You are now in the background. Walk
left and enter the house. Up the stairs and flip into 3-D. Talk to the
guard. After a few sentences, flip back into 2-D. Answer his question
with "red!." Exit and go back through the pipe and across the bridge.
Save and enter the town. The brick contains a mushroom. Just past the
mushroom brick is some brown bricks with a lady standing next to them.
Flip into 3-D and enter the pipe. Flip into 3-D to make more coins
appear. Exit. Jump up onto the roof to the left. Jump to the right
until you find a Boomboxer card. Return to the where the pipe is.
Enter the door just to the right of the pipe. Flip into 3-D and enter
the pipe that appears. Flip into 3-D again to bypass the Thwomps.
Enter the door. Use Tippi to reveal a door. Enter and open the chest.
You now have your first Pixl Thoreau. Look him up in section 7)- for
more in-depth info. Jump over the chest and use Thoreau to grab the
block. Jump back over and throw the block at the blue ! switch on the
ceiling (jump into the air then throw it, it'll take a few tries). Now
exit and make your way back to town.
Once back on the surface, enter the house to the right. Talk to the
old man inside (Watchitt). (I find it funny to flip into 3-D to find
that you aren't actually standing on his rug.)
Walk right and enter the pipe. Enter the house then up the stairs.
Answer his question any way you want, then go across the bridge and
hit the star block.
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2.1.3)- 1-3: The Sands of Yold
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Enemies: Squiglet, Squig, Cleft, Boomboxer, Jawbus, Cherbil, 3-D
goomba, Spiked Goomba, Ice Cherbil.
Bosses: O'Chunks.
Walk right. The item bricks contain items in the following order:
coin, coin, coin, speed flower, Zombie Shroom, Mushroom.
Ok, heres a trick: when you come upon a big red tree, jump back and
forth under it (in 2-D mode) 10 times to make a door appear. Me
telling you this allows you to skip ahead in the level faster, as you
would end up back here eventually anyway. If you want to complete the
level as usual, read below.
Picking up where we left off: jump over the sand river and use Thoreau
to kill the Cleft by throwing them at each other (or just jump over
them). There is a Squig card behind the rock ahead (3-D mode to get
it). Use the bricks to get over the sand river.
To kill the Jawbus, flip into 3-D and go around behind it. Flip back
to 2-D and jump on its tail. Enter the door.
Go right and jump over the sand river. Jump over the large rock, then
flip to get behind the wall. Jump over the sand rivers (there is a
Courage Shell behind one of the rocks). You're now at a dead end...
no, no tricks, it really is a dead end. Go back to the other side of
the wall and flip in front of the big rock.
Its got an arrow on top of it! Follow the arrow. Flip back into 2-D
once you're across the gap. Go left and read the statue. Good. Now go
back to the door you entered from. Go left until you find a red tree.
Jump under it 10 times to reveal a door. Enter.
Go right. You could just flip into 3-D and walk across the sand, or
you can jump up on the brown blocks, use the spring, and hitch a ride
across. Once across, one of the item bricks contains a zombie shroom.
Continue right.
Flip into 3-D to reveal a path across the sand. Flip again to get
around the brown bricks. Use the spring and land on the bricks above
the blue ! block. Jump to the right and land on the brown block, then
use Thoreau to activate the block. Hitch a ride over the sand.
The item brick contains a mushroom. Walk right. Save.
Go into 3-D and jump on top of the save block, then jump onto the
brown bricks. Flip back into 2-D and jump from brick to brick until
you find a pipe. Enter the pipe. Flip into 3-D to double the amount of
bricks. All the bricks contain coins, except the final one on the
second row. It contains a Super Shroom. Exit and save the game again.
Enter the door.
Boss fight!
O'Chunks
HP: 20
Attack: 1
Defense: 0
His attacks consist of trying to jump on you. Use Thoreau when he
lands to pick him up and throw him. This will give you a chance to
jump on him. Sometimes he'll try to pick you up and throw you, but its
not that big a deal, just keep your distance.
Enter the next door.
Walk left and ride the platforms until you reach a door. Enter.
Read the statue, the flip into 3-D and read the other side of the
statue. Past the statue there are some coin bricks. Exit through the
door you came in through.
Now go right (there is a zombie shroom behind one of the rocks), and
use the spring to reach some more moving platforms and eventually a
door. Enter.
Walk right until you find a blue platform. Stand on it and
press 1 and - at the same time. Walk up the stairs and hit the star
block.
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2.1.4)- 1-4: Monster of the Ruins
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Enemies: Squiglet, Buzzy Beetle, Spiky Tromp.
Boss: Fracktail, Frackle.
Down the stairs and through the door.
Go right. Jump over the sand rivers and use 3-D mode to bypass the
fire wheel. Jump up on the item block and jump right. Down the ladder
to find a life shroom. Go back to the item brick. Enter the door to
the right.
Again, use 3-D mode to bypass the flame wheels. Go all the way to the
end of the hall until you find some bricks that are only viewable in
3-D mode. In 3-D mode, jump up and hit them. Now switch back to 2-D.
Cool huh? Enter the door.
Use 3-D mode to bypass the tromps, then climb the ladder and open the
chest. Go back through the door. Use the key to open the locked door
you passed earlier.
Hit the save block. The item blocks aren't worth the hassle, so just
continue right. Use 3-D mode to bypass the Tromps again, and, while
still in 3-D mode, jump on the item brick and use it to reach the
door.
Fall down to the right. Grab and throw an enemy into the switch (if
you're close to leveling up, there are infinite enemies in this room).
Climb back up the ladder and through the door.
Go back to where the sand pit was (with the coin bricks) to find a
key. Jump up and use Thoreau to grab it. Go back to the right and
unlock the door.
Down the stairs and use Tippi to reveal a ledge under the door. Enter
by jumping off one of the stairs.
Walk right into what appears to be a dead end. Flip into 3-D to find a
path off to the right. Follow it and open the chest for a Buzzy Beetle
card. Follow the path back.
This time go left and flip into 3-D underneath the key. This will
reveal a passage in the wall where the key is actually at (quite the
optical illusion eh?). Go back and unlock the door.
Use the spring and continue to the left. Dead end? I think not. 3-D
mode! Climb the ladder. Jump on the blue ! block and be ready to run
to the left. Ready? RUN! Go back and press the red button.
Fall down the hole. Neat huh? Enter the door.
Go into 3-D mode to reveal what order to hit the blocks in (1, 2, 3,
4). Up the stairs. Save and grab the super shroom from the item block.
Enter the pipe.
Pay close attention to this conversation. It is really funny. Note
that when the dragon thinks, the Wii shop channel icon appears in his
eye, and the reference to Zelda II with "I AM ERROR."
Boss fight!
Fracktail
HP: 18
Attack: 1
Defense: 0
Ok, very easy yet complex fight. The antenna is its weak point, but
you cant hit it. When he comes strait on from the back ground, dodge
it by running left or right. When he comes from the right, flip into
3-D, dodge his head, then jump on his tail. You are now on his back.
Use Thoreau to grab the enemies that spawn and throw them at his
antenna. He will eventually throw you off.
Rinse and repeat.
Enter the door and go down the stairs.
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2.1.5)- Interlude
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-= Bleck castle =-
You are now in control of Peach. Follow the Koopa. After the first
door, keep going left and through any door you find.
-= Flipside Tower =-
Well, that was interesting, no? Use the elevator on your left.
-= Flipside 2nd floor =-
Follow Merlon.
Follow Merlon some more.
-= Flipside 3rd floor =-
Walk left.
Cut scene.
Back down the elevator.
-= Flipside 2nd floor =-
Walk left and enter the shop (shops have a mushroom sign out front).
To the owner and buy a Fire Burst (while you're here, buy, store,
and/or sell what ever else you feel like). Exit and take the down
elevator to the right.
-= Flipside 1st floor =-
Walk right and enter the bakery (the bakery has a picture of a tea pot
on the outside). Talk to the lady and give her the fire burst.
Now go back up to Peach. (Left, Up, Right, Up).
-= Flipside 3rd floor =-
Walk left.
Give the soup to Peach.
Cut scene.
-= Flipside 2nd floor =-
Peach is now in your party.
Walk outside Merlons house and flip into 3-D. Wse the key to unlock
the gate to the right. Go back into 3-D mode to find a hidden path to
the right. Follow the path then flip back into 2-D. Walk right and
enter the pipe.
Walk left until you come to a sign. Flip into 3-D and follow the
hidden path. Walk left and use 3-D mode to get up on the rocks. Switch
to Peach and use her umbrella to float from stone to stone. Place the
heart in the pillar.
Use the Return pipe to return to Flipside tower. Take the elevator
down, save and stay at the inn (to the right, the inn has a picture of
a bed on it) to replenish your health if you need to.
Enter the new door that opened on the Tower.
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2.2)- Chapter 2: Gloam Valley
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2.2.1)- 2-1: Bogging to Merlee's
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Since Peach is a new member, you're going to be using her a lot. Keep
her out as your main character, and switch to Mario when I say to flip
into 3-D mode (since peach cant do that).
Enemies: Koopa Troopa, 3-D Koopa Troopa, Squig, Growmeba, Spiked
Goomba, Shlurp, Swooper, Paragoomba.
Walk right. Use Peach's umbrella to jump over the water. 2 of the
bricks ahead contain coins. Jump on top of the second brick that had a
coin and use Peach's umbrella to cross the water.
Flip into 3-D. Hit the dimensional blocks so they appear in the 2-D
plain. Use them to jump up to the green platform. Use Peach to jump
from platform to platform until you reach a pipe. Enter the pipe.
Kill the enemies inside to make a chest appear. Exit, fall down, and
open the door.
The item brick contains pal pills. Walk right and skip the first door
you find. Continue until you find a pipe. Jump on top of it, then jump
to the brown blocks to the right. Hitch a ride up, then use Peach's
umbrella to float to a pipe on the far left.
Use Peach's umbrella to cross the gaps and make your way to a blue !
switch. Hit it, then make your way back to the door that appeared.
The item brick contains a mega star. Grab it and smash your way to the
next door.
The item brick contains a slow flower. I would say make the most of
it, but theres nothing to use it on. Anyway, use that brick to jump
onto the brown blocks, the flip into 3-D to reveal another dimensional
block. Hit it, the flip back. Use it to jump to the green platform
above. Follow it right, then fall off at the end.
The item block contains a happy flower. Continue right and enter the
pipe. Use Tippi's ability to find a blue ! block. She wont make it
visible, so you'll have to try to hit it without seeing it. Enter the
pipe that appears.
There is a Growmeba in this room. Use Thoreau to grab one of its
clones, then throw it at the real one. Open the chest that appears.
It doesn't matter how you answer his questions.
All right, jump over the chest and set Boomer in front of the crack in
the wall. Flip into 3-D and walk through the hole he creates. Open the
chest for a Watchitt card. Exit the pipes.
Go to the right and hop on the brown bricks. set Boomer in front of
the sand bricks and watch. Now jump up to the door. DON'T ENTER. Keep
jumping and enter the 4 (and final) door in the row.
Walk left and flip into 3-D to reveal more sand bricks on the floor.
Set Boomer on them and fall through the hole. Hit the ! block, fall
through the next hole, and enter the door.
Jump down 2 doors. Enter and do the same as above, minus the blue !
block.
Now jump to the door on the far left. Enter the door that isn't shiny.
Walk right, flip into 3-D and fall into the hole. Grab the two cards,
then jump out and hit the star block.
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2.2.2)- 2-2: Tricks, Treats, Traps
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This level is pretty fun, what with the traps and all.
Enemies: Gnip, Gnaw.
As soon as the level starts, flip and go behind the bushes to the
left. Get the coins, exit, flip back to 2-D. Walk right until you find
a brown block. Stand on top of it and jump to find a sand block with a
ladder. To get on it, carefully walk to the extreme edge of the brown
block, then jump up. You should slide around the side of the sand
block and then be able to press left or right to land on it.
Climb the ladder and get off on the sand blocks. Use Peach's umbrella
to float to the top of the building. Open the chest for a stop watch.
Flip into 3-D and walk off the front-center of the building. You
should land on a ledge with a chest containing a Cursya card. Jump off
and enter the building.
Once inside, flip into 3-D to avoid the Gnip. Go into 3-D mode at the
top of the stairs and enter the door behind the curtain.
Ok, this is the only door that you are required to go into, but I
recommend you go into all of the. They are a good learning experience.
But, if you don't feel like it, read on:
Save, then walk right. Jump up the stairs and enter the last door.
Walk all the way right and throw the switch. Wait until the spikes are
about to crush you, then flip into 3-D. Dodge the spikes then jump on
top of them. Let them carry you to the top.
Walk left, then use the small platform to jump to the larger one over
head. Use Boomer, then 3-D, the Boomer, then 3-D. Jump up to the next
platform and open the chest. Use a 3-D view to fall back down to the
floor, the exit and save your game again.
Use 3-D mode and some fancy maneuvering to unlock the door behind the
Gnaw. Enter and hit the star block.
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2.2.3)- 2-3: Breaking the Bank
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This is the shortest level in the game... that is, if you have the
proper codes...
Enemies: none.
Walk right and hit the item block.
Well, wasn't that fun?
Ok, jump up on the item block, then jump to the platform on the right.
Use Peach's umbrella to get to the platform on the left. Flip into 3-D
and walk through the wall. Open the chest. This Pixl is going to save
your life many times over. Get acquainted with it now.
Go back through the wall and jump the gap with Peach. Flip into 3-D
and use Boomer to blow out the sand blocks. Open the chest for a Boo
card. Walk back through the opening and jump up the plaforms. Walk all
the way left and flip to walk through the wall again. Hit the sand
block and climb the ladder.
Use Slim to pass through the electric things. Remember, you have to
remain still and let the things pass over you, then walk to the next
one and do the same.
When you come to a door, use the keypad beside the door and enter the
code 41262816. Now walk all the way back down to where you broke the
vase... thing.
Go to the right and enter the door. Save you game and talk to the
lady. Select "pay off some rupees"
Ooookkkkkk..... jump over the desk and flip into 3-D, then use Slim to
get through the bars and hit the star block.
... told you it was short level.
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2.2.4)- 2-4: the Basement of Face-off
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Enemies: Boo, Mister I, Swoop, Cursya, Atomic Boo, Shlurp.
Boss: Mimi
Flip into 3-D and go behind the stairs to find a mushroom. Walk right,
save, and enter the far right door.
Enter these doors to clear the maze:
Top right corner.
Top right corner.
Walk left and flip to reveal dimensional blocks. Use them to reach the
upper platform. Refuse all of her offers.
Enter the door behind her.
Walk to the right and use Slim to fall through a crack in the floor.
Enter the door.
Walk right, flip into 3-D, jump on the item bricks, then jump to the
door.
Use the blocks in the middle of the room to reach the to right door.
Flip into 3-D and hit the dimensional blocks to reach the door in the
top left.
Use Tippi to find a hidden stair case. Enter the door.
Grab the super shroom and save your game. Enter the woman's rest room.
Open the doors until you find Merlee.
Ask them whatever questions you want, then pick the Merlee with the
fly buzzing around her.
Boss Fight!
Mimi
HP: doesn't matter.
Attack: 1
Defense: 0
Its weak point is its head.
Attacks:
1) walks on the ground and shoots rupees at you
2) jumps on the ceiling and fires rupees down at you
3) causes a wave of rupees to streak across the field
Defenses for these attacks:
1) dodge, its easy
2) again, just dodge it
3) use Peach's umbrella (down on the D-pad)
when attacking her, use Thoreau to grab a rupee she fired. Throw it at
her to disable her, then jump on her head. If shes on the ground, grab
a rupee and get right under her, then jump up to ensure the rupee hits
its mark.
Every time you jump on her head, she looses a leg and gets slightly
faster (is that even possible?). Once she runs out of legs (in 6
attacks), you win.
Oh, and if you flip into 3-D, you'll see that Mimi is actually a
robot.
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2.2.5)- Interlude
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-= Bleck Castle =-
You now control Luigi. This is just like when you controlled Peach a
while back. Go left and through the door. Continue going left and
through all doors in your way.
-= Flipside Tower =-
A man in green? I wonder how that could be *rolls eyes* take the
elevator down and save your game.
-= Flipside 2nd floor =-
Flip into 3-D. Go through the gate you unlocked last time. Go back
into 3-D mode to find a hidden path to the right. Follow the path then
flip back into 2-D. Walk right and enter the pipe.
Walk until you find a pipe that is capped off with blocks. Use Boomer
and enter the pipe. Walk right until you hit a wall. Flip into 3-D,
then use Slim to get through the wall. Use the pillar.
Stock up on whatever supplies you need, and use the inn if you have
to.
Save and go through the new door on Flipside Tower.
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2.3)- Chapter 3: The Bitlands
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This is probably the funniest world in the game.
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2.3.1)- 3-1: When Geeks Attack
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Enemies: Koopa Troopa, Piranha Plant, Spiked Goomba, Hammer Bro,
ParaGoomba, ParaKoopa, Magikoopa, Bullet Bill, Bill Blaster, Mega
Koopa, Koopa Striker, Back Cursya, Blomeba.
Boss: Bowser
Well this worlds off to an interesting start yes?
Walk up and use the bush. He will give you some hints, but you're
reading a guide, so there's really no need to list them here.
Oh, and Barry wont join your party until after chapter 3.
Past the sand bricks and over the gap, you can either climb the
mountain or flip to bypass it. over the next gap and flip to get
around the pipe. You'll also see a dimensional block; go ahead and hit
it, but you're not going to use it just yet.
Save your game.
Trick: if you want to finish this level quickly (you're going to miss
out on a lot of experience points and items), you can fall into the
gap in between the red pipes. If you do, skip ahead until you see the
words "END TRICK."
Ok, jump over the gap and continue forward until you find a blue
pillar. Flip into 3-D to see its actually stick figure (all of the
pillars are, and they are rather funny). Position yourself to its
right and jump up on its leg, then to its head. Flip back into 2-D and
jump to the right until you find a chest. Open to find a Piranha Plant
card.
Fall down and enter the pipe. Walk left and enter the first pipe.
Destroy the Blomeba and open the chest for a thunder rage. Enter the
pipe that appears. Keep going left to collect an ice storm. Now go
back to the right and enter the original pipe.
Save your game again and jump up on the dimensional block. Use it to
reach the pipe. Hit the sand block to make a ladder appear. Climb the
ladder and enter the door.
Walk to the left and hitch a ride across the gap. Use Boomer to kill
the piranha plant, then use Peach to float from that pipe to the one
on the left. Enter the pipe. Walk to the right until you find your
prize: a Catch card SP, DON'T USE OR THROW THIS CARD AWAY! Now walk
back, enter the pipe, then walk back to the door.
Ready? Hit the item block and grab the star. Demolish the rest of the
level until you reach the next door. Enter and watch.
XD Coolest. Thing. Ever. Try to use the Catch card SP on him. This is
your only chance to get the Mega Koopa card (unless by some off chance
the card dealer is selling one). Now Run to the left and grab a star
of your own, then rampage to the right until you find a blue ! block.
Hit the block and read the sign if you want. Walk all the way back
left and enter the door you came through. Again, walk all the way left
and enter the door.
Drop down and save your game, then fall in the gap in between the rid
pipes.
END TRICK. Walk right (one of the blocks contains pal pills). Continue
to the right until you reach a pipe. Kill the plant (with Boomer) and
enter the pipe. Collect your coins and flip into 3-D to find a caught
card SP. Exit through the next pipe. Go right and jump the gap.
Jump up the stairs. Flip into 3-D to find a pipe. Enter then flip into
3-D to find dimensional blocks. Hit them to reach the item blocks.
Exit through the same pipe.
The elevators on the right go down, but you don't want to. Just use
them to jump across to the next platform. The final block contains a
mushroom. Jump across the up elevators, but don't enter the pipe. Flip
into 3-D to find some coins, then go back to the up elevators. Ride
them all the way to the top and jump off to the right.
Enter the first pipe. Collect your coins then flip into s-D to find a
Magikoopa card. Flip back and exit through the same pipe. Enter the
second pipe.
Save your game, then walk right. Continue until you reach a castle and
a cut scene. Jump over the castle; the next castle, jump up in between
bullet bills. Then use Boomer to take out the bullet bill blaster. The
third castle, set Boomer right next to the wall.
Boss fight!
Bowser
HP: 20
Attack: 3
Defense: 0
Attacks:
1) fire breath
2) jumping on you
3) spiky head so you cant jump on him
Defense against attacks:
1)When he is about to breath fire, he jumps away from you. This is
your cue to run.
2) Dodge. This is your chance to attack
3) Don't jump on him. duh.
Strategy: dodge his fire breath. When he tries to jump on you, set
Boomer on the ground and detonate him when Bowser lands.
Bowser is now on your team (yay!). Continue right and hit the star
block.
======================================================================
2.3.2)- 3-2: Bloops Ahoy
======================================================================
Enemies: Cheep Cheep, Blooper, Bittacuda.
Boss: Big Blooper
Underwater. Didn't see that one coming.
There are a lot of coins in both 2-D and 3-D. I cant document them
all, so you're on your own.
When underwater, Bowser is the only character that can damage enemies.
Use his flame breath (this game has excellent physics >_>)
Swim right and switch to Mario. Flip into 3-D to find a passage around
the whirlpool. Continue right until you find a pipe surrounded by
brown blocks. Flip into 3-D, save your game, then enter the pipe.
In this section, tentacles with come out and try to hit you. You cant
damage them, but Bowser's fire breath will grant you safe passage.
Also, watch out for little vortexes. They will try to suck you in and
will transport you back to the start of the level.
When you reach the second tentacle, swim up to find an air pocket.
Jump out of the water, flip to find a cold bar, then enter the pipe.
Go right and enter the door (underwater). Use Bowser to kill everyone
in the room, then open the chest.
With Thudley now in your party, swim left over top of the pole beside
the door. Press 1 to pound the post and open the door. Enter.
Swim/walk left back out the next door. Jump down in the water and
continue back to the left. Enter the pipe overhead.
Flip and save your game. Go left to find 6 poles. They are all in the
up position. Pound them with Thudley until they are in this pattern:
up, down, down, - up, down, up. (if you accidentally pound the wrong
one, pound it again to raise it back up)
Enter the door that appears. Swim right until a giant blooper appears.
Boss Fight!
Big Blooper
HP: 18
Attack: 2
Defense: 0
Attacks:
He doesn't have much in the way of attacks. He will send a tentacle up
and try to poke you, but its slow and easy to dodge.
The only way to damage him is to pound his red tentacle. To do this,
stay in the center of the arena. When a blue tentacle comes up, dodge
it. When the red tentacle comes up, swim over top of it and press 1.
After you're done with him, swim right, enter the pipe, and hit the
star block.
======================================================================
2.3.3)- 3-3: Up, Up, and a Tree
======================================================================
This level is a PAIN. You'll see.
Enemies: ParaTroopa, Paragoomba, Crazee Dayzee, Lakitu, Spiny, Poison
Cherbil, Blomeba, Tileoid G and B, Fuzzy.
Boss: Dimentio
Walk right to find a giant tree. Hop onto the following platforms:
Green - center
Brown - right
Yellow moving - center
Green - left
Brown - center
Brown - center (above the last one)
Green - left
Green - center
Brown - right
Brown - left
Flip and hit the dimensional blocks
Dimensional bocks - left
Green - left (above)
Switch to Peach and use her umbrella to reach the brown blocks on the
right.
Green - right (above)
Green - right (above)
Green - Use Peach's umbrella (again) to the left.
Green - left (above)
Green - center
Brown - right
Pound the pole.
Yellow moving - center
Green - left
Brown - left
Flip into 3-D to find a bridge across the gap.
You are now on brown - right
Green - center
Green - left (above)
Brown - left (above)
Green - center
From here, you can use Peach to jump to a pipe. The pipe only contains
coins and is not worth the hassle.
Green - center (above)
Green - left
Brown - far left
Brow - center
Finally! The door! Use Bowser's flame breath to free it.
This next part is the PAIN I was talking about.
Ok, jump onto the moving platform to the right. Jump off to the left.
Enter the pipe. Save, then hit the Blue ! block. Go back through the
pipe.
Jump up the pink stairs
Hit the ! block
Jump up the blue stairs
Jump onto the moving platform
Jump onto the next moving platform on the right.
Stay on it and pound the pole to the right.
Climb down the ladder and hit the ! block.
Climb back up the ladder.
Jump back on the moving platform and jump off at the top to the right.
Jump onto the pink platform
Jump onto the brown platform
Jump onto the moving platform
Jump onto the brown platform
Flip and enter the pipe
Use Slim to avoid the spikes. Remember to stand still just before the
spikes come up.
Hit the ! block
Exit through the same pipe
Jump to the blue platform
Jump to the brown platform.
Ok, this one is complicated. Use Boomer to hit the switch, then set
Boomer beside the switch and run up the platforms before they
disappear.
Jump onto the blue platform
Jump onto the moving platform
Jump onto the next moving platform
Jump into the pipe for a Peach (2) card
Exit and jump back onto the moving platform
Jump off to the left and enter the pipe
Jump on the moving platform and use Slim to get past the spikes.
Fall down and set Boomer beside the switch.
Jump out of the hole before Boomer explodes.
Exit the pipe.
Use Peach to cross the gap.
Jump onto the pink platform
Flip into 3-D and jump onto the brown blocks.
Hit the blue ! block
Use Thudley to get the super shroom
Fall all the way back down to the first pipe you entered.
Save your game and enter the door.
Wasn't that FUN?
Boss Fight!
Dimentio
HP: 30
Attack: 2
Defense: 0
Attacks:
1) will create a crystal above his head and throw it at you
2) will clone himself, forcing you to find the real one
3) will draw squares on the field. Don't get caught in one, or they
will explode.
Defense against attacks:
1) dodge it.
2) luck of the draw. Jump on which ever one you want.
3) Jump on top of one of the squares.
Strategy: watch out for the square attack, its deadly!
Besides that, wait for him to fly down close to you and jump on him.
With that out of the way, we just have one more set of platforms to
jump up. Take any path you want, so long as you go up. You'll
eventually reach a large brown platform. Wait until you see a red band
of wind coming, and jump on it. Ride it until you reach a pipe. Jump
off and enter the pipe.
Flip into 3-D for some coins, the hit the star block.
======================================================================
2.3.4)- 3-4: The Battle of Fort Francis
======================================================================
Enemies: Chain Comp, Meowbomb, PatrolMeow, AirMeow, SurpriseMeow,
SecuriMeow, BigMeow.
Boss: Francis
Walk right and flip into 3-D. Enter the pipe. Use Thoreau to hit the
block. Grab the key, then go back and open the front door. (I've heard
of people storing keys under they doormat, but this takes it to a
whole new level.)
Save your game, flip, and enter the pipe behind the next door. Hit the
dimensional block, then flip into 3-D. Use it to bypass the spikes.
Pound the blue ! switch. Answer his question however you want.
Use Carrie to get over the spikes, and exit through the same pipe you
came in through (remember, the pipe is in 3-D). Save again and enter
the door on the right. Go all the way right and enter the next door.
Go right, flip, climb the stairs, enter the door at the top.
Go left and pound the ground under the first door. Enter.
Use Carrie to cross the spikes and enter the door.
Talk to the cat bot. Answers are as follows:
True
True
True
2323
Hit the item block for a super shroom. To get to the chest, jump ontop
of the cat bot and use it for a spring to reach a hidden platform (you
can also read various notes left by Francis... talk about Nerd.) Exit
the room and go back across the spikes.
Pound underneath the other hanging door and enter. Flip and jump onto
the block near the door. Flip and switch to Peach. Float across to the
other block and flip again. Climb up the stairs and enter the door.
Use Thoreau to grab a flying cat bot and hit the ! switch. Cross the
bridge and enter the door.
Talk to the cat bot and answer:
True
True
True
2828
Grab the key just like before, and return to the save block at the
start of the castle. Save, then go though the door on the right.
Walk right and switch to Peach. Use Peach to put the keys in the door.
Answers:
True
True
True
True
True
True
True
True
True
True
(... Nerd.)
Enter the door as Peach, or the security system will try to fry you.
Answer his question however you wish (... Super nerd). In the end, his
computer gets smashed.
Boss Fight!
Francis
HP: 40
Attack: 2
Defense: 0
Attacks:
1) takes out his camera and flashes you. Doesn't do any damage, but
it does disorient you.
2) Take out his computer and summons cat bombs to blow you up.
3) Grabs you with his tongue and bits you.
Defenses against attacks:
1) you don't really need to block this one
2) either destroy them before they blow up, dodge them, or hit
Francis before he summons them.
3) Jump over it and/or run away.
Strategy: there are 2 ways to beat Francis:
1) use Mario to track him while he's cloaked (3-D mode), then jump
on him just as he comes out of hiding.
2) Use Bowser and breath fire on him whenever he appears. It's a
little trickier, since you cant track him and therefore have no
idea when he is going to show up.
======================================================================
2.3.5)- Interlude
======================================================================
-= Flipside Tower =-
Before heading off to the heart pillar, re-enter world 3-1 and talk to
Barry again to have him join your party. Use the return pipe then take
the elevator down.
Save and flip into 3-D. Enter the unlocked gate (again) and take the
secret path (again).
This time, go left and use Thudley to pound the pillars so they look
like this: down, up, down, up, down.
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