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Video game walk throughs
Fable: The Lost Chapters walk throughs for Xbox
 
Gamermall.com rating:
9.5
:--1.0 --Main Story Quests--:
1.1 - Birthday Gift
1.2 - The Heroes Guild Introduction
1.3 - Melee Combat Test
1.4 - Guild Training
1.5 - Wasp Menace
1.6 - Maze's Information
1.7 - Protect/Attack Orchard Farm

1.8 - Trader Escort
1.9 - Maze's New Information
1.10- Find the Bandit Seeress
1.11- Maze's Request
1.12- Find the Archeologist
1.13- White Balverine
1.14- The Arena
1.15- Finding Theresa Again
1.16- Rescue the Archeologist
1.17- The Graveyard Path
1.18- Rescue Scarlet Robe/Prison Escape
1.19- Gateway to Hook Coast
1.20- Return to Hook Coast
1.21- Try to Stop Jack of Blades
1.22- Battle Jack of Blades
1.23- The Prophets of the Fire Heart
1.24- The Ship of the Drowned
1.25- The Oracle of Snowspire
1.26- The Souls of Heroes
1.26.1- Collecting An Arena Soul
1.26.2- Collecting your Mother's/Briar's Soul
1.26.3- Collecting Nostro's/The Guildmaster's Soul
1.27- The Final Battle

:--2.0 ----Silver Quests----:
2.1 - Hobbe Killing Contest
2.2 - Hobbe Cave
2.3 - Orchard Farm Escort
2.4 - Trader Rescue
2.5 - Trader Massacre
2.6 - Break The Siege
2.7 - Lost Trader
2.8 - Execution Tree/Rescue
2.9 - Darkwood Disturbance
2.10- Bounty Hunt
2.11- Bandit Spy Extraction
2.12- The Ransom Victim

:--3.0 -----Side Quests-----:
3.1 - Four Apples
3.2 - Demon Door Run
3.3 - Sparrows
3.4 - Old Adventurer
3.5 - Darkwood Bordello
3.6 - Bandit Trap

:--4.0 --Bronze Side Quests-:
4.1 - The Sick Child
4.2 - Book Collection
4.3 - Bandit Toll
4.4 - Chapel of Skorm
4.5 - Treasure of the Ghost Pirate/Chicken Kicking Competition
4.6 - Fist Fighters Gang
4.7 - The Temple of Avo
4.8 - The Sword in the Stone
4.9 - Archery Competition
4.10- Collect the Hero Dolls
4.11- Mayor's Invitation
4.12- Investigating the Mayor
4.13- Assassin Attacks
4.14- Murder with a Twist
4.15- The Hidden Sword
4.16- Hidden Booty Hunt
4.17- Fishing Competition
4.18- Beardy Baldy
4.19- Ghost Granny Necklace

:--5.0 ----Miscellaneous----:
5.1 - Silver Key Locations
5.2 - Locked Chest Locations
5.3 - Demon Doors
5.4 - Elixirs of Life, Will Master's Elixirs
5.5 - Treasure and Clues
5.6 - Hero Doll Locations/Tavern Games
5.7 - General Tips, Help, Facts, Stuff...

:--6.0 ---Item Directory----:
6.1 - Weapons
6.1.1 - Augmentations
6.2 - Clothing
6.3 - Potions
6.4 - Produce
6.4.1 - Trade Items
6.5 - Unique Weapons/Armor/Items
6.6 - Books
6.7 - Gifts
6.8 - Custom Weapon Builds, CWBs

:--7.0 -----Style Cards-----:
7.1 - Haircuts
7.2 - Facial Hair
7.3 - Tattoos
----------------------------------------------------

:--1.0 -- Main Story Quests --:

:--1.1 -- Birthday Gift --:
Well, you started up a game. You'll get to know all the controls here pretty quick, if not, go up to Section Zero. So, let's watch the intro, and now...aw, you're sleeping. Anyway, your father informs you that today is your sister's birthday, and she needs a present. Well, easy enough, eh? Perform three good deeds to get gold from your father, and you can buy her a box of chocolates. First person you'll see, probably, is a little girl who's lost her teddy bear. So, to find the bear? Using your map, go to the easternmost green dot. Talk to the little kid, and he'll tell you that the bully is harassing him. Punch the bully, make him go away, and you'll get the bear back. Yay. Back to the girl, and there's two good deeds in the bank. Next, go to the guy by the barrels in the southernmost green dot, in the cul-de-sac area with three barns. He'll ask you to watch over his boxes while he goes to the bathroom. Pretty soon into it, an annoying little kid's going to try to talk you into smashing the barrels while he's gone, which you can do - just make sure you're back in time for the guy to give you credit for finishing - pay attention to the time bar. There's another one you can do, if you want an extra gold piece in your pocket, or messed up the second quest - talk to the woman outside of her house in the center of town, and she'll tell you about her cheating husband. He's behind a house on the west part of the map, with his mistress. Talk to him, and if you want the good deed, don't take his bribe. If you take his bribe, you get a gold piece, so, whatever. Either way, you can return back to the woman and tell her about the affair. There's one more good deed. So by now, you might have four. Either way, go talk to your dad, get your gold. Now go to the Trader in front of the tavern, in the center of Oakvale, and buy a box of chocolates. Go to the north of the map, and talk to your sister. She'll tell you about some odd dreams. Give her the chocolates. Alright, we're all happy, right? Exit the field...aw, crap. Bandits. Feel free to watch the movies and everything... Now, make your way back to your house. Go up the hill, and over the covered bridge...well...covered-in-flames bridge. Another big aw crap ahead. Your father's dead. A bandit comes and is juuuust about to attack you when...he gets owned by a guy with a glowing face. You'll learn that this is Maze, a guy you'll love, and hate, later. But currently, you're off to the Guild of Heroes. Your adventure is beginning.

:-:Gold: 1
:---Exp: none
:Renown: none
:-Other: Maybe a bear.

:--1.2 - The Heroes Guild Introduction -:
Time to begin your training. You get your first look at Whisper, who you'll learn to hate pretty quickly. Head on down to the yellow quest marker. Punch the dummy. The Guildmaster will then give you the one weapon to rule them all - a stick. Beat that sucka down again. Run over the orb, then the Guildmaster will give you the quest to kill some beetles with a stick. Whooooee!

:-:Gold: None
:---Exp: 1
:Renown: None
:-Other: A stick.

:--1.3 - Melee Combat Test -:
Pretty much a straightforward quest - head over to your right, the east, at the pretty much omnipresent quest marker. Head around the circle path to the other side, and hit beetles with a stick. Pretty easy. Kill them all, and come back out of the woods. Talk to the Guildmaster, get some extra gold. Now it's time to begin your apprentice training, maybe do a couple of side quests here.

:-:Gold: 70
:---Exp: 10
:Renown: 40
:-Other: None

:--1.4 - Guild Training -:
Wake up, and talk to the Guildmaster at the Combat Ring now. He'll give you your first sword (yay), and give you some nice instructions - try and hit Whisper. You can hit her once, then use Flourish a couple times, get some Strength exp from Whisper's sorry face. Now, block her seven times - not hard, just hold down Y. Now he wants you to combine them - still simple, just hit and block her a couple times. Now for your Archery training - I like the method of clicking down on the left thumbstick, then holding down X for a while, and shooting the dummies in the back. Don't bother with hitting the first one, that'll get you nowhere. It's easy to get scores of 400-450 in the Archery tests by hitting them at key moments. Nothing really to walk through here, just keep going. Now for Will. Wait for the Guildmaster to get over to the island, and start using your willpower. Simple job here - hold down right trigger, and then press X, then press left trigger to get a target on a dummy. To get the most in the test, hold down both triggers and X, and storm through the dummies once, then wait for them to turn back, then do it again...over and over, you can get about 20 in half a minute. Not bad, eh? --BE SURE to do this-- Don't advance on quite yet, do the three trainers in the skills - Melee, Archery, and Will - and get some sweet rewards from them. Use my above tips. Another BE SURE, is don't equip them yet or anything - sell them after you've completed your training, because you'll need to use the weapons the Guildmaster gave you to defeat Maze in your final test. Now go into the Guild Woods, if you want. Not necessary to do this, but it's fun. Play with Whisper? Yay. Buuut those darn Bandits are always crashing the party... I found it pretty easy to hide behind a rock and pick 'em off with the bow. Now your final test awaits. Like I said before, make sure you have the Yew Longbow and Iron Longsword the Guildmaster gave you. It's easy enough to do - Go to the Guild Woods, hit Maze seven times with your Longsword, hit him seven times with the bow, and hit him with lightning for seven seconds. Come out of the woods. Congratulations, you're a hero. Watch the little cutscene of the graduation, and you be done with the training. Learn about the experience portal, and the map table.

:-:Gold: 22
:---Exp: 611
:Renown: 58
:-Other: Iron Katana, Yew Crossbow, Iron Longsword, Yew Longbow, Resurrection Phial (3), Lamp, Health Potion (2), Will Potion (2), Apple Pie.

:--1.5 - Wasp Menace -:
Take the Wasp Menace quest card from the map. Head through the door, to Lookout Point. Remember to follow the gold Quest Markers, as the Guildmaster tells you about 50 times in the course of the game. Get to the Picnic Area (a guy'll run with you, lead you to it) Kill all the wasps attacking the people, and the Wasp Queen will appear. Use your bow (only magic if you're a good mage already - the bow is far more efficent). Be sure to pick up some of the apples and pies around the tables, to heal yourself if you are hurt. Going back to the Heroes Guild, you'll meet one of another of the most anonying people - Briar Rose.

:-:Gold: 500
:---Exp: 887
:Renown: 274
:-Other: Wasp Queen's Head

:--1.6 - Maze's Information -:
This one's simple - Go to Bowerstone South (north from Lookout Point), to the tavern, and talk to Maze, who's in front of the tavern. This is a great oppurtunity to look around Bowerstone South, however. So get your hero pimp'd out, and get some side quests from Bowerstone. Thunder's there, for your third Hero sighting in 2 minutes.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: none

:--1.7 - Protect/Attack Orchard Farm -:
Go to the Heroes Guild, and take this quest card. Head on down through Lookout Point, Greatwood Entrance, Greatwood Lake, and finally to the Orchard Farm. Orchard Farm's a pretty cool place - there's a Treasure Clue, and a lot of quests happen around here. Anyway, the object of this quest is to protect these mysterious bricks - you can't let the bandits get away with them. The best bet is to use a melee weapon or your magic, I found trying to pick off bandits with the bow didn't work nearly as well. Still worked. But anyway, again. Just keep three rounds of three bandits from running off with those bricks, and you've got a nice 750 gold in your pack. Dig and fish around in Orchard Farm, you never know what you'll find. Now Whisper will confront you. The easiest way to defeat her (again...and again, it seems like) is to hit her a couple times with your normal melee attack, and get the Flourish symbol. Then lay the hurt on that annoying woman.

Also, for attacking Orchard Farm, go the same route and everything, just go with your bandit cronies and hold the guards off for long enough for them to run away with them. It's slightly harder, but there's more pay, if you're an evil dude. And Whisper's hat is mysteriously missing.

:-:Gold: 750-1200
:---Exp: 2108
:Renown: 448
:-Other: Whisper's Brooch

:--1.8 - Trader Escort -:

Travel through Greatwood (it's one way except for Rose Cottage after you get to Greatwood Gorge, don't worry about directions) to the Darkwood Entrance. Here you'll meet two Traders, and they need escorted to Barrow Fields. This is your first big adventure quest, so have fun. So, you've got some followers. You can tell them to wait at various points in the journey, it's quite helpful. So, not too far off from your start, you'll see this dude, who just got owned by a Balverine. One of two outcomes; let him stay, nothing happens, you get some evil points. Let him follow, you get some good points, but he does indeed turn into a Balverine later. So it's your call. Next you go into the Darkwood Marshes. If you want to do the Demon Door's challenge, make sure you have the Traders following you wait a while away - trying to kill the Hobbes will destroy your own guys far too easily. Now you'll come along these mushroom-looking things, you'll see them later in the game as well. I don't know the name of them, but they can be annoying, as you know if you stepped on to one by accident already. Pick them off from afar with your bow or magic, and continue on to the Darkwood Lake.

Here's where it gets a bit challenging. You might want to have the Traders wait up by the north gate while you pick off Bandits. Get through to the Darkwood Camp, a nice place for your Trader buddies and yourself to rest for a while and heal. When you're ready, continue on to the Ancient Cullis Gate, kill more Bandits (and Hobbes at the end), and on to the Darkwood Weir, where you are almost done. Of course, your buddy, the Trader you picked up at the beginning, turns into a Balverine. Dispose of your former buddy (what a shame...but you'll have to move on...it's okay to cry), and get to to the end of the region, where you'll get your first look at what will be an intimidating enemy at first...a troll. No, not the message board kind of troll, but a big, ugly, green Earth troll. They're really quite easy to beat, however. Get up close, hit him a couple of times with your weapon, then press Y and roll back while it does a ground attack. Wash, rinse, and most importantly, repeat. Continue on through the exit, and you and your friends are finally safe and done. Don't be frustrated, it takes a while to get into a rhythm, and he takes forever to kill as a low level character. But you are done with one of the longest quests in the game - pat yourself on the back. And on a side note, don't worry if one of your original Trader guys takes an unfortunate fall (at least in the original - dunno if they fixed it in TLC), you can complete the quest with one Trader.

:-:Gold: 3570
:---Exp: 1723
:Renown: 768
:-Other: Trader's Feather

:--1.9 - Maze's New Information -:
Continue through from the last quest, into Oakvale, from Barrow Fields. Hey, this looks FAMILIAR. Yes, it's the same old Oakvale...well, it has a couple additions on there, like the cemetary. And there's some side quests worth checking out...and a couple of great shops. You can also buy your old home. You'll see the girl who lost the teddy bear, and you'll be surrounded by flaming houses...what a trip, eh? Well, go talk to Maze and do this. It's pretty easy. Press A. >.>

He'll tell you about the Blind Seeress, who lives in Twinblade's Bandit Camp. She could tell you about your sister, possibly. Twinblade is the King of Bandits, a former Hero. Go back to the Guild when you want to take the quest, but for now, I recommend checking out Oakvale.

:-:Gold: none
:---Exp: none
:Renown: none
:-Other: ...info?

:--1.10 - Find the Bandit Seeress -:
Start this quest by taking the Quest Card, then going to Oakvale. Head through the west region exit from Oakvale, but before doing so, you may want to take the Assassin Boots from the chest to the left of the Clifftop Path entrance. They can help you get through the next region, which is quite difficult to get through without knowing how. Watch the cutscene with the Guildmaster's tips on how to get through. So, how to get in? Unless you're incredibly good at sneaking already, kill all the Bandits here. Go behind the large rock to the left and way in front of the entrance. Wait for all three Bandits to come out, then when the third one starts to walk away, quickly sneak around the rock, and make a run for the entrance. Next you'll come to the Abandoned Road. Here, you'll have to collect the five pieces of Bandit Armor required to get into Twinblade's Camp. It's not great armor, and makes you really unattractive, so you probably won't have any other use for it after this. The little cutscene will play, and then the Bandits will be after you. You will fight a LOT of Bandits this level, but they're all pretty easy. Be sure to look in all of the chests along the way for the five pieces of Bandit Armor and a Resurrection Phial, then get through the region exit. Talk to the Bandit there when you're wearing the Bandit suit, and then take it off and change back into whatever you want. To get further, you'll need a Bandit Camp Pass - there are a couple ways to do this.

Talk to the Bandit by the bar to buy one for 1000 gold; beat the tavern game Guess the Addition, use the Slow Time spell if necessary. Or, kill either one of the two guys. If you're an evil dude, you can buy a full set of Dark Plate, Chainmail, Leather, Villager, or Assassin armor here. Here you go into Twinblade Elite's Camp. To get through this gate, no pass or outfit will do - you need a distraction to get rid of the guards. You can do this one of two ways - one, pay off the Assassins to create a distraction ; two, kill the Bandit keeping the hostages under lock and key, and then free them. Either one works, but the second one is easy and free. Now, once the gate is open, go to Twinblade's Tent. Boss fight! To beat Twinblade, wait until he tries to hit you and gets his blades stuck in the ground. Then, hit him from behind as many times as possible, and dodge until he does it again. After you defeat him temporarily, as you're about to kill him...OMGWTFBBQ it's your sister. So, she's the Blind Seeress. Damn Twinblade cut her eyes out! Anyway, listen to her stuff, and you can do one of two things. Well, first off, raid everything at the camp. But then you can do one of two things - kill Twinblade (evil, and the Bandits attack you), or leave him (good points). Congrats, you finished the quest. Go rest up at the Guild (or the Bordello) and prepare for your next quests.

:-:Gold: 7931
:---Exp: 16893
:Renown: 1502
:-Other: Bandit Seal

:--1.11 - Maze's Request -:
This one already has all the info you need - Meet Maze at the Guild. Some more nice info from Maze here. He talks about the Arena, and he leaves a Quest Card for you, about the Archaeologist. Now you get to go explore Witchwood, if you wish to take this.

:--1.12 - Find the Archaeologist -:
Take the Cullis Gate to Witchwood, and head over to Witchwood Stones. Don't worry bout finding the region, it's actually the only place you can go. Going along to start off, you'll see (=O) a big ol' nasty rock troll. Using the method I described in 1.8, it's quite easy to defeat and get Combat Multipliers of 15 or more. Go over to the stones, and examine the letters on them. Hit them in the order so that they spell "HITS". Now the Demon Door opens, and you can talk to the Archaeologist, to finish this easy quest. The Archaeologist is quite an ungrateful guy...but oh well. Raid the cavern. Also, if you want to be playing by the rules, there's a guy at the Temple of Avo who will tell you "HITS" if you give him a Ruby. On another note, if you spell the...ahem...other word, two Balverines will come and attack you.

:-:Gold: 1200
:---Exp: 1440
:Renown: 113
:-Other: none

:--1.13 - White Balverine -:
Unlucky number 13, eh? Well, now you get to visit the wonderful town of Knothole Glade, and get introduced to the annoying as hell Balverines formally. Go back to the Witchwood Cullis Gate, and fight your way through the forest, or check out the Temple of Avo...it doesn't matter what you do for now, just get to Knothole Glade eventually. So the first thing you'll be confronted with is the Balverines outside of the town gates - they're attacking the villagers trying to get inside. Your bow is surprisingly useful against Balverines - keep them at a distance and there's nothing they can do. Finish off 3 of them, and watch the cutscene, where the Chief tells you about what's up. Go hit the White Balverine (marked by gold quest marker) 10 times with weapons or magic, and let it run off. The Chief tells you some more, and tells you about his wife, who lives at the top of the hill. Go all the way to the southern part of Knothole Glade, around the tree and rocks in the center, and the Balverine will appear again. Hit it 10 MORE times, and watch it run off...again...then a cutscene of the wife coming out of the house plays. You learn that it used to be her husband, and then he turned into the Balverine. Since he's now pretty much dead...might as well kill him.

Use the silver augmentation the wife gives you, and use that weapon against the White Balverine. Hit him five more times, and NOW you finally get to go attack him. Go over to Witchwood Lake, and kill the White Balverine. Again, ranged weapons are useful for against JUST the White Balverine, but when he calls his friends to help him, use your melee/magic, and be sure to use the Block/Dodge manuevers to keep from using up all of your health potions. And of course, use your silver-augmented weapon. Divine Fury/Infernal Wrath is a great spell to have, if you have TLC. Return back to Knothole Glade, talk to the Chief, and you're done. Ah, and you get a letter from your sister, and a nomination for the Arena. Hey, not bad? But for now, look at Knothole Glade. Check the place out, it's got some cool stuff, a Demon Door, all that.

:-:Gold: 6200
:---Exp: 2540
:Renown: 1085
:-Other: White Balverine Head, Theresa's Letter, The Bloodline

:--1.14 - The Arena -:
So, pick up the nomination at the Guild. Head up to the Witchwood Lake, and go north to the Arena. Go into the Arena Preparation Area, with the best merchant in the game. Save your money until now, then stock up as much as possible. Watch the cutscene with Roth, the rules of the Arena and everything. Stock up on potions, so you don't have to take a break and come back for some later. You can play blackjack...Now you can wait around for a few minutes, until a guard comes and gives Roth some bad news. Chameleon, the last fighter, is dead, and you're up next. Talk to the guard at the gate, it's time to start fighting. I can't help you much here, as there's really not that many tricks - Whisper comes in after two rounds, use her to distract creatures, Bandits, Undead as you pick them off with bow or Magic. As I said before, Divine Fury or Infernal Wrath are great spells, use them. The best way to destroy the trolls is have Whisper distract one, and you beat up on the other from behind. As for the Arachanox, a good way is to just run, and let it charge blindly at Whisper or yourself, then when it does the big glowy thingy where it puts its tail in the ground, run up and attack it, or use bow and magic again, of course.(Sorry, couldn't think of a better description, glowy thingy xD) In the end, you can kill Whisper, and get a money bonus and take all the gold yourself, or just end it and walk out. Afterwards, you'll see Lady Elvira Grey, the Mayorof Bowerstone. She's...evil. And you also get to meet Jack of Blades for the first time. There's a few things you can do with her later in side quests, but we'll get to that further on. Have fun in the Arena. Oh, and learn to love Undead. Easiest kills ever. So here's a little cheat sheet...

Four rounds of Wasps for 100 gold
Four rounds of Hobbes for 500 gold
Three rounds of Balverines for 1000 gold
Three rounds of Undead for 2000 gold
Three rounds of Bandits for 3000 gold
One round of two Earth Trolls for 4000 gold
One round of two Stone Trolls for 8000 gold
Defeat the Arachanox for 10000 gold

Phew.

Nooow you have to defeat Whisper, I forgot to mention that above. If you want to kill her, get the prize offered by Jack of Blades...or if you don't, just leave her, get some serious good points. Be sure to use Flourish, or a surround spell. Whisper is supremely annoying to fight.

:-:Gold: 29550
:---Exp: 25557
:Renown: 4439
:-Other: You can now go to Bowerstone North, you get the Champion's Seal, the King Scorpion Sting, and you're really freaking famous.

:--1.15 - Finding Theresa Again -:
After the Arena, a cutscene appears, with a Bandit informing you Theresa wants
to meet you at the Grey House. This is easy enough to find, of course - it's
the eastern exit from Barrow Fields. Grey House is a great place for
experience, as it's absolutely packed with Undead. When you enter the region,
Theresa will tell you just how much of a jerk Jack is. Your mother is in
Bargate Prison, and the Archaeologist knows how to get there. Looks like you're
going to have to find him AGAIN, to get your mother back. Go back to the Guild
and pick up the Quest Card when you're ready. Raid the Grey House, and kill
some Undead.

:--1.16 - Rescue the Archaeologist -:
I wouldn't recommend doing this right after the Arena - Finish some side quests first, this one's quite challenging. You have to fight Minions, and it's actually timed towards the end. But once you're ready, go to Bowerstone North, and exit out the northwesternmost region gate to Bowerstone Jail. Here you'll meet the first two Guards, and your first few Minions. Say it with me sarcastically everyone : Yay. They really aren't that hard to kill, but you'll see a LOT of them from this point on. You really don't have to fight them, you can run on through, but maybe you want some extra experience or something. So fight your way through them up to Windmill Hill, where you'll catch another Guard to follow you. You'll see the cutscene with the Minion placing a barrier so you can't quite get to the next region yet, you've got to kill it first. It's hiding in the windmill. After you've completed that, move on to the Gibbet Woods.

Here, we find a big ol' nasty rock troll, and some more barriers. You can get two more Guards to follow you and distract Minions here as well. Now move on to the Prison Path, where you have five minutes to kill all the Minions here, to save the Archaeologist. It's not too hard, it just seems hectic when you get down to the docks, and there's five million of the losers. What I like to do is go all the way down to where the boat is, then wait for all the Minions to come charging, then use Divine Fury/Infernal Wrath. You can get like, 10 at a time with that. There's a lot of 'em to fight though. Be patient. When you get down by the Archeologist, some more will spring up. So make sure that you've killed them all. Then the Archaeologist cutscene plays, and he tells you a little about the ancient route to Bargate Prison through Lychfield Graveyard. Look to the north from the dock, and you can see Bargate Prison.

:-:Gold: 8160
:---Exp: 18205
:Renown: 2191
:-Other: Minion's Helmet

:--1.17 - The Graveyard Path -:
Head on up to Lychfield Graveyard. Quite a gloomy place, wouldn't you say? Don't be turned off by the promise of only 1500 gold, this is just about the best quest in the game experience-wise. This, the Hobbe Cave quest, and a couple of well-timed Ages of "-" potions will get you leveled up in no time. The people in front of the gate are quite disappointed about not getting in to see their loved ones, but they don't matter. Go over to the Gravekeeper's house, and you'll overhear him talking with a guy, and you learn there's some armor stashed all over the Graveyard. Take Nostro's Helmet from behind the Gravekeeper, on the shelf behind him. So if you didn't piece the stuff together, here's what you're doing ; go through the Graveyard, and find Nostro's Grave. Don't worry, it's marked by a gold quest marker on yer map. The Undead start to rise once you come inside the gates, this is awesome. Just stand there and kill waves after waves of Undead, and you'll have enough expierence to max out half of your stats after a while. Exaggeration, but still. Great stuff. It doesn't matter if the Gravekeeper dies, he's not important anymore. Go down into Nostro's grave, and he tells you to find his four artifacts - his helmet, armor, shield, and sword. They're all marked by green dots on the map, but here's slightly more detailed locations.

1 - Helmet - Gravekeeper's house.
2 - Armour - Lady Fylom's crypt, east and slightly north of Nostro's grave.
3 - Shield - Fish outside of the Dark Duke Sibelis' crypt, to the southeast of Lady Fylom's crypt.
4 - Sword - Dig where the glowing green stuff is, in Yaggath Sonnog's grave.

You can find a Spade outside the Gravekeeper's house, and a Fishing Rod inside a chest oustide of Nostro's grave, through the vines. Once you find all four, go back to Nostro, and he tells you the path is open. The cutscene will take you over to the Demon Door, who will now open for you. Now you're in the Old Graveyard Path, with yet more Undead, and I mean MORE Undead. You can never kill all the Undead here, the lesser ones respawn indefinitely. In short, this is frickin' schweet, since Undead are weak to just about everything. When you get to the end, kill the large Undead in front of the door, and it will be opened. for you to go through, and all the Undead are gone from this region (so be sure to get all yer killing done first). Go through to the Circle of the Dead, and stand in the middle of the circle, in the green. The first round of Undead will come after you. What's tricky about these guys is when they're not in the actual circle, they're invisible and impossible to hit. So just wait for them to come after you, and hack/slash 'em up. Now three larger Undead will come after you, do the same thing. You don't have to worry about the invisibility factor much here. After they're dead, the secret entrance to Bargate Prison will be revealed. This quest is done, if you wish, you can now go do other stuff before returning here, since the prison esacpe is going to take you a long time, both in game time and your time. I'd suggest at least going back to the Guild to level up.

:-:Gold: 2480
:---Exp: 20991
:Renown: 2178
:-Other: Undead Hand

:--1.18 - Rescue Scarlet Robe/Prison Escape -:
So, since your mom is in prison (bummer), it's time for you to save her. This is a looong quest, especially in Fable terms. So once you're ready, go from the Circle of the Dead, into the small crypt with the door. You'll find yourself in the Underground Chamber, which is home to a boss fight later. For now, there's nothing to do, run through to the next region. In this Underground Tunnel, you'll find some Undead, including in the center circle where you'll have to kill five or six to move through the barrier. Continue on towards the gold quest marker, or go down the other side tunnel for some stuff. Watch out for the spores, but by this point, they shouldn't be doing much damage to you. Now you're on Cliffside Path, where there are tons more undead for you to kill. Another circle with a barrier, and more Undead to kill, and now you're in the Underground Passage. Here you'll fight Bargate Prison Guards, quite a bit harder than the Guards you've seen before. Again, go through the gold Quest marker, and you find yourself in the Torture Chamber.

Hey, it's your mom! This quest is almost over, yay! Pull the lever to the right of the door, and your mother starts following you. Go back out the way you came, killing Guards in the Underground Passage, and when you get down to that circle you're fre-oh, crap. Jack of Blades decides to put the kibosh on this little party. So now you're in a jail cell, and all you've got are your expressions and some Resurrection Phials. No, you can't do anything. Listen to the guy in the cell next to you for a while, then the Guard comes back. Now you're having a race. Make sure to win, it's not very hard, just keep running, and you can also use the shortcut, the wooden inside track. After you win, you'll be greeted by the Warden. Poetry reading? Oh no...Now don't make the noise bar go all the way up, be very careful about it. Stop and start a lot, and don't run (but be sure to get over there and back quick enough). Make your way around the bookcase to the bulletin board, and highlight the paper on it. Open one of the diaries on the table back a ways behind the Warden, and check for the key. It doesn't matter which one you choose, it won't be in there. Back to the cells. You're in jail for a whole year again. Hey, you've grown some hair. Well now, it's the Warden's birthday, and then it's back to the race. Win again, and repeat the diary trick. The second time's a charm - you'll find the key to the cells.

The Guards'll say the stuff in the cutscene, no torture or anything today, bla bla. Take the key and get out of your cell, and be sure to free the other guys. You'll get some good points, and they serve as a nice diversion for the Guards. Now head outside, and up the first flight of stairs that you went up in the race. Outrun the Guards, and head into the door on your right, the Prison Barracks. Loot the chests for a full suit of Guard Armor, then finally go to the chest at the end for all of your stuff. Get back into your garb, and fight the Guard that just appeared. Meet back up with your prison buddies in the Courtyard, and head over to the Torture Chamber (marked by a gold Quest Marker, as always), let your mom out, and head into the Underground Passage. Fight the Guards, keep your mom alive, and get through back to the Cliffside Path. Fight some Undead, and go to the Underground Tunnel again.

Fight through Guards now, and get out into the Underground Chamber. And now...boss fight! Keep an eye on your mom's health as you fight the Kraken, heal her if needed. To defeat the Kraken, move around the edges, and wait for one of the tentacles to get stuck on the edge for a few seconds. You need to hit each tentacle (probably twice, but it depends on your weapon and Physique) until they're all submerged, and the head comes out. Beat up on the head until it gets about half-dead, then the tentacles come back out. Repeat the last two steps, gather up the experience, and get out of there. Now you've met your mom, so continue on with all this stuff. You've got to find your sister, keep her safe from Jack, but for now, get some experience leveling up and get some rest. Congratulations on finishing up one of Fable's longest quests.

:-:Gold: 110
:---Exp: 47735
:Renown: 606
:-Other: Kraken Tooth

:--1.19 - Gateway to Hook Coast -:
Cullis Gate on down to Barrow Fields, and then go through the Darkwood Weir to the Ancient Cullis Gate. Kill the Undead that spawn, until the bar is filled up. The Cullis Gate now works. The cutscene will play, and now you find yourself in Hook Coast. Not a bad place, it's got a tavern with an easy game, and a few shops, a house for sale...when you're ready, simply go up to the gold Quest Marker, the Ruined Abbey, watch the little cutscene and you're done in Hook Coast. Go back to the Guild, and you'll start to hear signs of struggle...oh noes, your mom is getting taken by Jack's Minions. Take the book from the stand, and this quest is over, albeit badly. Speak to the Guildmaster for your next quest.

:-:Gold: 11933
:---Exp: 5879
:Renown: 1358
:-Other: none

:--1.20 - Return to Hook Coast -:
You will want to finish up some of your other quests before this, since this is pretty much the beginning of the end. Head on over to Hook Coast by the Cullis Gate again. The villagers are running from here with good reason, there's a Screamer loose, and it doesn't die, it just keeps coming back. Ignore her, and go up to the Abbey. Wait as the Guildmaster begins to recite the incantation. The barrier comes down, and, oh that bastard, it's Maze trying to kill your sister. Well, Maze is pretty difficult to beat. He's got a couple of nasty spells, it's a good idea to use your bow on him when he's not using Physical Shield. And as always, it's a good idea to use Infernal Wrath/Divine Fury. Follow the gold Quest Marker to see where he is, and ignore the Screamers again. Avoid the Enflame and Lightning spells of his, and try to make him use his staff, it's a very weak attack. Now you're informed that Jack is activating all the Focus Sites around Albion. Well, this part is done. Continuing on...

:-:Gold: 16000
:---Exp: 3982
:Renown: 1988
:-Other: Maze's Clasp

:--1.21 - Try to Stop Jack of Blades -:
After the previous Quest, return to the Guild. The Guildmaster informs you about Jack doing all kinds of evil stuff. Go through the Cullis Gate, and it takes you to the Witchwood Cullis Gate, to meet up with Briar Rose, and start killing Minions and Undead. It doesn't matter what you do, really, just get over to the Focus Site. See the Jack cutscene, and now you're in Orchard Farm. Get over to the Greatwood Lake, and repeat getting over to the Focus Site. Another cutscene, and you end up in the Hobbe Cave entrance. Get down to the Focus Site there, teaming up with Thunder at the end, and anooother cutscene. Really, is there a pattern? Now you're at Bowerstone Jail, and go over to the Gibbet Woods focus site, through Windmill Hill. One more cutscene and Focus Site, now with Jack having your mom to kill. Again, this part is done, for the final battle now...

:-:Gold: 5230
:---Exp: 5072
:Renown: 1110
:-Other: none

:--1.22 - Battle Jack of Blades -:
Well, here it is. At least in the original Fable. So, the Guild is burning. Not exactly great. There's a Resurrection Phial up the stairs, and two Health Potions lying around. Use up your experience before heading into the Library. The Guildmaster's dying. He sends you into the Chamber of Fate, to defeat Jack. Go through the Guild Caves, there's an Oak Longbow if you need it, sitting there. Into the Chamber of Fate now...and Jack kills your mom. Wonderful. So, he's got the Sword of Aeons. Defeat all his Minions, then use one of a few techniques to defeat him. For people favoring melee, the best thing to do is hit him once with your normal attack, and then use Flourish to damage his health. For mages and archers, use your spells on him, just watch out and don't get hit. Now he goes into his second form, which is badass. Use ranged weapons and spells from afar, avoiding his now very spiffy attacks, and the Minions. Now you have a choice, depending on whether you are good or evil - cast the Sword into the vortex, and spare your sister, or kill your sister and keep the sword. In TLC the sword pretty much sucks compared to in the first one, so you may just want to toss it on in. Yay! Yer done. But it's not over.

:-:Gold: 20140
:---Exp: 71210
:Renown: 4420
:-Other: Jack's Mask

:--1.23 - The Prophets of the Fire Heart -:
One year later... The Guildmaster tells you to come back to the Guild, to the Boasting platform. Bummer. Anyway, head on out there, and you will see Scythe, Briar Rose, and the Guildmaster. He talks about the Demon Door, Fire Prophets, Summoners, the Heart, and all that...So. Go to the Demon Door, and you will have to solve a few puzzles to get the Heart. Inside, listen to the various prophets, and you must turn all the tiles to the Sun to save them, or Moon to kill them. My advice is to work from the inside out, or the outside in - get a pattern in mind, figure out some tricks. Either way, get the Fire Heart, and come back out to Briar and the Guildmaster. You'll hear about the supposedly hidden weapon in the Guild, and Summoners.

:-:Gold: 5000
:---Exp: none
:Renown: 260
:-Other: Fire Heart Band

:--1.24 - The Ship of the Drowned -:
Head on up to Hook Coast. The town's been evacuated, so just head on up to the Lighthouse. Go alllll the way up, to the very top, by the 15-key chest, and highlight the stand that seems to have just the perfect place for the Heart. Briar's downstairs, and tells you about - "what the hell?" Here's your first look at a Summoner. The sword hits from Summoners are pretty painful, so be sure to watch out for those. Summoners are fairly straightforward though, so just keep hitting them with your attacks. You'll be joined by Minions, do your best to ignore them and destroy the Summoners. Now that the Fire Heart is safely in place, the Ghost Ship comes out of the water (pretty impressive, eh?). Briar will join you later.

:-:Gold: 5110
:---Exp: 4398
:Renown: 1160
:-Other: Map to Lost Bay

:--1.25 - The Oracle of Snowspire -:
Scythe greets you once you reach the Lost Bay dock. Well, sort of Scythe. A hologram-type thing of Scythe. He tells you to meet him in Snowspire. You need to find the Oracle once there. As for actually getting there, though...A little ways up into the Lost Bay area, you'll run into an Ice Troll. Treat it like any other troll, but it's a lot harder. Big nasty thing. Watch out for the attacks where it beats on the ground. Head up into the Northern Foothills. Fight through Minions, another Ice troll, and get through to Archon's Shrine. Once in the center, Briar Rose greets you. She tells you pretty much nothing, so continue on to Snowspire. So, now you're here. It's a pretty cool place. Cutscene time! Here's where you finally really meet Scythe. You will need the four Glyphs to awaken the Oracle. Check out Snowspire, and when you're done, Cullis Gate down to The Lost Bay, or just walk down through Archon's Shrine.

Either way, get to the Northern Foothills, and go up to the northern end, to the Necropolis. Upon entering, you'll get "greeted" by the guard. I can't help much here, but hey. For each of the glyphs, dig in the spots highlighted by the green dots, with the green glowiness over them. In some spots, there's tablets, in some spots, there's not. Just look through them all, cause you can get some random nice loot from the spots without tablets. It may be a little confusing, but just to know - dig everywhere, and check on your glyph counter on the right. Be careful at the end, you'll be meeting Ice Trolls, and a few Summoners. You'll learn Moryk's experssion, Calran's expression, Yeron's expression, and lastly, the OH CRAP LOOK AT ALL THOSE ENEMIES BUT AFTER I FIGHT THEM I CAN GET THIS, Avisto's expression. Return to Scythe in Snowspire.

:-:Gold: 2500
:---Exp: 23868
:Renown: 5293
:-Other: Summoner's Gauntlet

:--1.26 - The Souls of Heroes -:
Go back to the Snowspire, by the Oracle. You'll finally hear from the Oracle here. You learn that Jack is still alive, the jerk, and you will have to go into the Bronze Gate, to defeat him again. For now, check out the Oracle using the glyphs you learned, (YMCA), and do anything else that might be necessary in Snowspire for you to prepare. When you're ready, head over to Archon's Shrine. Briar says Jack is behind the Bronze Gates, and she gives you what the instructions of the inscriptions. The first soul you'll need is Thunder's.

: 1.26.1 - Collecting an Arena Soul - :
Cullis Gate over to Knothole Glade. Well, since nobody likes Thunder anyway...you'll come over there and see Thunder. Yup, you're here to take his soul. Maybe? If you want to take Thunder's soul, he's easy to beat, just watch out for his lightning attack - he's invincible while he has that going on. If not, go on over to the Arena, and enter on in. Why is everyone dead...? Go into the Hall of Hereos, and Guards go running. "Things" appeared in the cells, and are killing everyone. What, you afraid of a couple of Summoners? And how is Jack contacting you on your Guild Seal, anyway? Hum. Go straight through into the Arena Anteroom. You can steal the stuff from the stall. And finally, into the Arena itself. You have to fight a Rock Troll, an Earth Troll, and a few Minions. Use the same strategy as before in the Arena with multiple trolls ; use one troll to deflect the long-range attacks from the other troll. After defeating the first round, another few trolls and Minions come in. You really should've just killed Thunder, shouldn't you? Now some Minions and Balverines...Gosh...Use a god spell a lot here. Then another round of that...Then Summoners...(Really, just kill Thunder) Again...Finally, you get your first Soul.

:-:Gold: 420
:---Exp: 20234
:Renown: 2301
:-Other: none

Now go back to the Shrine, and check in with our good friend Briar Rose. Some mumbo-jumbo happens, next she wants you to find drugs - I mean a Heroine. Now you have to go...kill your mother?

: 1.26.2 - Collecting your Mother's/Briar's Soul - :
Go to Oakvale, head on into the Memorial Garden. Here's a lot of Screamers. Well, just kill them, watch out for your Health. Luckily, they normally die in one hit, so just keep whacking 'til the bar fills up. They'll do a number on you - I used up 2 Resurrection Phials, 'cause I forgot to stock up on Health Potions - but you'll have them all gone before too long. Finally, you can take her soul, and make Jack pay. Of course, you could also kill Briar, same route as with Thunder last time. But she's sorta necessary, so don't.

:-:Gold: 0
:---Exp: 28906
:Renown: 2172
:-Other: none

: 1.26.3 - Collecting Nostro's/Guildmaster's Soul - :
Head on back to the Shrine again. Another soul...now just one more. "The Oldest Soul". It's time for the Guildmaster to die. Return to the Guild, and the guy will inform you about the other soul possible. Nostro, or the Guildmaster? To kill the Guildmaster, and get eeevil points, go into the Guild Woods, destroy the old man and his guards, and return to Briar. Or, go over to the Circle of the Dead. For that, Cullis Gate over to the Lychfield Graveyard, and head up the Old Graveyard Path, to the Circle of the Dead. Fight your way through Undead, Summoners, and Minions, to the final circle, where you will be greeted by Nostro himself. He's not very mean or anything, but you'll have to fight him. Watch out for all his buddies. Nostro's just like an Undead, except...bigger. Every now and then he turns invisible, which is a pain, but wait for him to come back and start beatin' up on him. Once he's dead, you have his soul, and now you have the three needed. Return back to the Shrine.

:-:Gold: 130
:---Exp: 10296
:Renown: 986
:-Other: none

Now that we're back at the shrine, placing the final Hero soul in there will trigger this series of blue lights. Cooool. Time for you to go through the gates once you're ready. I'd say go back to the Guild and level up as much as possible really fast.

:-:Gold: 9640
:---Exp: 200723
:Renown: 10140
:-Other: Archon's Circle

: 1.27 - The Final Battle - :
Well, here we are. Go through the Bronze Gates, after getting some encouraging words from Briar and Scythe ("Go now"). Now we're in Archon's Folly. Yup, looks like a nice place for a final battle. As you may have heard, Jack's final form? It's a dragon. So yeah...crap...You've got to hit him when he rests in the lava on the one end, with ranged attacks or magic. Every now and then, he'll send a couple Minions after you. Finally, after about 15 minutes, he dies. Throw away the mask. It's incredibly crappy. So, that's about it.

:-:Gold: 20890
:---Exp: 31620
:Renown: 4350
:-Other: none

So now there's a cutscene, and we're done. Did you have fun? Yeah, maybe a little here and there, right? Watching through the credits (not skipping) will let you continue playing, so you can finish up any bronze quests, or get the Treasure, or something.

:--2.0 --- Silver Quests ---:

:-- 2.1 - Hobbe Killing Contest -:
Head down to the Orchard Farm, and to the gold quest marker. Isiah informs you that the place is overrun with Hobbes. All you have to do is kill more Hobbes than Whisper - easy to do, you might want to take the boast Humble Whisper for some good money. The Hobbes go down simply, you can get about 20 or 25 in the three minutes, for some nice experience.

:-:Gold: 940
:---Exp: 2980
:Renown: 379
:-Other: Hobbe Tooth Trophy

:-- 2.2 - Hobbe Cave-:
Go to Rose Cottage, from the Greatwood Cullis Gate, and talk to the grandmother by highlighting the door. She'll give you a Hexagon Key. Go down to Greatwood Caves, and into the Hobbe Cave entrance. Follow the voice into the Cave Side Chamber, the first door on our right. Defeat the Hobbes, and select to search for treasure with the Bandit. This is a great place to get a nice Combat Multiplier. Go back to the entrance, and go through to the Main Chamber. Defeat the Hobbes, and continue into the Moonlit Tunnel. Finally, you end up in the Focus Chamber. The nymph will release the boy if you choose to let her sacrifice the Bandit instead. Any follower will work, but the Bandit is quite easy to use. Heal Life and one of the god spells (Divine Fury/Infernal Wrath) is VERY useful here. Fight back through the Moonlit Tunnel, the Main Chamber, and the Entrance one more time, being sure to keep a close watch on the boy's health, get out into the light of Greatwood Caves, and make your way back to Rose Cottage. You're informed that it was actually the grandmother's idea for him to go into the caves in the first place, and he gets outta there. It doesn't matter, you're done.

:-:Gold: 7390
:---Exp: 20717
:Renown: 1522
:-Other: Hobbe Head

:-- 2.3 - Orchard Farm Escort -:
The best time to do this is when you're heading down to Greatwood and Darkwood, after completing Quest 1.7, and before doing 1.8 and 2.1. Talk to the trader wandering around Lookout Point, he's easy enough to find, marked with that big green dot and everything. He'll ask you to escort him to Orchard Farm. He pays you 125 gold now, and you'll get the rest if you successfully bring him. It's a pretty simple quest, so just do it. Nothing much else to tell you. It's a good idea to have him Wait by the gate between Greatwood Entrance-Lookout Point once you're in the woods, as there's bound to be a lot of enemies that he could stumble into. After you escort him to the Farm, Isiah's house will be open for you to steal from. Nothing much to get, all I found was "Making Friends". Interesting thing here, I believe this is the only Silver quest that doesn't start at the Map Room table.

:-:Gold: 500
:---Exp: none
:Renown: 100
:-Other: Orchard Farm house unlocked

:-- 2.4 - Trader Rescue -:
If you don't have the Heal Life spell by now, I'd recommend getting it. Go to Twinblade's Camp by Cullis Gate. The Guard there will greet you there...coward. Oh well, you can do it yerself. Fight your way through the Bandits to rescue the first Trader, then fight through some more. Now to the second two. Go through the gates to Twinblade Elite's Camp, and (GUES WUT) kill all the Bandits. Take the second and third guy back through the camp, to the Cullis Gate in Twinblade's Camp. It's a good idea to have the Traders wait someplace distant while you kill the Bandits off. It's also a good idea to run like hell. After escorting back, yer done.

:-:Gold: 5195
:---Exp: 15633
:Renown: 1086
:-Other: none

:-- 2.5 - Trader Massacre -:
Now fer some good ol' fashioned innocent people killin'! Wooooohoot! Anyway. Not much of a walkthrough is required here. You can let a trader go at the end, if you don't want to feel completely evil.

:-:Gold: 5070
:---Exp: 750
:Renown: 612
:-Other: evillll

:-- 2.6 - Break The Siege -:
Travel on over to ol' Knothole Glade for this one. You'll be talked to by a Bandit, who you learn from that the town is keeping their leader hostage. The chief refuses to let him go. One thing - don't kill the dude. And one better thing - don't let them get aforementioned dude. Well, when you're ready, talk to the guard to let him open the gate. No real trick to it or anything - just don't go charging out there - hang back, and kill off the Bandits as they come by you. If the Bandit Leader is freed, be sure to kill all the other Bandits as soon as possible. If you want to break the quest, go up to the landing to the left of the gate, and shoot the bandits outside with a bow and arrow, without ever having to open the gates. Not much Exp gained from that, though.

:-:Gold: 6140
:---Exp: 4912
:Renown: 704
:-Other: none

:-- 2.7 - Lost Trader -:
Go to the Abandoned Road from Oakvale - Clifftop Path. The Trader will tell you where he is, way far ahead on the trail. All you's gots to do is find him, and return him. The Bandits should be easy enough to kick out of the way by now, so it's a simple task. Unlike some followers, Thomas stays out of danger pretty well by himself, it seems. No real trick to navigating the road - just make sure to kill the archers up in the elevated posts. A lot of people miss them and start getting beaten pretty badly.

:-:Gold: 2980
:---Exp: 6370
:Renown: 406
:-Other: Treasure Clue 2

:-- 2.8 - Execution Tree/Rescue -:
This one is tricky, the Bandits in this level are very annoying, but there's no real trick I can help you with here. Just follow the Guards and the Bandit through the regions. If the prisoner starts to escape, be sure to press A at him, to keep him from running, but never ever ever hit him. Just be sure to kill any other Bandits that attack. A good time to do this quest is before the Lychfield Graveyard quest, since you're going this way anyway. Be sure to listen to the guard banter, it's pretty humorous at points. Once you get up to the Headsman's Hill, kill all the Bandits one more time, so the Executioner can destroy the bandit in peace.

:-:Gold: 4500
:---Exp: 3895
:Renown: 420
:-Other: none

:-- 2.9 - Darkwood Disturbance -:
Get over to Darkwood Lake, you'll see Briar Rose (and of course hate her), and she informs you about a shrine she was studying, and how Minions are doing some sort of ritual around it. Kill the Minions in Darkwood Lake (by my count, 6 of 'em), protect Briar (no matter how much you want to kill her), and then sheneeds you to fight off more Minions while she deciphers and chants the message on the shrine. Once she's done, the portal closes and the Minions are gone. Now Briar finally seems to appreciate you...but we still hate her, right?

:-:Gold: 3670
:---Exp: 4840
:Renown: 680
:-Other: none

(Might as well visit the Bordello while you're here, eh?)

:-- 2.10 - Bounty Hunt -:

:-- 2.11 - Bandit Spy Extraction -:

:-- 2.12 - The Ransom Victim -:
Head on over to Knothole Glade, all the way down to the southeast corner of it. Speak to the Chief. His son is captured, and he's in the Witchwood Cavern (same place the Archeologist was). Pretty quickly though, you're approached by the older brother, who wants to be the chief of the village, and wants you to take the boy to him instead of the chief. Hmm. Well, if you're evil, take the kid back to the path on the opposite side of the Demon Door in Knothole Glade If not, take the kid back to the chief in Knothole Glade, where this quest started. Either way, to start off, go through Witchwood Lake, fight through trolls and Balverines, go through the Temple of Avo, kill some bugs, and now finally end up in Witchwood Stones. Go through a couple more Balverines, and then you end up with a few Assassins. You can kill them, then head into the Witchwood Cavern. The ransom goes up if you attacked them outside though. You can leave them, and get back in peace. That might be the better option, but isn't it more fun to kill people? So fight through the Assassins and Bandits the whole way back to Knothole Glade, then make your decision of who to bring the boy to. I'll update with the brother's reward and quest part in a future update. After giving him back to the Chief, you can reveal the plans of the Chief's other son, as well.

Chief's Reward

:-:Gold: 3102
:---Exp: 8318
:Renown: 1010
:-Other: none

Brother's Reward

:-:Gold:
:---Exp:
:Renown:
:-Other:

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