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Video game walk throughs
Fight Night Round 3 walk throughs for PlayStation 3
 
Gamermall.com rating:
7.9

Welcome to the start of your career mode. First you have to give your boxer a
name, choose his hometown and give him a nickname. After this you have to
chooses his boxing stance( Left or Right), His base stance( At first you can
choose from Balanced, speed, power, mummy and wild. Then you have to choose
his punch style( Choose from basic, fast, slugger and lethal uppercuts) and
then his blocking style( Classic and Cross). The rest is cosmetics. You
choose his skin tone and eye color and also his weight class and whether he is
fat or has alot of muscle( Muscle is the top area of the grid). Next is the
eyebrows and hair. After this you get to something thast is really important
and that is building your ratings. You are given 200 points to put into your
boxer's stats which are:

Power- The power behind your punches
Speed- The speed of your punches
Agility- The speed of movement of leaning
Stamina- The rate of energy loss and gain
Chin- The shield against head punches
Body- The shield against body punches
Heart- The rate of health recovery and also how easy it is for you boxer to
get up after a knockdown
Cuts- Protection from cuts and swelling.

Since you can't put a stat past 30% I recommend that you make all stats 25%
because you should build a well-balanced boxer( at least this early anyway).
IMPORTANT- For this guide I started out in the middleweight class

F1.AMATEUR BELT

IMPORTANT- The first thing you should do when you are an amateur is go into
the fight store and buy the Warthog 1 Trunks(power 5%), and a pro guard foul
protector( Body 5%). These 2 items are $1000 but it's well worth it because
they will help a little bit. Also keep Joe Frazier's special punch because it
does alot of damage and all you have to do it tap a button( alot easier than
throwing a haymaker) and will get the same amount of damage that a haymaker
will do. I like to aim this punch at my opponents body because it rarely gets
blocked or parried and it does damage!!! There really isn't anything I can
say about the amateur fights because they should be easy for everybody.I had
the option to fight Winky Wright in the Amateur division.

WINKY WRIGHT(Middleweight)- This early in the game he really isn't a challenge
for you. Just make sure that you keep your guard up and take whatever openings
he gives you( there will be alot).

Rewards- Winky Wright Fight Store Package, UPRIGHT base style, HARD STRAGHTS
punch style.

The only other important fight you will have in this belt is when you fight
the amateur champ. This person will become your rival throughout your career
so get used to beating him down. I can't really give a strategy for beating
your rival because their tactics and styles are randomly generated. One thing
I can say is watch out for a headbutt because I have gotten hit with a
headbutt everytime I have fought my rival.

AMATEUR BELT- Once again this fight shouldn't be a problem as long as you keep
you guard up and take your openings.

Rewards- Amateur Belt, $5000

IMPORTANT- The fights will get harder now and how you train your boxer will be
crucial. When I ran through the Middleweight division my training regimen was
Three Weightlifting sessions then Two Combo Dummy sessions( I rarely used the
Heavy Bag until Punches started to hurt more). The reason I recommend this
regimen is because you will take damage but you will deal it faster than you
take it. This strategy is for aggresive Boxers. If you don't like staying on
the offensive, develop your defense an offense equally.

F2.UNDERARMOUR TROPHY

WE MUST PROTECT THIS HOUSE!!! Sorry I couldn't help myself. This series of
fights is your first professional belt that you'll compete for and the
difficulty won't be that much harder than the Amateur Belt. I fought Marvin
Hagler then had one fight before getting the belt.

MARVIN HAGLER(Middleweight)- Since he's a power fighter you should be a bit
more cautious than normal. If you were using my training regimen and a speed
style, you should tear into him easily. Otherwise Keep your guard up parry
when you can and take the large number of opening he'll give you.

Rewards- Hagler Fight Store Package

I fought a created Boxer for the belt so I can't give a strategy but I will
reveal what you win.

UNDERARMOUR TROPHY

Rewards- UnderArmour Trophy, UnderArmour Fight store package( Gloves and
trunks), $20,000

IMPORTANT- At the end of this belt my stats were:

Power- 62%
Speed- 51%
Agility- 38%
Stamina- 62%
Chin- 35%
Body- 35%
Heart- 44%
Cuts- 44%

Power is my main focus now and if your power is in the mid to high 50's your
punches will take out chunks of your opponents life making your fights that
much easier. Also continue to use Joe Fraizer's special punch!! I can't
explain how useful this punch is throughout the game just throw it to the body
and watch the life go.

F3.DODGE TROPHY

IMPORTANT- Now you should have some money in your bank and it's time for
another equipment upgrade. Depending on how your fights have been so far you
should buy different things. If you feel than you need some more defense then
buy a Pro Guard 3 Foul Protector and a Pro Guard Mouthpiece for a 10% increase
in your body and chin respectively. If you want to do more damage you should
buy some newly unlocked UnderArmour gloves(Power 10% or Speed 10%) and a pair
of trunks that give you a 10% increase in stamina.The difficulty starts
to pick up a bit in this series because you have a higher chance of fighting
real boxers in the game and they are harder than the created opponents. Also I
fought Bernard Hoppkins in my first fight then I fought Jake Lamotta for the
trophy( you will NOT always fight him for the Dodge trophy, it's random).

BERNARD HOPKINS(Middleweight)- B-Hop really isn't that hard but you can expect
him to try and outbox you. He will throw a lot of punches( compared to what
you have fought thus far) and they shouldn't do that much damage. Keep your
guard up( noticing a pattern here?) and attack him when he leaves himself open
either after a missed punch or a parry.

Rewards- Hopkins Fight Store package

JAKE LAMOTTA- Powerful!! His punches will do damage but he is slow. This is
what you must focus on when fighting him to win. Let him throw his power shots
and make him miss or counter his punches will haymakers or whatever you feel
like throwing.

Rewards- 2007 Dodge Caliber Trophy, Dodge Fight Store Package, Lamotta Fight
Store package, Madison Square Garden Venue

After this winning this belt my stats were:

Pwr- 72%
Spd- 58%
Agl- 48%
Stm- 72%
Chn- 40%
Bod- 40%
Hrt- 51%
Cut- 51%

Once Again Power was my main focus and if you followed this blueprint your
upcoming fight should be easy because your punches will caue noticable damage
and you will knock your opponent down fast.

F4.BURGER KING TROPHY

Once again the difficulty raises up but it still shouldn't be enough to where
you should lose a fight. When I had to sign my first contract I had to choose
between Jermaine Taylor and Sugar Ray Leonard. This should be an indicator
into how many real boxers you might fight. I'm not sure how the game will
do it but you should fight your rival in this trophy series( I fought mine in
the Staples Center and unlocked that arena) and be given a chance to win the
EA Sports trophy also( with a $50,000 purse). I fought Sugar Ray Robinson
before I had to fight Rey Mo for the Burger King Trophy.

JERMAINE TAYLOR(Middleweight)- I'm pretty sure this fight should have been
harder than it was. I destroyed Jermaine Taylor in the first round mainly
because my Frazier special punch was taking about a 1/7 of his life
away with every hit. If your punches aren't hurting him that much you will be
in for a long fight. He knows how to use the philly shell and will parry alot
of your punches( if you make them predictable). I recommend that you don't
give him a chance to do anything but block. Keep on him and he will go down.

Rewards- Taylor Fight Store package, Philly Shell Block Style

SUGAR RAY LEONARD- This fight will be the first in which you actually see how
dangerous the fast punching style can be. Sugar is fast and will be very
selective in how he throws his punches, mainly sticking and moving. This fight
will be more annoying than difficult because you will have a hard time landing
a punch flush. He leans alot and will counter a great deal of your punches. If
you are using a power style wait until you parry one of his punches and let
him have a power shot. If using a speed style reflect his fighting style and
wait for him to make the first move then then counter punch him to the mat.

Rewards- ESPN Wednesday Night Fights trophy( you won't always fight him for
this trophy), Leonard Fight Store package, State Palace Theatre Venue.

SUGAR RAY ROBINSON(Middleweight)- Just like Ray Leonard(same nickname)this guy
will parry alot of punches and will dish out punishment. Depending on how you
have been training this fight can be easy or hard. If you've been focusing on
your power and stamina then the severe amount of damage your punches will do
will make this fight easy because he won't be able to stand up from a barrage
of punches. If you focused on your defense or speed then you will have to
outbox him by using you jab effectively and countering his aggresive fighting
style.

Rewards- Robinson Fight Store package

REY MO(Middleweight)- This guy is friggin huge!!! Especially when compared to
your boxer! Don't let his power rating fool you( When I fought him it was 68%)
Trying to take his punches will result in you getting knocked down really fast
Use your jab and wait for him to throw his punches. Make him miss or parry
and unleash a combo or a haymaker to get your adrenaline flowing. DO NOT I
repeat DO NOT try to get into a slugfest with this guy because you'll lose.
Be patient he'll give some openings to take advantage of and when he does tear
into him with whatever has been working for you thus far.

Rewards- Burger King Trophy, Burger King Fight Store package, $1,000,000

Now would be a good time to go into sparring mode or do some practice fights
because you will have to gain some type of mastery with blocking and parrying.
This is essential in the upcoming fight because the difficulty jumps a good
bit and if you don't protect yourself you'll get knocked down( and possibly
out) quite frequently. Ratings after trophy.

Without Equipment With Equipment
Pwr- 79% 79%
Spd- 72% 82%
Agl- 66% 66%
Stm- 77% 87%
Chn- 55% 65%
Bod- 55% 65%
Hrt- 58% 58%
Cut- 54% 54%

F5.EA SPORTS TROPHY

EQUIPMENT CHANGE! Now that you have a million dollars to spend you should
start by buying the EA Mid-Pros 3 for 15% bonus in power, a pair of trunks
that give a 15% bonus in stamina, and a mouthpiece or foul protector with a
15% bonus. Also you can now use the king as a trainer and raise your heart
rating. These things will make the upcoming fights a little easier. As usual
you will fight about 3 or 4 real boxers in this trophy series and they are
smarter than before. This also goes for the generated boxers also. By now you
have fought almost all of the real middleweight boxers so don't expect to get
any new styles or anything like that. You should however get into the habit of
checking out your opponents weaknesses before you sign a contract. This can
help you decide how you are going to fight that opponent and more importantly
what his weak points are( Body, Chin, Spd ect.).

WINKY WRIGHT(Middleweight)- Same as before except he's more agressive and also
blocks a lot more. Stay on him and he will fold like origami.

Rewards- None

JAKE LAMOTTA(Middleweight)- A little bit more agressive than before and his
punches do more damage also. He doesn't really guard himself that much and is
easy to attack when he throws his slow punches.

Rewards- ESPN Friday Night Fights Trophy( You won't always fight him to get
this trophy).

RIVAL- Both times that I have gotten this trophy I have had to fight my fight
my rival to get it so I guess you will fight your rival also for this trophy.
I don't have a specific strategy but just keep your guard up( I know it's
getting repetitive) and take the openings that your rival will give you.

Rewards- EA Sports Trophy( If you've won this already, you won't get anything)

Ratings after fight:

Without Equipment With Eqiupment
Pwr- 89% 100%
Spd- 80% 90%
Agl- 74% 74%
Stm- 84% 99%
Chn- 54% 69%
Bod- 54% 69%
Hrt- 66% 66%
Cut- 63% 63%

Even though with the equipment my rating is 100 I don't stop training those
areas because I don't know if your rating actually goes higher than 100 with
the equipment on. If you start to take alo of damage though you can relax with
your power and speed training and focus on your defense( only if you are
having a problem winning fights or getting knocked down.

F6.MIDDLEWEIGHT BELT

Welcome to the Semi- Big time fight series. Depending on how good you've
become in terms of offense and defense and who you fight, you will have your
hands full winning a fight. Now I strongly advise you to look at your opponent
before you sign a contract because pointing out weaknesses in their styles and
ratings will prove critical in winning these fights. Also You should have
enough money to use either a power or speed trainer. Use these wisely. I
recommend that you choose the trainer opposite of what you will be working on
that session( If you're doing weightlifting choose the speed trainer). The
benefit in doing this is you won't lose points in the other ratings( stamina
will be lost regardless because the trainer doesn't prevent stamina from
falling, only power). You will probably face 2 or 3 real boxers in this trophy
series(I only faced 1)and your rival for the Belt.

OSCAR DE LA HOYA(Middleweight)- At this stage in the game,The Golden Boy was
kind of hard only because his punches did a lot of damage( My chin and Body
were 62 and 64% respectively). When he parries one of your punches he will
throw a quick 3 or 4 punch flurry and it will hurt if you take all the punches
which you probably will because you won't have a choice. If your power is near
mine then swing away and turn this fight into a slugfest. Just make sure you
parry his power shots because if you don't you will lose.

Rewards- De La Hoya Fight Store Package, Textbook Base Style

RIVAL- By now I am pretty sure that you have been dominating your rival and
this fight won't be that much different from the previous ones. Of course your
rival will do more damage with his punches but his tactics for the most part
will remain the same( This was the case for me). Do whatever has been working
for you thus far and you should handle him easily.

Rewards- Middleweight Belt, $400,000(if you win by KO), ESPN Pay-Per-View
Trophy
Ratings after fight:

Without equipment With Equipment
Pwr-89% 100%
Spd-85% 95%
Agl-81% 81%
Stm-81% 96%
Chn-66% 81%
Bod-70% 85%
Hrt-70% 70%
Cut-71% 70%

F7.EVERLAST TROPHY

EQUIPMENT CHANGE- You should now have enough money to buy a pair of Gloves
which have a 20% bonus for any one stat or a pair of trunks with a 20% bonus
for most stats. Congrats on being the middleweight champ but like Round 2 your
career isn't over yet. You now have to win a couple of fights before you can
jump to class that is above your current one. The fights get a bit more
difficult but the change isn't as dramatic as it was for the last trophy
series. I should also point out that your status will now be World Class. You
don't have to but if you find yourself losing or coming close to losing you
might want to consider changing your style combination.

JAKE LAMOTTA- Same as before only his punches do more damage and he will be a
little more patient. Watch his power punches and haymakers because they will
hurt and you will only be able to take a couple of them before you go down.

Rewards- None

RIVAL- Same as before only stakes are higher and rival does more damage with
his punches. Apply whatever tactics you used before to beat him and you'll do
fine.

Rewards- Everlast Trophy, Everlast Fight Store Package

Ratings:

Without Equipment With Equipment
Pwr-92% 100%
Spd-92% 100%
Agl-89% 89%
Stm-81% 96%
Chn-74% 94%
Bod-80% 100%
Hrt-75% 75%
Cut-78% 78%

F8.LIGHT HEAVY and UNIFIED BELT

First things first. Your status now will raise to Champion. Your first fight
should be to defend your middleweight belt. These guys are really hungry for
your belt and they will fight like it. After about 2 fights you should have
the option to change your weightclass to LightHeavy.

JAMES TONEY(Light-Heavy)- WATCH OUT for this guys haymaker because he will
throw them alot and they will hurt I can promise you that. He will come out
swinging and won't let off unless you cause a good amount of damage to him.
That is the easiest way to win this fight, Watch his haymakers and counter
them. If you can counter them frequently, he will be open to your attacks and
you can give it to him.

Rewards- Toney Fight store package, Slickster Base style

RIVAL- How in the hell does this guy keep on getting the belt before you? In
any event you should have to fight your rival for the Light Heavy Belt. Same
strategy a before and you will walk away with a W.

Rewards- Light Heavy Belt

After winning the belt, the next fight you will be able to choose from will be
a title defense. After your popularity goes up you will have to fight your
real boxer rival( you have fought him several times already) for the unified
title belt.

JAKE LAMOTTA- Same tactics as before. He's a little stronger but that won't
matter because by now you should be doing severe amounts of damage with your
punches so if you keep on him this fight will end in a T.K.O

Rewards- Unified Title Belt

Ratings:

Without Equipment With Equipment
Pwr-97% 100%
Spd-92% 100%
Agl-90% 89%
Stm-89% 100%
Chn-76% 96%
Bod-81% 100%
Hrt-89% 89%
Cut-88% 88%

Since you will see minimal gains now in your power and speed ratings start
working on your defense( this will male your fights even easier). The heavy
bag while alternating trainers is the best way to do this.

F9.HEAVYWEIGHT and POUND for POUND BELTS

Your status now goes up to The Greatest and you only have to more belts to
obtain. Now I rate this is as the hardest belt series because not only will
you fight the Heavyweight greats(Ali and more importantly Roy Jones Jr.) the
created opponents try to pose a threat also. If you have unlocked a pair of
trunks that you like( with a 20% bonus in something) then buy them but other
than this your money has no use anymore. Another important fact I should
point out is that your boxer should be about 32 or 33. His ratings will start
to decrease for every fight at about age 36 or 37. Now this is important
because all the fights in this series have about 20 or 30 weeks before the
fight so if your lucky you will get about 2 fights per year( I retired at 43
with a record of 70-1(70KO's). I lost the fight after my 70th win.

MUHAMMAD ALI- Damn this guy is fast!!! Not only will he move around the ring
fast his punches are quick and he is hard to hit because he leans just about
all the time. His punches also do DAMAGE!! If you fight anything like I do(Use
a speed style, throw alot of combos and don't let your opponent get a chance
to even breathe) then you will not find this fight fun because Ali will do
exactly this and will give you fits in the process. I have noticed a funny
paradox in the game. There are two types of Ali that you can fight. They are
the same person but they fight totally different. The first time I fought Ali
I got the defensive Ali. He didn't throw that many punches but stayed on the
defensive the whole fight parrying and blocking alot of my punches( trying to
wear you out so in the later rounds you won't have any energy). If he doesn't
move towards you aggressively when the fight begins then you will face his
defensive style of boxing. If he starts the moving towards you then you have
a problem. When he gets into a offensive state of mind he will fight much like
you probably have: Forget the later rounds I want a KO now. This is a problem
because his combos are really fast and they hurt. In addition to this you
won't have room for error because he will parry and make you pay. If you fight
him try your best to drop his energy however you can( Haymakers, counter
punches). I always use my Frazier Haymaker( SMOKIN' special punch) to his body
because this will take a good amount of his energy and slow him down. Whatever
style he fights with will be difficult for you.

Rewards- Ali Fight Store Package( The Greatest trunks finally!!), Smooth Base
style, Judge Jab Punch Style

EVANDER HOLYFIELD- As you might have noticed from his boxing style( Balanced,
Basic, Classic) this guy fight straight from the textbook. Expect him to try
and take you to the later round where he will try to take advantage of the
amount of energy you have. I should point out that as usual his punches are
strong and will do some damage( although I didn't let him throw that many.

Rewards- Holyfield Fight Store Package

RIVAL- You will fight one of your created rivals for the Heavyweight belt and
as usual use whatever tactics worked the last time and you will be fine. He
will be stronger but he shouldn't be any match for you now with your ratings
approaching 100% and the equipment you should have on.

Rewards- Heavyweight Belt, $1,200,000

MAIN RIVAL- The rival that you fought for Amatuer Belt will be standing in the
way of your legendary greatness!! He really isn't as hard as you'd think he
should but he should provide a miniscule challenge( if you haven't been
breezing through your fights). Same tactics used before. Swing away and block
when you have to or when you want to hit him with a haymaker. Easy Victory.

Rewards- Pound for Pound Belt, $1,400,000

After you get the Pounf for Pound Belt you will be doing nothing but defending
your titles and watching your boxer's ratings decline due to old age. You can
retire now if you want or you can see how many wins you can get in your
career. I will warn you. If you were mad because you didn't get a challenge
getting the belts, try defending your title until your about 43 or 44. It's
hard because your opponents will be 10 to 15% better than you are(in every
rating) and will be relentless in how they approach you in the fight.

------------------------------------------------------------------------------
G.Boxing Styles
------------------------------------------------------------------------------
This section is all about the very style that your boxer will have when you
fight. Complete with my description and opinion on them.

G1.Base Styles

There are 11 Base styles to choose from in total. Each style dictates how
fast your punches come out( small differences in speed and power from my
experience), how your boxer moves around the ring, and how your boxer stands
when he's not throwing a punch. Balanced, Speed and Power are available at the
start.

BALANCED- Your Boxer moves back and forth a little bit with both his hands at
his chest.

SPEED- Your Boxer hops back forth with his power hand right below his chin and
and his lead hand at his waist.

POWER- Much like Balanced style except your Boxer barely moves his feet or
hands.

SMOOTH- This is Muhammad Ali's Style in which your boxer keeps both his hands
at his waist and moves back and forth. This style is fast and your boxer jogs
around the ring when he moves.

BULLY- Your Boxer moves back and forth a little and stands with his power hand
at his chest and his lead hand at his stomach.

SLICKSTER- Your Boxer leans back and forth a little with his power hand at his
chest and his lead hand by his upper thigh.

ELUSIVE- A variation of the speed style( and Roy Jones Jr.'s style) where your
boxer's power hand is beside his cheek and his lead hand is moving a circle at
his chest level.

UPRIGHT- Your Boxer leans back a little and keeps his hands moving in a small
circle at chest level.

TEXTBOOK- Boxer leans forward and has both hands at chest level. Power hand is
a little bit behind lead hand. About same movement as Balanced style.

MUMMY- Looks exactly how it sounds. Boxer leans back a little more than
upright style and barely moves his hands, just moves his body a tiny bit.

WILD- Kind of a taunting style in part because your boxers hands are at his
sides and he is leaning forward with a above average amount of body movement
back and forth.

Power Styles designed to more damage with less movement:
Mummy, Power, Wild, Slickster, Bully

Speed styles designed more for movement and combos with less power:
Elusive, Speed, Smooth

Well-Balanced styles( No tilt to movement or power):
Balanced, Textbook, Upright

My Summary: These styles do little in relation to how you throw your
punches(From what I have seen). If you like to throw less punches and
do more damage, use one of the power styles. If you like to look pretty by
hitting your opponent with 4 or 5 hit combos, use a speed style and if you
just feel like using them use a balanced style. It's all on your personal
playing style.

G2.Punch Styles

Now here is where you see the customization really take effect in your boxer.
Whereas the base styles basically dictate how your boxer stands, the punch
styles dictate how he throws a punch be it fast or slow. There are 8 Punch
styles each with different strengths and weaknesses and I will point out the
ones I have noticed for each punch style. I will also give each a style a
rating on a scale of 1 to 10 with being the best and what I recommend for the
easiest time in career mode( Once again these are my opinions). Basic, Fast
and slugger are available at start

BASIC- This Punch style basically is the all-around punch style. Your punches
aren't blazing fast but they aren't slow either. This Style has average power
also. You won't rip you opponents face off but you will do considerable damage
more than you would if you used a speed style. Once again the punches in this
style have an average recovery speed.

Strenghts- Good combination of speed and power. With this style your best
punches would be your crosses and hooks. These will deliver a good amount of
force and will come back fast enough so you won't be left open for long( If
one of these is parried, it won't matter your a sitting duck).

Weaknesses- None

Rating= 8- This is a good overall style primarily because it has no weaknesses
and is kind of fast. A 4-punch combo is pretty much the max with this style.

FAST- This Punch style is where the fun is at( at least for me). The name of
style pretty much tells you what you can expect. Extremely fast punches and
probably the combo style in the game. Of course you know power is sacrificed
for the speed so your punches won't really be hurting your opponent as much as
they would be in a basic or power style.

Strenghts- SPEED, SPEED, and more SPEED!! When I say your pucnhes come out
fast I mean they come out fast!! If you parry a hook,a 5-punch combo is almost
routine. To put the speed in perspective for you, a hook or cross from the
fast is the same speed as a straight from the basic style. The recovery speed
on these punches is also excellent assuming they aren't parried( speed doesn't
matter in this case). Best punches are hooks and crosses. Also put jabs and
straights in front of these and watch the hits pile up.

Weaknesses- The only weakness I have come to notice in this style if the lack
of power behind your punches. Of course this can be improved upon by raising
your power rating and wearing equipment to bolster you power.

Rating= 9.5- In my eyes the second best style in the game behind the sinister
cross style. The loss of power is regrettable but when you see how fast your
punches are coming and connecting you will quickly forget about the power.
Also if you hit an opponent 300 times in about 4 or 5 rounds( if your
aggresive)his face will either be cut or swollen beyond belief. Both of these
could lead to a drawn out fight stoppage. Excellent choice for making the game
easier.

SLUGGER- This style will put your opponent in a world of hurt really quick.
The devastating Hooks, crosses, and uppercuts that come from this style are
disgusting because they are so strong. Parry a punch and land 3 hook/crosses
or 2 hooks and uppercut and watch a 1/8 of that life bar go. Of course all
of this power means nothing against a fast opponent because you won't be able
to hit them. The powerful blows take a little time to come out and can be
countered with a good placement of jabs which can add up little by little.

Strengths- Damn are those punches strong!! If your opponent is unlucky enough
to have one of his punches parried he will be on the mat real quick,
guaranted. The speed of the punches can be countered by not swinging away and
waiting for the right shot to rip his head off his shoulders.

Weaknesses- Speed. The only weakness this style has. And if your punches are
just blocked the recovery is slow because they are just devastating shots.
Also the punches take up a little bit more energy than the styles above but
when you think about the force behind them, do you really care?

Rating= 9- You would think that the style wouldn't be balanced but it is. Not
fast by any measurement but enough to catch your opponent sleeping. Also
Haymakers in this style are also devastating. It you like to see your opponent
cringe at your blows than the Slugger style is for you. The speed really isn't
that big of issue but it can become one(Try Fighting Ali with Joe Frazier and
you'll see what I am talking about). A Smart speed boxer will annihilate a
slugger because they waste alot of energy throwing punches that are missing.

HARD STRAIGHTS- As the name of the style says, this sytle will have you rely
on those hard straights which are kind of hard. Unfortunately the rest of
punches in this style are slow especially the hooks. Average recovery time
means that you will be countered quite a little bit because your arm won't
come up fast enough to stop the blow.

Strengths- If you have advantage in reach over your opponent, this style would
be good because the straight has good reach and you can tag your opponent
from afar.

Weaknesses- Maybe it's just me but I don't like slow combos or slow styles and
this style is slow and you should wait for your shot because your not going
to be able to get inside and start pounding away not fast enough. Also for the
slowdown in the crosses and hooks the power is about the same in the basic
mode so use this if you want slower punches and a small raise in power.

Rating= 6- This style really doesn't work. You sacrifice some speed for a
small boost in power. If possible stay away from this one it will give you
a couple of losses in the futute.

SINISTER CROSS- From what I have seen when I used this style,Your punches come
out just as fast as the Fast punch style. The difference is When you throw
your cross it does a little bit more damage( pay attention and you'll see the
difference). Between this style and the fast style, they are essentially the
same except for difference in power and when you hit your opponent with the
cross most of the time they will lose their footing and stumble a little bit.
That makes this style better and will make most of your fights really easy.

Strengths- Same as the fast style except stronger crosses which make your
opponent stumble back.

Weaknesses- Also same as fast style though not so much because of the power
increase in the cross.

Rating= 10- Another fast style that makes the game easier if can counter
effectively, protect yourself and keep your opponent off balance and at a
distance. Also makes it alot easier to just come into the fight and swing away
and actually win.

LEATHAL UPPERCUTS- Just as the name implies the uppercuts in this style are
lethal. The are big and sweeping uppercuts but when they hit they HIT!! Talk
about damage. You won't be throwing a lot of jab/straight combos(because they
are slow), your hooks are moderately fast but they do damage. If you love
to throw uppercuts(this is one of my brothers favorite styles) then you will
like this style simply for the damage it will do when you land a devastating
uppercut.

Strengths- Lethal Uppercuts!! This is the best part of this style. You can
also throw the crosses and be happy with the powerful hits you will deliver.

Weaknesses- Your jab and your straight are kind of slow but that is about the
worst you are going to find in this style. Watch out when you throw your
uppercuts though because they can be countered really easy with a quick jab
or straight or any fast punch that lands before you connect with the punch.

Rating= 9- Like I said before if you like to throw uppercuts you will get them
off with a good amount of damage and will also enjoy throwing hooks. As long
as you watch yourself when you throw your uppercuts and counter effectively
you should eliminate your opponent brutally and easily.

HOOK MASTER- As soon as you throw your hook you will see why the style has
it's name. Your hook comes out slower than it normally would but the damage
done is equivalent to a hook in the slugger style. Your jabs, straights, and
crosses are all slower and the recovery time for your punches is fairly slow.

Strengths- The Hook... Plain and simple. That is the only benefit in using
this style. The Hooks are strong and if you love to cock it back and throw
this punch, the damage done by one would make you smile.

Weaknesses- Whereas the hook is the strong point of this style, all your other
punches suffer in speed and recovery time as a result. As I said before all
your other punches( except the Uppercut and haymakers) are slow and do a
little more damage than they normally would.

Rating= 7- While the hook is one of my favorite punches, I just can't
recommend using this style because all your other punches are slow. As usual
this is my opinion and if you like to throw slow, moderately damaging punches
then you would like this style.

JUDGE JAB- Another Fast style( You get from Ali). This is the same as the fast
style except your jabs are stronger. All your other punches are just as fast
as they were in the fast style and the recovery speed is also the same as the
fast style.

Strengths- If you love to throw your jab repeatedly the you'll love this style
because the jab is a bit slower but it's stronger. Your other punches are
still lightning fast and the recovery speed hasn't changed.

Weaknesses- As usual with the fast punch styles the power your punches will do
is the only disadvantage. With this style also the speed loss in the jab is a
minor problem and will slow down you jab/straight combo a little bit.

Rating= 9.5- You will rattle your opponent's head with the speed at which
these punches will come out and the added power to the jab doesn't hurt
either. Of course with the right equipment and training you can increase the
amount of damage you do thus getting rid of the style's only weakness.

My Summary: Choose wisely because these styles will determine how easy or hard
your fights are. Of course the easiest way to win is to use the style that you
are most comfortable with. Experiment to find out which style you like because
chances are you won't agree with everything I have written in this FAQ.

G3.Block Styles

The Best offense is a good defense. It may be a cliche but man is it true. The
good folks at EA decided to add a different block style to the classic block
style and these are the Cross and the Philly Shell defensive styles. Each is
different in how much damage you take when you block a punch and also how fast
you counter. Below I will explain the strengths and weaknesses of each style
and also how each looks. Classic is available from the start.

CLASSIC- The basic blocking style in which your boxers gloves are covering his
face. His left arm is in front of his left breast and his right arm is in
front of his right breast. The middle of his stomach is unguarded.

Strenghts- Well Balanced Blocking style. Will take little or no damage from
blocking punches.

Weaknesses- Has a slower counter speed but more often than not won't matter
unless you parry alot of jabs.

CROSS- One of the new blocking styles in Fight Night Round 3. This has your
boxer covering the upper part of his chest and his face but his entire
stomach is unguarded.

Strengths- With this style you will take less damage from blocking your face.

Weaknesses- You will take more damage from blows to your body an also your
countering speed is a little faster than the classic style.

PHILLY SHELL- The other new Blocking style and also the best looking. Your
boxer's power hand is just above his left shoulder and his lead hand is
covering the bottom of his stomach.

Strengths- With this style you will be able to counter easily and strike off
that counter just as fast.

Weaknesses- You will take more damage from blocking punches in this style than
you would if you were using the other two.

G4. My Boxer Setup
These are my two most commonly used setups.

Base Style- Elusive Bully/Smooth(Depends on how I feel)
Punch Style- Sinister Cross Lethal Uppercuts
Block Style- Philly Shell Philly Shell

Against boxers using a speed style I use my Elusive/Sinister Cross setup
because I can match their speed and do more damage then I take. I also have
alot of fun because I know how to parry so I usually end fights in the first
round by TKO(Unless I have to go to the 4th round or go the distance for a
special contract).

Against Boxers using power styles I use the Bully,Smooth/Lethal Uppercuts
combo because the punches are slower and easier to parry and counterpunch.
Also I just love hitting my opponent with two big uppercuts and watching him
stumble on each one. I should note however that I spent alot of time learning
how to parry. If you don't know how to parry effectively then don't use this
setup because just blocking the big punches won't give you a big opening(it'll
be there for about a second). You must know how to parry to use this combo or
any power style effectively because you can't just swing away and watch your
opponent back up. If you do know how to parry then you will have alot of fun
with this setup, I guarantee it. Also I would recommend the smooth base style
because your boxer moves faster which makes it easier to move(not lean) out
of the way and counter.

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